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1. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Phaade wrote: Caleb Seremshur wrote: Make AF's not suffer a capacitor penalty to fitting MWD's so that their MWD bonus is actually useful. That doesn't solve the problem they have, which is not being able to ca...
- by Phaade - at 2017.05.07 13:56:00
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2. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Make AF's not suffer a capacitor penalty to fitting MWD's so that their MWD bonus is actually useful. That doesn't solve the problem they have, which is not being able to catch or hold much of anything. AF's are stil...
- by Phaade - at 2017.05.06 21:13:04
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3. Strategic cruiser balance pass - in EVE General Discussion [original thread]
Jenn aSide wrote: Keno Skir wrote: Rroff wrote: T3Cs have a huge following that goes beyond the one dimensional fact they are powerful or overpowered. No they don't. The is the only reason people fly them, because of how good they ar...
- by Phaade - at 2017.05.04 20:26:40
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4. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
Increasing reload time is a terrible idea. Not a whole lot of fun to be had when you're sitting around for what may as well be an entire minute doing nothing... Sustained DPS is not the problem with this weapon system. Why not lower reload time a...
- by Phaade - at 2017.05.04 13:28:34
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5. Time to adjust the server ticks? - in Player Features and Ideas Discussion [original thread]
One second server ticks are the death of pvp pilots all across New Eden. Particularly frigate pilots. Although I'm sure it allows people to escape being tackled at times as well. It's terrible how sluggish and unresponsive the game is in general,...
- by Phaade - at 2017.05.04 13:19:56
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6. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
Alphas or not, I'd still never fly them unless I had some weird desire to lose an expensive frigate. They need a buff, I think web resistance or a speed buff would be the right direction.
- by Phaade - at 2017.05.04 13:12:27
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7. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
This is a fantastic idea. It's mind boggling how unimaginative most of this community is, instantly responding with NO in caps and citing some drivel such as "there are enough empty systems as it stands." Garbage. There are plenty of us who woul...
- by Phaade - at 2017.05.03 20:24:17
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8. T3 destroyers, probably should not exist. - in Player Features and Ideas Discussion [original thread]
I don't think this requires much explanation. Do I really need to go into how belligerently overpowered they are? They are the dumbest ships in existence, second only to T3 cruisers. T3 cruisers might have a niche if they are nerfed into being v...
- by Phaade - at 2017.04.15 04:35:47
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9. make eve gender fluid - in Player Features and Ideas Discussion [original thread]
Van Doe wrote: In eve I can only chose between 2 genders. But as we all know there are 32 genders I would like to create a transgendered character. No dude, there are two genders. X and Y Chromosomes. Don't politicize my Eve with your min...
- by Phaade - at 2017.02.05 17:20:52
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10. New Module Proposition: Heat Sink - in Assembly Hall [original thread]
Don't listen to the moronic mindless trolls. A utility high "heat sink" would be an awesome module. You trade it for cap warfare. We are already sorely lacking in "utility" slot utility.
- by Phaade - at 2017.02.03 05:19:33
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11. New type of tackle--Mass tackle. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: You have essentially created way to create a nigh inescapable gate camp when combined with a Warp Disruption "Bubble." It is an interesting concept. What if you added a spool up time, 5 to 10 seconds or something?
- by Phaade - at 2017.01.19 19:03:37
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12. Another ECM is a terrible mechanic thread - in Player Features and Ideas Discussion [original thread]
Change how ECM works. It's a terrible, terrible mechanic. Yeah, I killed a griffin navy because he chose not to run when he could and got "unlucky" for two cycles. Go me. It's still a crap mechanic, amplified incredibly in small fleet fights, eve...
- by Phaade - at 2017.01.12 17:50:48
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13. Increasing warp speed - in Player Features and Ideas Discussion [original thread]
Personally it's the acceleration of larger ships that I can't stand. Destroyer down is fine, but anything larger than a destroyer ******* blows.
- by Phaade - at 2017.01.05 00:57:55
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14. Alpha pvp? - in Warfare & Tactics [original thread]
Regardless of what fools might tell you, it is almost impossible to kill a reasonably skilled Omega clone with an Alpha. Bordering on actually impossible. You can be somewhat effective in fleets, no more.
- by Phaade - at 2017.01.03 03:54:48
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15. What happened to solo PVP? - in Warfare & Tactics [original thread]
Yang Aurilen wrote: Solo PVP died when links became on grid. LOL! I'm sorry, let me take you seriously for a moment. LMAO! Idiot.
- by Phaade - at 2017.01.03 02:01:45
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16. starting pvp? - in Warfare & Tactics [original thread]
Pick a frigate, buy 10 of them, cheap as possible with t2 guns / faction or t2 ammo. Start fighting stuff, you'll quickly learn what beats what etc. Almost every t1 frigate is viable depending on the target and fit.
- by Phaade - at 2017.01.03 02:00:33
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17. New to PvP. Looking to get stupid, lose ships and make poor decision... - in Warfare & Tactics [original thread]
Head to Black Rise and sit in any novice plex. You'll get fights. Feel free to PM me in game for help with fits etc.
- by Phaade - at 2017.01.03 01:57:21
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18. Ransom as a formal mechanic - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Out of that entire wall of text, you failed to provide one bit of information? What's wrong with the player derived non-mechanic we currently use for ransoms? Because why would I trust someone to let me go after I've pa...
- by Phaade - at 2016.12.16 04:05:53
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19. ABILITY TO CHANGE GENDERS - in Player Features and Ideas Discussion [original thread]
Really don't need politics injected into my internet spaceship game.
- by Phaade - at 2016.12.13 14:41:48
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20. Another permajammed thread. - in Warfare & Tactics [original thread]
Phaade wrote: Goe Rilla wrote: So, CCP, any news on changes for this iwinbutton brokenass mechanic ? Will we, for example, be able to finally and at least engage medium frigate blobs in a couple cruisers or BCs without the permajam beca...
- by Phaade - at 2016.12.11 20:42:49
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