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1. Podding - in Test Server Feedback [original thread]
While sat idle at PF gate in FD. 2009.08.08 12:44:00 Victim: Pociomundo Corp: Federal Defence Union Alliance: NONE Faction: Gallente Federation Destroyed: Capsule System: FD-MLJ Security: 0.0 Damage Taken: 329 Involved parties: Name: Quistis ...
- by Pociomundo - at 2009.08.08 13:07:00
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2. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
Originally by: Siigari Kitawa I think that this is a great idea, but I believe a dev comment should be brought forward anyway so we can hear their thoughts on why they did it. Again, I am in favor of the idea but the devs SHOULD be more u...
- by Pociomundo - at 2009.05.13 23:33:00
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3. Want to solo? Well you can't! THIS IS A MULTIPLYER GAME kk - in Test Server Feedback [original thread]
Some poeple seem to have got confused here. This thread is NOT about putting an MWD and Prototype Cloak on an Ishtar etc and being able to cloak then insta warp with a little trick that doesn't let you get easily tackled. This thread is about C...
- by Pociomundo - at 2009.05.13 23:30:00
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4. Want to solo? Well you can't! THIS IS A MULTIPLYER GAME kk - in Test Server Feedback [original thread]
Originally by: Roemy Schneider ceptors... can be built to run after stuff or they can just run or may i recommend the burning-back-to-gate-scimitar or ~vagabond? gate cloak is plenty of time for passing on intel. methinks some have been s...
- by Pociomundo - at 2009.05.13 14:04:00
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5. Want to solo? Well you can't! THIS IS A MULTIPLYER GAME kk - in Test Server Feedback [original thread]
Scouting by Covert Ops and Force Recons is fubar'd by all modules de-activating when a cloak is engaged. The MWD activation delay after decloaking further castrates them from having a slither of chance to perform their role when running into a ga...
- by Pociomundo - at 2009.05.13 13:49:00
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6. Want to solo? Well you can't! THIS IS A MULTIPLYER GAME kk - in Test Server Feedback [original thread]
Edited by: Pociomundo on 13/05/2009 13:19:03 Buh Bye soloing in 0.0 then? *Jump into system* Load 30 man camp and a large bubble over the gate "You are now playing attempt to enter 0.0, 1 life remaining" Can't warp in the bubble, can't MWD...
- by Pociomundo - at 2009.05.13 13:19:00
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7. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
Edited by: Pociomundo on 13/05/2009 13:17:24 This is so daft
- by Pociomundo - at 2009.05.13 13:15:00
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8. Pod in space, broken - in Test Server Feedback [original thread]
Can't warp, can't move, see people AU's away on overview. And, You currently have 0 skills and 0 skill points.
- by Pociomundo - at 2008.11.02 12:19:00
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9. Moar Tests on Sisi: Hyperion vs. Deimos, Myrmidon. - in Test Server Feedback [original thread]
4 Electrons, Double NOS and an AB Deimos setup? Eww
- by Pociomundo - at 2008.10.31 10:40:00
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10. Please make the module timer optional! - in Test Server Feedback [original thread]
Originally by: Inara Subaka Originally by: Bronson Hughes Having said that, I'd rather have them all on all the time them not have them at all. This. I personally love the module timer, always handy to know when the next Cap in...
- by Pociomundo - at 2008.10.28 20:44:00
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11. Please make the module timer optional! - in Test Server Feedback [original thread]
It does get annoying with it affecting all active modules, Damage Control for example...
- by Pociomundo - at 2008.10.28 19:09:00
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12. Titan/MS Revamp - Hel (and Nidhoggur) Changes Requested As Well - in Test Server Feedback [original thread]
Nidhogger has the same layout as the Thanatos. Or. No you can't have 6/6/6 that would be too much.
- by Pociomundo - at 2008.03.03 22:39:00
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13. Deimos change on SISI - in Test Server Feedback [original thread]
Deimos will not compete with the current buffed Zealot especially after the Armour EM changes. So. 5 High 4 Mid 6 Low 5% Damage, 5% MWD per Gallente Cruiser level. 5% Damage, 7.5% Armour Rep Amount per HAC level. Allows it to compete with the...
- by Pociomundo - at 2008.03.01 19:01:00
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14. Deimos change on SISI - in Test Server Feedback [original thread]
Originally by: Markus Fox STOP WHINING!!! test it first, then complane about it... I LIKE WHAT YOU CCP HAVE DONE TO DEIMOS...awesom changes, now we have more wider fitting capabilities keep good work...nice done... and this i call not...
- by Pociomundo - at 2008.02.02 18:46:00
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15. Deimos change on SISI - in Test Server Feedback [original thread]
Edited by: Pociomundo on 01/02/2008 21:35:28 The Deimos is about up close damage, killing your target before it kills you after closing at high speed through weapons fire. Not about injecting your capacitor to sustain a more tanked setup and ...
- by Pociomundo - at 2008.02.01 21:31:00
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16. Deimos change on SISI - in Test Server Feedback [original thread]
Lost one low, gained 1 mid. No thanks.
- by Pociomundo - at 2008.02.01 20:47:00
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17. Yeah! No more pastel gallente. - in Test Server Feedback [original thread]
Much better colouring. Hope the Thanatos gets navy blue too.
- by Pociomundo - at 2007.12.11 21:11:00
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18. Gallente Ship Colour Ideas - in Test Server Feedback [original thread]
Navy Blue, Black or Gallente Green all look far better.
- by Pociomundo - at 2007.12.04 19:19:00
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19. Cloaking Effect - in Test Server Feedback [original thread]
Flashing gets very annoying quickly, might be time for a change to the sound effect loop while cloaked too, though not many people in EVE play with sound anymore.
- by Pociomundo - at 2007.12.04 00:27:00
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20. Carrier increase - in Test Server Feedback [original thread]
Still, carriers and motherships could use a physical size increase in game, supposidly a carrier can hold 2 assembled Battleships? I'd love to see how that would work given current model sizes against each other.
- by Pociomundo - at 2007.12.03 21:49:00
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