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41. CSM7 Dec Summit Topic - Ship Balancing - in Jita Park Speakers Corner [original thread]
As it was said - when to expect changes to Faction and Pirate frigates and cruisers? :) Some road map on battlecruisers, battleships and T2 ships would be good. Also some initial info about the cap ship re-balancing would be appreciated (not the ...
- by Psihius - at 2012.12.10 12:38:00
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42. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Marian Devers wrote: +2 Warp Core Strength and 4.04 align time? With the one low slot and (I assume) 3 rig slots you can bring down that align time to less than 3. How are you supposed to kill this thing solo? Or catch it running gate camps? ...
- by Psihius - at 2012.09.24 12:46:00
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43. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: And yes, folks, despite its name, gas is automatically harvested into the Ore hold. Wanted to file a bug report to CCP Tuxford in case it didn't, but he was quite clever and implemented that ahead of time during the mining ...
- by Psihius - at 2012.09.21 20:29:00
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44. Titan changes - update - in Ships and Modules [original thread]
Two step wrote: Psihius wrote: As far as I see there is only one dread that really hits things up-close and personal - Moros. I fly a perfect tracking-wise Revelation with 2 tracking computers and 2 tracking enhancer + a middle booster for ...
- by Psihius - at 2012.04.16 21:51:00
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45. Titan changes - update - in Ships and Modules [original thread]
Two step wrote: Hathrul wrote: Two step wrote: You statement about painting would be true, if you could paint stuff in siege/triage. The issue is that a Halo'd up triage carrier is now really, really hard to kill with a dread, even with ...
- by Psihius - at 2012.04.16 20:38:00
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46. Titan changes - update - in Ships and Modules [original thread]
I do not know if this was mentioned, but for this: Quote: - Introduce an attribute that lets us scale turret damage based on raw unmodified sig radius, and set this to approximately capital-size on XL weapons You will effectively kill capit...
- by Psihius - at 2012.04.06 23:25:00
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47. Sticky:New dev blog: DirectX 11 Tessellation Tech Demo at Fanfest 2012 - in EVE Information Portal [original thread]
DX 11 is a no brainer and even if you do not jump start it right away and finish till start of the 2013, you should definitively commit some resources to start the slow burn right now and then pick up the pase when it's needed. But you should loo...
- by Psihius - at 2012.03.28 05:44:00
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48. Re-Elect Two step to CSM 7 - Wormholes and more - in Jita Park Speakers Corner [original thread]
I agree with the pilot, who posted about the refineries. The difference in my opinion is that they do not have to be better - I'm personally quite fine with 75% (maybe it can get a little boost - if the pilot has all affecting skills at level 5 - ...
- by Psihius - at 2012.02.15 22:44:00
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49. A question to all CSM candidates and CSM 6 - in Jita Park Speakers Corner [original thread]
Actually it's not about mining, it's about CSM not only caring about the small stuff, but also the big global stuff.
- by Psihius - at 2012.02.10 20:46:00
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50. A question to all CSM candidates and CSM 6 - in Jita Park Speakers Corner [original thread]
Looks like everyone is ignoring. Sad :(
- by Psihius - at 2012.02.10 16:48:00
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51. Fon Revedhort - CSM7 - in Jita Park Speakers Corner [original thread]
Fon Revedhort is a known figure of the forum.eve-ru.com, but to many of us there he has too narrow views on the game and some suggestions he has made are very contreversial to the game and could ruin it. Maybe my post is a little personal, but I ...
- by Psihius - at 2012.02.10 15:20:00
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52. A question to all CSM candidates and CSM 6 - in Jita Park Speakers Corner [original thread]
Hello everyone! My name is Arvids and I'm from Latvia, I'm playing EVE since 2008. I have witnesed the CSM from the start, I closely monitor the EVE development and had my share of ups and downs. Lived in hi-sec, did some living in 0.0 (including...
- by Psihius - at 2012.02.10 14:56:00
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53. A look at ECM (and ewar in general) - in Player Features and Ideas Discussion [original thread]
Zindale wrote: two things that everyone seems to forget when they compare ECM to Sensor Dampers and Tracking disrupter and that it both of the other two work every time you activate the module, unlike ECM that has a percentage chance to fail. ...
- by Psihius - at 2012.02.02 12:09:00
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54. Sticky:New dev blog: Corporation Forums on the EVE Forums! - in EVE Information Portal [original thread]
Corp forums are good, but the need in alliance forums is the real need.
- by Psihius - at 2012.01.31 14:58:00
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55. Sticky:New Dev Blog: CSM December summit GÇô meeting minutes are out - in EVE Information Portal [original thread]
I should say that I liked very much the idea of ability to train additional characters on my account at a price 1 PLEX per month per additional character. It's almost the same if I create one more account and pay it with PLEX, but with one positiv...
- by Psihius - at 2012.01.20 14:25:00
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56. Sticky:New dev blog: Little improvements: Making the world a little better pt.2 - in EVE Information Portal [original thread]
CCP Punkturis wrote: Rakshasa Taisab wrote: So will I be able to hide my lvl 5 skills? I'm so awesome they make browsing skills annoying. wow first world problems Now when you mention it, yea, that one will make many people happy, in...
- by Psihius - at 2012.01.11 16:46:00
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57. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Zarak1 Kenpach1 wrote: the tengu may get a double damage bonus however, asides from it's superior range, it is merely competitive with the others in terms of damage output. shield slaves would not imbalance this paradigm. it would more or less ...
- by Psihius - at 2011.12.16 15:13:00
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58. New Warp Effect - in Test Server Feedback [original thread]
Everything is cool. I have one thing to request - remember that "I was there" trailer? It had that awesome effect when ship starts to warp - like an energy wave blast. Will it make into the game in near future or it will stay only as a wow effect...
- by Psihius - at 2011.11.16 07:58:00
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59. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Alsyth wrote: Psihius [b wrote: As on subject of a T3 on a POS - people, please! You came to their home, they live there, it's kind'a their territory. They will and should have advantages when they defend their system! You do the same for yo...
- by Psihius - at 2011.11.11 16:04:00
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60. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
As on CS ships and T3. Really, a fight-ready bonus T3 ship is a ship carrying one single damn link. Any T3 ship wearing more than 1 gang link is a piece of crap that will be dead in seconds if it warps in - it has nor tank, nor DPS - it's just out...
- by Psihius - at 2011.11.11 12:43:00
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