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121. Why is everything exploding? - in EVE General Discussion [original thread]
It's like them action movies currently: everything blows up in a gasoline ball of fire :P Why dont we have ships NOT explode e v e r y single time? It s a bit narrowminded imho but then again - it s only a game and doesnt have to have immersion f...
- by Raketenkaese - at 2007.01.20 10:37:00
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122. Skill Request Precision Fire - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Disabling ships after PvP fights so the pilot can choose to eject, self-destruct or sit around waiting to be rescued or destroyed would be a big change, and it's starting to grow on me. It's like them ...
- by Raketenkaese - at 2007.01.20 10:35:00
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123. Scale of things - in EVE General Discussion [original thread]
One of the problems with the scale of things is that it lacks reference where reference is due. Admittedly perception of scale in space is way off due to obvious reasons, but that aint what im talking about a t a l l. Closed frames of reference t...
- by Raketenkaese - at 2007.01.16 19:22:00
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124. Scale of things - in EVE General Discussion [original thread]
Originally by: Laythun op ur nit picking, scale? immersion? for christs sake ur sat at a computer looking at the OUTSIDE of your ship..so does it really matter? No, it doesnt matter. I'm sorry for the unwarranted nit picking.
- by Raketenkaese - at 2007.01.16 10:31:00
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125. Scale of things - in EVE General Discussion [original thread]
Hello, my name is De Rail. How are you?
- by Raketenkaese - at 2007.01.16 10:24:00
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126. Scale of things - in EVE General Discussion [original thread]
Originally by: Jim McGregor I know my e-peen is too large and for that I apologize. Ill try to not poke anyones eye out with it. too late
- by Raketenkaese - at 2007.01.16 10:10:00
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127. Scale of things - in EVE General Discussion [original thread]
I assume theres a reason for the scale in eve to be what it is. However, ideally the human body(corpse) should be used as a visual scale reference when designing things in the game universe. Current relative scale in eve bust up immersion real b...
- by Raketenkaese - at 2007.01.16 09:43:00
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128. Iterons are borked. - in EVE General Discussion [original thread]
Speaking of Iterons. Why does their engine exhaust blast directly on parts of their hulls? Now thats a piece of major engineering wont you say. I keep playing in the vain hope ccp one day mioght get around to fix these small irks of immersion br...
- by Raketenkaese - at 2007.01.16 07:48:00
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129. DEV comment wanted - in EVE General Discussion [original thread]
Originally by: Kiyano What do you expect them to say really? I dont expect anyone who doesnt fly drones in PvP or PvE to say anything really.
- by Raketenkaese - at 2007.01.15 06:03:00
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130. DEV comment wanted - in EVE General Discussion [original thread]
Edited by: Raketenkaese on 15/01/2007 05:44:36 As I havent seen jack all on this issue after it was brought up by - no not me for once - but by the dev team themselves (wohooo), it would be sweet to hear from em what s brewing as the situation...
- by Raketenkaese - at 2007.01.15 05:46:00
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131. Less glaring customer time sinks - in Player Features and Ideas Discussion [original thread]
- by Raketenkaese - at 2007.01.14 13:39:00
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132. More use for marines, engineers etc - in EVE General Discussion [original thread]
I'm sure theres been a thousand and then some proposals what could be done with em in game. Anyone actually heard any serious suggestions from the devs about implementing something involving them? Like the classic of sending in a marine squad to ...
- by Raketenkaese - at 2007.01.13 05:17:00
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