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101. DirectX 11 and Wine - in Linux [original thread]
They will put features DX11 exclusive, stuff that you can't do on DX9 and stuff that will take too much time to port. They will not kill the DX9 client until MAC (and so Linux) get a DX11 support. What we might get i what we got I don't remember h...
- by Ravow - at 2016.06.03 15:51:59
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102. EVE Launcher for Linux - in Linux [original thread]
Elassus Herron wrote: Thanks, Snorlax, for getting this out there. Here's my setup: gentoo Linux using the FVWM DE, nVidia GTX580 that *was* running whatever the latest wine was, and also the latest Qt. Gentoo is a rolling-release distro, and ...
- by Ravow - at 2016.06.02 20:45:59
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103. EVE Launcher for Linux - in Linux [original thread]
Papa Yoru wrote: With the announcement that dx9 will be leaving us, what future for this if Wine doesn't get dx11 ready in time? Vulkan (with hopeful expression for cross compiled EVE client for all 3 platforms) It's no problem. CCP will not...
- by Ravow - at 2016.06.02 15:44:19
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104. EVE Launcher for Linux - in Linux [original thread]
Miao Sajuuk wrote: I think we need: Using system wine Custom command for bumblebee / mixed GPU And maybe using system qt library? I don't think he can reasonably do "system qt libs" as might require compiling and packaging the launche...
- by Ravow - at 2016.06.02 03:58:23
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105. DX9 - in Linux [original thread]
Is there is any usefulness for using DX11 vs DX9? From what I see on the net it's about the same GFX quality and performance, except if you use stuff like Tesselation or other improvment stuff but with most of them you get a performance hit anyway...
- by Ravow - at 2016.06.02 01:47:38
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106. [Gallium Nine] support thread - in Linux [original thread]
Torgeir Hekard wrote: Okay, I've built the latest mesa (like 12.1 devel), and the behaviour is still different between thread_submit set or not. Mind @ Blown Still broken? Can you tell me your gfx setup so I write in on top for reference?
- by Ravow - at 2016.06.01 15:05:15
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107. [Gallium Nine] support thread - in Linux [original thread]
Torgeir Hekard wrote: Yup, I have an optimus laptop. I see they merged it, and the source in aur/mesa-git matches the commit. However I have a prebuilt mesa-git/mesa-git (not sure how exactly up to date it is), and behaviour with and without t...
- by Ravow - at 2016.05.31 16:16:52
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108. [Gallium Nine] support thread - in Linux [original thread]
Torgeir Hekard wrote: Could not find wine-staging-d3dadapter in AUR. The only nine-enabled wine version for arch I know is aur/wine-gaming-nine. That being said, without thread_submit=true you are very likely to get many artifacts under nine...
- by Ravow - at 2016.05.31 15:00:38
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109. [Gallium Nine] support thread - in Linux [original thread]
Hi, I start this thread to help supporting running EVE via the Nine Gallium3D state tracker. What it is : Nine is a open-source and free implementation of Microsoft Direct3D 9 API for Linux, It is a Gallium3D state tracker located at the same l...
- by Ravow - at 2016.05.31 08:14:24
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110. EVE Launcher for Linux - in Linux [original thread]
Barick Lafisques wrote: Quote: [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. It will work with Steam? I get that errer when Steam is running :) Either launch the game from Steam, or put the file steam_appi...
- by Ravow - at 2016.05.31 07:18:41
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111. EVE Launcher for Linux - in Linux [original thread]
g0nz028 wrote: I have a question regarding gallium nine. Is it possible to get it run with an nvidia card and proprietary drivers? I have linux mint 17.3. (geforce gtx 960) and can't get the nouvea driver running. Or would I have to switch to ...
- by Ravow - at 2016.05.31 07:11:39
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112. Switched from fglrx to radeonsi/AMDGPU, now all textures black - in Linux [original thread]
Emerge media-libs/libtxc_dxtn Texture will be back (s3tc compression is not enabled in mesa because of some patents trolls).
- by Ravow - at 2016.05.30 20:22:48
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113. EVE Launcher for Linux - in Linux [original thread]
What about an unified script + binary? For now, we have evelauncher and evelauncher.sh. Some people might run launcher instead of the .sh and get issue. Usually, commercial app ship with the application Base64ed in the script, like that. #!/bin...
- by Ravow - at 2016.05.28 04:48:15
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114. EVE Launcher for Linux - in Linux [original thread]
Ruddger wrote: The launcher opens for me then immediately closes. [0527/200739:ERROR:resource_bundle.cc(691)] Failed to load /home/ghost/evelauncher/qtwebengine_resources.pak Some features may not be available. [0527/200739:ERROR:resource_b...
- by Ravow - at 2016.05.28 03:43:53
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115. EVE Launcher for Linux - in Linux [original thread]
Karbowiak wrote: Ravow wrote: Cerian Alderoth wrote: Jessie Wallace wrote: Congraluations you know nothing about anything. Having a rough day? Heh!? I would like to see some (performance) progress for Linux users: EVE Online is the...
- by Ravow - at 2016.05.28 02:48:13
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116. EVE Launcher for Linux - in Linux [original thread]
Cerian Alderoth wrote: Jessie Wallace wrote: Congraluations you know nothing about anything. Having a rough day? Heh!? I would like to see some (performance) progress for Linux users: EVE Online is the only reason I still have a Windows ...
- by Ravow - at 2016.05.27 19:31:48
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117. EVE Launcher for Linux - in Linux [original thread]
Hey Snorlax, you can remove these from the launcher packages because there not used. That will make it way smaller Also, Maybe checking .so versions during update so you don't re-download all the file you already have :) rm libQt5Svg.* rm libQt5...
- by Ravow - at 2016.05.26 14:13:50
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118. Volunteers needed - in Linux [original thread]
I have the same probleme as Talis Mahn. It look like it's pulse audio related. If Wine is compiled with pulse support and configured to use pulse, it will produce no sound (Like stream games, when you have to supply some environement var to tell t...
- by Ravow - at 2016.05.21 22:43:49
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119. Volunteers needed - in Linux [original thread]
I did reply your email. Found an issue in EVE and in the launcher.
- by Ravow - at 2016.05.20 05:38:58
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120. I have the shield/armor effects since the beginning :p - in Linux [original thread]
Yes, have them all, I think... Sorry if I did not tell you, I read everywhere they where requiring DX11 so I was thinking that my effect where just not authentic, like... not the correct one or broken... I switched to the nine state tracker since...
- by Ravow - at 2016.05.19 03:01:24
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