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1. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Saede Riordan wrote: Quote: A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormho...
- by Octoven - at 2015.10.27 20:50:00
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2. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Not really seeing too much of a problem with this change. Often times CCP makes changes to the game that massively affect your character. For example, changing the roles or weapons on a ship. If you trained your character for that specific ship an...
- by Octoven - at 2015.10.24 05:22:02
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3. Sticky:Dev blog: Opportunities Abound - The New Player Experience - in EVE Information Portal [original thread]
When I initially created my character the tutorials were a bit crap to be honest. This was when the old character creator was still around that allowed a player to choose their career path when making the character. For example I went industry so ...
- by Octoven - at 2015.02.19 23:52:29
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4. Sticky:Dev blog: Download on Demand client for EVE Online - in EVE Information Portal [original thread]
+1 for the change This has long been needed for EVE, as it gets progressively larger is storage, the time needed to get in game is longer...this is exponentially more true for those on a slower connection. Being able to play as you download shoul...
- by Octoven - at 2014.12.17 09:40:39
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5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Muadd Dibb wrote: I was talking to a few friends last night and there all going to re-sub due to the new changes coming. They mentioned they are very excited about the whole drama that will unfold and the new changes that will be implemented. ...
- by Octoven - at 2014.10.07 07:59:00
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6. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Force projection IS the catalyst for many large scale engagements, the problem you are running into CCP is not that there are too many large fights and not enough smaller ones, its that you keep making changes like this and forcing vet players out...
- by Octoven - at 2014.10.01 22:14:00
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7. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
When I think of predictive mouse movement I am reminded of a real life scenario. So basically the old way is the proper drivers who pull upto the turn off lane on a road to make a nice clean 90 degree turn into a parking lot or onto a road. Predic...
- by Octoven - at 2014.05.14 09:40:00
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8. Sticky:Dev Blog: From Two Expansions To Ten Releases! - in EVE Information Portal [original thread]
As has been pointed out, this gives developers a bit more flexibility, if something goes horribly wrong in a release *cough cough Incarna* they can react much faster to resolve an issue without too much of an impact in the next release. However, a...
- by Octoven - at 2014.05.13 07:40:00
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9. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
This summer release looks pretty pathetic in terms of game development. The moment I require someone else be it NPC/Player to build something is when the game is essentially over. I most likely will not delete my character. However, it sounds like...
- by Octoven - at 2014.05.01 01:13:00
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10. Sticky:Dev blog: Twitch integration is here! - in EVE Information Portal [original thread]
Rune Jairos wrote: Tam Althor wrote: This seems like a real waste of development resources. Putting time into making something that is substandard to any of the 3rd party programs that people already use. Really what is the % of the player b...
- by Octoven - at 2013.12.12 03:44:00
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11. Sticky:Dev blog: Twitch integration is here! - in EVE Information Portal [original thread]
Shinah Myst wrote: Abdiel Kavash wrote: Shinah Myst wrote: For some reason the highest resolution available to me is 1280x1024 while the client runs at 1920x1080. Maybe you guys will test your features better before releasing them at last...
- by Octoven - at 2013.12.10 12:48:00
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12. Sticky:Dev blog: Twitch integration is here! - in EVE Information Portal [original thread]
big'n hairy wrote: CCP Rise wrote: I wish delay was easier to do, it's obviously the most attractive feature addition. Unfortunately it's also the least probable. Currently we can stream straight to twitch from the client without having to t...
- by Octoven - at 2013.12.10 10:01:00
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13. Sticky:Dev blog: Twitch integration is here! - in EVE Information Portal [original thread]
Abdiel Kavash wrote: Rammix wrote: If you add streaming, you also need to add an ingame vlc-like videoplayer , or to integrate flash video into the ingame browser. BTW, IGB needs love, much more love than twitch. And, as a side note, you co...
- by Octoven - at 2013.12.10 09:20:00
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14. Sticky:Dev blog: Twitch integration is here! - in EVE Information Portal [original thread]
EI Digin wrote: Quote: Maintaining an mp3 player inside EVE, while there are much better media players out there doesnGÇÿt make much sense to us. Keep in mind that all code in EVE needs to be maintained. UIs are upgraded, codecs need upgradi...
- by Octoven - at 2013.12.10 09:14:00
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15. Sticky:Dev blog: Twitch integration is here! - in EVE Information Portal [original thread]
Want a way to solve the mac integration issue? It is really quite simple it will blow your mind. Stop emulating a client that was designed for a completely opposite OS and make a PROPER client that IS. I mean come on CCP its been what 10 years? Mu...
- by Octoven - at 2013.12.10 09:02:00
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16. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
Maximus Aerelius wrote: Q: Why have you, or a representative of CCP, not apologised to the people who wasted hours of their RL time trying to add content and be part of something? Would just like to play devil's advocate here and clarify, ...
- by Octoven - at 2013.11.15 23:00:00
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17. Sticky:Dev Blog: Warp Drive Active - Warp Accelleration Changes With EVE Online: Rubicon - in EVE Information Portal [original thread]
Nice changes, though if you were to ask someone who never played eve what they expect warp to be. I imagine the response would be, "Deceleration = to acceleration...not slower than." Could you imagine how much faster warp would be for all ships if...
- by Octoven - at 2013.11.15 22:26:00
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18. Sticky:Dev Blog: Operation Spectre - Event Breakdown and FAQ - in EVE Information Portal [original thread]
Many of the points in that blog are some of the ones I pointed out on the other thread. I have no issues with titan bridging to event destinations; however, with that being said if you intend on bridging in the future it would be helpful to disclo...
- by Octoven - at 2013.11.14 13:38:00
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19. Sticky:Dev blog: The Interbus Ship Identification System (ISIS) - in EVE Information Portal [original thread]
Ehhh I like the 1000% bonus BUT in all seriousness, great work guys. This will be a nice tool to help newer players get a proper feel for the game while also allowing older players to grasp whats needed to say cross train. Looking forward to see...
- by Octoven - at 2013.11.12 23:19:00
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20. Sticky:Dev blog: The New Character Selection Screen - in EVE Information Portal [original thread]
Very nice design, laid out simple and easy to read. It looks sexy, cant wait to see it on TQ.
- by Octoven - at 2013.11.11 20:06:00
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