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1. basic factorys takeing more resources then actualy stated - in Science and Industry [original thread]
Tau Cabalander wrote: The input queue is 3000. When they start they use 3000 and empty the queue, so you need another 3000 to fill queue = 6000 total to fill a factory.. Quoting because it seems like you missed this part. Because the facto...
- by Psade - at 2014.02.26 02:52:00
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2. How much hauling involved with WH PI? - in Science and Industry [original thread]
Here are some calculations based on the factory limit processing for a character with command center upgrades 5. 1 extractor, 2 launchpad, 12 basic industry: (a P1 planet) production per basic per hour : 15.2 m3, 15 * 12 = 182.4 m3 per hour 2 lau...
- by Psade - at 2014.02.21 13:36:00
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3. Confused about PI import/export rates - in Science and Industry [original thread]
The taxable values were changed in Rubicon. Refer to this thread which was mostly the same question. For your example, 46080 * 2 * .075 * 400 = 2,764,800 import fee 5760 * .15 * 7200 = 6,220,800 export fee There is almost never a reason to buy...
- by Psade - at 2014.02.21 00:18:00
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4. POS Fuel and PI - in Science and Industry [original thread]
A basic industry building goes through 6k P0/hr. The calculations from there are pretty straightforward. When you start an extraction program, it will tell you the average P0/hr that will be taken out. Most people use cycles that are completed in ...
- by Psade - at 2014.02.17 23:59:00
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5. PI Expedited Transfer Timer - in Science and Industry [original thread]
Expanding on the above two responses, which are both correct. The time taken to recover from expedite is completely based on the volume moving through the link(s) compared to their maximum bandwidth. It has nothing to do with the number of links....
- by Psade - at 2014.02.15 23:57:00
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6. POS Fuel and PI - in Science and Industry [original thread]
Those numbers are not correct. I am not certain where things are going wrong. This site has a really good visual indicator that will help you with the numbers you need. For the sake of clarity I'll run through the arithmetic here. Refine from ...
- by Psade - at 2014.02.15 23:11:00
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7. POS Fuel and PI - in Science and Industry [original thread]
Here is a list of the material requirements of pos fuel in terms of the lowest volume requirement, that being noble gas. So, roughly speaking, for every unit of noble gas, you need ~3 units of base metals, etc. Some of your planets could be ma...
- by Psade - at 2014.02.13 23:52:00
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8. Get rid of or significantly lower PI taxes. - in Science and Industry [original thread]
With the new NPC reduction skill, there are plenty of planets in high sec that are now less costly in terms of taxes than before Rubicon was launched. Yes, a corp that spent 70m to launch a POCO is now earning 150k of the taxes you used to spend a...
- by Psade - at 2014.02.01 19:47:00
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9. How inefficient are longer PI cycles? - in Science and Industry [original thread]
There is definitely -some- truth to it. As above, rapidly starting/stopping a program will deplete resources. It's unclear, in my opinion, whether the full program amount is depleted. Initial testing on this a few months ago suggested depletion of...
- by Psade - at 2014.01.29 16:56:00
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10. How inefficient are longer PI cycles? - in Science and Industry [original thread]
This thread and post should be relevant enough. The short version is: Unless things have changed since Rubicon, which I doubt, you get roughly 20% less per hour if the cycle is 2 days vs 1 day, 30% less per hour if it's 3 days instead of 1 ...
- by Psade - at 2014.01.26 23:11:00
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11. PI taxes rate - in Science and Industry [original thread]
They are based on a hard value given by CCP. Those taxes are out of date as they were changed in Rubicon; it's possible some of the guides have not been updated since then. Old values: P0 : 5 P1 : 500 P2 : 9000 P3 : 70,000 P4 : 1,350,000 New v...
- by Psade - at 2014.01.24 18:05:00
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12. PI process amount differences - in Science and Industry [original thread]
There could be a lot of things going on to cause this. There are no mentions of what these installations are. Is it 13 vs 9 extractor heads? 13 vs 9 industry buildings? 13 vs 9 total buildings? What exactly is the difference in the setup? Until t...
- by Psade - at 2014.01.22 21:08:00
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13. Need help on some business plan. - in Science and Industry [original thread]
T1 manufacturing on any scale -requires- ME research to be profitable for almost every item. This means to get started with it you're either going to need a POS or a research oriented corp that you can pay for access. I don't know which is more ex...
- by Psade - at 2014.01.05 20:31:00
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14. Looking to Start Mining in Low-Sec - in Science and Industry [original thread]
Doing hacking/archaeology/gas sites in low/null would fulfill the sort of 'dangerous harvesting' enjoyment you want without being the waste of time that low sec mining would be.
- by Psade - at 2013.12.30 15:07:00
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15. PI Routing Delay - in Science and Industry [original thread]
Daenika wrote: That said, this occurs even when the destination factory starts completely empty of materials, which weakens that conception a bit. Shoots it to hell in fact. The only way that all could still be accurate is if there is -al...
- by Psade - at 2013.12.28 13:32:00
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16. PI Routing Delay - in Science and Industry [original thread]
I had a thought on this problem. I've always assumed that directly routed materials that can't reach their intended destination would just be lost. I think it used to work that way. Maybe I was wrong, or Rubicon changed it. If instead when a fac...
- by Psade - at 2013.12.26 23:32:00
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17. PI Routing Delay - in Science and Industry [original thread]
That is really bizarre behavior. Direct routing has been historically problematic, such that most people don't recommend doing it. However, any 'delay' caused by problems with that would result from materials being lost in the transfer process. Fr...
- by Psade - at 2013.12.26 07:16:00
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18. PI Routing Delay - in Science and Industry [original thread]
I'm sorry that I don't have an answer for you, but this is rather intriguing. Can you confirm that no materials are being lost? As in, if you leave it for however long it takes to process, it will produce 162 paste per batch? Does the choice of ...
- by Psade - at 2013.12.25 20:12:00
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19. PI max profit from wormhole - in Science and Industry [original thread]
Well, in absolute terms, industry planets have much higher total potential. Keeping them running in a way that leverages that potential will require some kind of tool you can use daily to evaluate prices. I don't know of any publicly available o...
- by Psade - at 2013.12.23 13:02:00
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20. Quesion regardin a PI product - in Science and Industry [original thread]
Most P3 items have a low turnover, probably extremely low outside of Jita. Robotics is the obvious exception. You can definitely get rid of 13k/month in Jita but you'll have to babysit the order a bit. The majority of PX->PX+1 transitions fluc...
- by Psade - at 2013.12.18 20:54:00
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