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1. Simple Reactions on SIS - Broken? - in Game Development Forum [original thread]
Bug report maybe? And yes many have mentioned this but, if you bug report it with detail CCP QA guys can get more info on the bug.
- by Outo - at 2008.10.20 23:21:00
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2. Sisi and Capital Pilots/Ships Building - in Game Development Forum [original thread]
I have started gaining sov in Cloud ring for Doomsday alliance so around 6 days to get sov 1, in 4 days I will have a Outpost up in B-D Join up with alliance and help by putting down POS's.
- by Outo - at 2008.10.18 01:23:00
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3. mining needs attention - in Assembly Hall [original thread]
Edited by: Outo on 05/09/2008 04:50:03 I would like to see a addition to the game that using input form the player reduces or increases cycle time. I have thought of mini-games, downside takes players attention away form security of the ship....
- by Outo - at 2008.09.05 04:49:00
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4. Mineral Balance in 0.0 vs. Empire and logistics - in Assembly Hall [original thread]
- by Outo - at 2008.09.05 04:41:00
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5. [VOTE] All FOR The Nano-Nerf - in Assembly Hall [original thread]
/sign
- by Outo - at 2008.09.05 04:38:00
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6. [Idea] Mining and Anti-Macro - in Assembly Hall [original thread]
Edited by: Outo on 01/09/2008 08:35:44 My idea is to add a mini-game to mining. You start mining and a window opens with a game, I suggest a match 3 game, the purpose of the game would benefit your cycle time. The game would have 5 levels of...
- by Outo - at 2008.09.01 08:35:00
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7. [Idea] Mining and Anti-Macro - in Assembly Hall [original thread]
Edited by: Outo on 01/09/2008 08:35:44 My idea is to add a mini-game to mining. You start mining and a window opens with a game, I suggest a match 3 game, the purpose of the game would benefit your cycle time. The game would have 5 levels of...
- by Outo - at 2008.09.01 08:35:00
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8. Stupid simple idea on how to fix "macro mining" - in Features and Ideas Discussion [original thread]
I like the idea of a game to determine you mining. Lets say you start mining, in a chat window opens a match 3 game, it could even be eve icons, and the better you do it reduces your cycle time and the game pauses after every cycle. If you do not...
- by Outo - at 2008.09.01 05:15:00
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9. No subject - in Missions & Complexes [original thread]
My fits about the same with 3 drone links and 3 T2 sentries and 5 T2 HH But i only have lvl 4 marauders and I use Armor 5% implants to make up for it.
- by Outo - at 2008.08.31 23:55:00
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10. [issue] We want a dev response about a skill queue - in Assembly Hall [original thread]
/signed
- by Outo - at 2008.06.18 09:50:00
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11. Ships at official prices (lower) ONLY for FW players - in Features and Ideas Discussion [original thread]
I would suggest that if you are in a corp in FW and you have a diplomat you should contact a corporation outside of FW to buy ships at a smaller profit margin you agree on. This would lower your costs and give them a guarenteed market to sell to. ...
- by Outo - at 2008.06.17 09:21:00
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12. [Recruitment] Phoenix Propulsion Labs (The Pinnacle of Engineering) - in Alliance and Corporation Recruitment Center [original thread]
Recruitment Still Open
- by Outo - at 2008.06.08 10:17:00
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13. Patch for 56301? - in Game Development Forum [original thread]
Refer here http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=790526
- by Outo - at 2008.06.07 09:32:00
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14. Patch from 56199? - in Game Development Forum [original thread]
Edited by: Outo on 07/06/2008 00:29:11 You are going to have to recopy your eve folder to your test folder. And then patch to SiSi http://ccp.vo.llnwd.net/o2/test/eveclassicpatch53162-56777_test.exe
- by Outo - at 2008.06.07 00:29:00
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15. Tip for testing for FW - in Game Development Forum [original thread]
Since Testing on Sisi is tough right now with the patches I recommend people keep 2 folders for testing. Would love input from CCP on what they need testing and what has been tested. For help connecting and watching what is happening on all serv...
- by Outo - at 2008.06.05 15:07:00
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16. [Recruitment] Phoenix Propulsion Labs (The Pinnacle of Engineering) - in Alliance and Corporation Recruitment Center [original thread]
Recuiting is still open Bump
- by Outo - at 2008.06.03 10:22:00
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17. Test Server Down till launch? - in Game Development Forum [original thread]
SiSi is not allowing us to connect and multiplicity is up to test. Beware that SiSi is undergoing a second patch that is separate from what is running on multiplicity. I would guess that the current one on Multi is broken to bad to keep.
- by Outo - at 2008.06.03 05:35:00
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18. Incompatible(Release) - in Game Development Forum [original thread]
Oh BTW make a third copy for SiSi they appear to be repatching with fresh patches on sisi so when it is ready more then likely it will require a fresh patch form TQ. Just a hint to get you testing faster.
- by Outo - at 2008.06.03 05:32:00
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19. Incompatible(Release) - in Game Development Forum [original thread]
Check this site and if SiSi is online, and accepting connections connect to it If not Check Multiplicity and change the ip on your short cut form 50 to 51 and connect Any more problems contact me in game on TQ I'm usually on.
- by Outo - at 2008.06.03 05:30:00
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20. Empyrean Age feedback thread - in Game Development Forum [original thread]
Any way you get get the forums cleaned up abit so when you have contructive idea's on things to add or fix we can find topics easier then the search feature. Somethign like the ship setup forum would work ok. Anyway real reason i am here since se...
- by Outo - at 2008.06.03 00:21:00
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