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101. CSM: Any feedback from the CCP nullsec Anom nerf? - in Jita Park Speakers Corner [original thread]
Originally by: Malcanis Originally by: Fredrick Engly Because we certainly have not heard anything in the main thread from them? Are you able to shed some light? Anoms are a terrible mechanic and you're not getting your money-...
- by Ogogov - at 2011.05.31 20:22:00
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102. thank ****ing god ccp doesnt listen to csm - in Jita Park Speakers Corner [original thread]
Originally by: Kalle Demos If you think about it everything NC New NC wanted FAILED, despite flooding the CSM, anoms got changed, jump bridges got changed and well everything Mittani and the rest of the scooby gang wanted DIDNT happen and ...
- by Ogogov - at 2011.05.31 18:18:00
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103. Fixing Railguns: Hybrid Ammo Overhaul - in Assembly Hall [original thread]
Get rid of all railgun ammo, replace with one ammo type, then give the rail module itself energy level settings that increase cap usage (with reasonable limits) and range/damage at the expense of tracking. THAT would be more like how a railgun sh...
- by Ogogov - at 2011.05.31 18:11:00
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104. Can we have sex in Stations? - in EVE General Discussion [original thread]
- by Ogogov - at 2011.05.31 17:19:00
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105. Why can't CCP buy more servers and let each server run more solar syst - in EVE General Discussion [original thread]
I don't know how well the latest underlying changes (Carbonification) will relate, but they should make it easier to install more specialist hardware if CCP choose to go that route. The problem is, as I understand it, that most of the dedicated ge...
- by Ogogov - at 2011.05.31 17:05:00
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106. So...the new lasers have recoil? - in EVE General Discussion [original thread]
On the other hand, Blasters now look precisely as useless as they really are and Railguns appear to have barely changed at all. Also turrets still fire through parts of the ship model.
- by Ogogov - at 2011.05.31 16:58:00
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107. Duality - How do I spin my ship - in Test Server Feedback [original thread]
I, too, would like the only valid use for my collection of Gallente marauders to be present in the new patch.
- by Ogogov - at 2011.05.30 20:40:00
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108. Duality feel and bug testing rapport 27.05.2011 - in Test Server Feedback [original thread]
I can't login, it keeps saying "account expired" even though my account is active. Login screen looks pretty, although predictably devoid of a reworked Gallente ship, of course.
- by Ogogov - at 2011.05.30 19:23:00
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109. Gallente Boost Unnecessary - in Assembly Hall [original thread]
Originally by: Sepheir Sepheron On a scale of 1-10 how mad are you? Changes made to EVE won't affect me, as I said I can fly any race. Just don't think it's necessary. 1, and that's only for the stupidity inherent in your terrible po...
- by Ogogov - at 2011.05.28 01:55:00
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110. The UNOFFICIAL Duality Character Activation Thread - in Test Server Feedback [original thread]
For to be reactivated please
- by Ogogov - at 2011.05.27 19:29:00
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111. Gallente Boost Unnecessary - in Assembly Hall [original thread]
Originally by: Swynet Originally by: Sepheir Sepheron ...tons of crap Try again. -5/10 This.
- by Ogogov - at 2011.05.26 15:08:00
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112. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Selnix I shall now dub myself Glenn Beck... Arguing with Idiots: If you honestly believe that you have that the right way around then it tells us everything we need to know both regarding the quality of your character ...
- by Ogogov - at 2011.05.16 13:25:00
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113. New Dev Blog: Agents Made Easy - in EVE Information Portal [original thread]
In a vacuum, this is a great set of changes. However, given what that idiot soundwave wants to do with Nullsec, it's pants-on-head ******ed.
- by Ogogov - at 2011.05.16 13:15:00
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114. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Klausan I resubbed with my 5 accounts because of this change, and my friends are resubbing with atleast 30 more accounts. - implying you have friends. elohel.
- by Ogogov - at 2011.05.13 15:53:00
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115. [Proposal] Super Cap Proliferation - in Assembly Hall [original thread]
after reading the asinine JB proposal I don't trust CCP to chance anything anymore.
- by Ogogov - at 2011.05.11 20:30:00
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116. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Cellistara Originally by: penifSMASH QQ I'll need a scout now for my T1 shield purger Drake life is so unfair Does anyone in PL fly drakes? I thought you were all in supers and t3s that DRF bought you. Th...
- by Ogogov - at 2011.05.10 18:59:00
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117. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Originally by: Vuk Lau This is ****ing ******ed but nothing else to be expected from 0.0 dev team who wants to limit force projection by raping industrialist and common John 0.0 Doe with this change. And the worst thing is giving only a ...
- by Ogogov - at 2011.05.10 18:26:00
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118. Devs answer your every question! - in EVE Information Portal [original thread]
Eve is, at its core, a turn-based RPG which is dependent on the interplay between a large number of different stats and a players ability to use them to their advantage. Given that we can easily establish these basic stats are important, why have...
- by Ogogov - at 2011.05.10 01:02:00
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119. [proposal] Limit the number of supers per cyno - in Assembly Hall [original thread]
Originally by: Bagehi Most battle-fit carriers have cynos anyway. This really wouldn't change too much, other than allowing the carriers to get out of their cyno stasis sooner. In short, this would actually be a boost to large fleet warfar...
- by Ogogov - at 2011.05.09 19:19:00
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120. [Proposal] A Fix For Local Chat - in Assembly Hall [original thread]
as a huge space*** I love my local, however I'm also OK with making local in null/WH/wherever an infrastructure upgrade that is challenging but possible to destroy by a 20m gang or so. No timer limitations or anything, plus there should be sov le...
- by Ogogov - at 2011.05.04 15:04:00
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