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141. EVE is dark and depressing... - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound Edited by: Whitehound on 28/04/2009 22:24:27 It is a nice idea. I was wondering what else it needs to have in EVE. We already got so much and, still, it could be more. We have mining, industry and fights for t...
- by NightF0x - at 2009.04.28 22:46:00
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142. Ingame screen capture with ability to share captured img with friends - in Player Features and Ideas Discussion [original thread]
Edited by: NightF0x on 28/04/2009 02:36:13 IMO...and this is my opinion...waste of database storage. Don't want to sound rude but Eve's database is for the game and there are a ton of sites that will freely host your pics. Eve-files comes to m...
- by NightF0x - at 2009.04.28 02:36:00
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143. Changing races and/or bloodlines... - in Player Features and Ideas Discussion [original thread]
I actually watched the movie at the beginning and chose based upon the type of character that I usually play in most other RPG's. Sorry that you chose based upon stats. ------------------------------------
- by NightF0x - at 2009.04.28 02:34:00
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144. Eve Chronicles in downloadable format? - in Player Features and Ideas Discussion [original thread]
What you can do is download Open Office 3 and copy them to their Writer program. It's basically that same as MS Word but free. Then you can save them as a doc or pdf file. It will be black text on white background. It's a pain to do but it is work...
- by NightF0x - at 2009.04.27 09:10:00
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145. BPO damage lottery...let loose the evil hand of fate. - in Player Features and Ideas Discussion [original thread]
TBH, I think CCP is done with T2 BPO's. They aren't reseeding them any more so once they are gone they are gone and we are stuck with inventing BPC's to make the items. It will work it self out eventually ------------------------------------
- by NightF0x - at 2009.04.26 21:58:00
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146. Racial bonuses for ships? - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Ahkor'Murkon Here's another way to look at it: Sometimes, adding a bonus is the same as adding a restriction. We are gamers after all, and very competitive. Most every player is smart enough to realize that fitting las...
- by NightF0x - at 2009.04.26 21:55:00
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147. Racial bonuses for ships? - in Player Features and Ideas Discussion [original thread]
Originally by: kongking wang its entirely plausable that (gallente for example) you grew up on a gallnte ship or played with the basic technologys at gallente school that are used on your ship, therfore have a better understanding of how y...
- by NightF0x - at 2009.04.26 17:15:00
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148. make implants visable on killmails - in Player Features and Ideas Discussion [original thread]
Originally by: Hariya Originally by: Robert Caldera Edited by: Robert Caldera on 26/04/2009 12:14:07 Originally by: NightF0x I ask why do you need to know, other than increasing your e-peen more? e-peens are everywh...
- by NightF0x - at 2009.04.26 14:34:00
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149. Self Destruct Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Hariya Just remove killmails from the game and people wont mind as much when they get killed. Oh God Please. This is needed on so many levels. ------------------------------------
- by NightF0x - at 2009.04.26 12:02:00
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150. PLAYER controlled DRONE AI - in Player Features and Ideas Discussion [original thread]
Edited by: NightF0x on 26/04/2009 12:00:42 Originally by: Hyperforce99 Edited by: Hyperforce99 on 26/04/2009 11:53:03 Originally by: NightF0x Do you guys not manage your drones and tell them which targets to attack? I have...
- by NightF0x - at 2009.04.26 12:00:00
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151. make implants visable on killmails - in Player Features and Ideas Discussion [original thread]
I ask why do you need to know, other than increasing your e-peen more? ------------------------------------
- by NightF0x - at 2009.04.26 11:55:00
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152. Honestly, why can't we skill up more than one character per account? - in Player Features and Ideas Discussion [original thread]
Originally by: Lan Staz Originally by: TuRtLe HeAd Edited by: TuRtLe HeAd on 26/04/2009 11:39:44 Quote: Why is this any worse than playing with different chars on different accounts at the same time? errr.... becau...
- by NightF0x - at 2009.04.26 11:54:00
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153. Racial bonuses for ships? - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar There is no logical explanation why someone from a certain race should be able to better fly a ship than a member of another race just based on race alone. None other than that's how other MMO's work. The thing ...
- by NightF0x - at 2009.04.26 11:52:00
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154. PLAYER controlled DRONE AI - in Player Features and Ideas Discussion [original thread]
Do you guys not manage your drones and tell them which targets to attack? I have never had a problem with my drones because I tell them to attack every target. They may be on aggressive mode but they still follow my orders. I've never understood p...
- by NightF0x - at 2009.04.26 11:17:00
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155. An Idea: Skill Boosters - in Player Features and Ideas Discussion [original thread]
Originally by: Xen Gin or what about SPBalls, where you buy from CCP SP Points with real life cash, then in game Purchase SPBalls, where upon their activation they give a determined number of SP points to allocate as you see fit. Also we...
- by NightF0x - at 2009.04.26 11:14:00
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156. An Idea: Skill Boosters - in Player Features and Ideas Discussion [original thread]
I'd rather keep it the way it already is. If we did implement it, people would feel that they have to have the item, much like implants are now. +4's aren't uncommon and +5's are getting closer to the norm. ------------------------------------
- by NightF0x - at 2009.04.26 01:38:00
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157. Skill queue change - in Player Features and Ideas Discussion [original thread]
Originally by: Angelos Originally by: Johli I too, would like to farm characters with this new skill queue idea. Yet another person that didn't bother reading the suggestion. Originally by: Navarre Fuego If you can't ...
- by NightF0x - at 2009.04.25 23:04:00
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158. Cloaking at wormhole entrances in w-space - in Player Features and Ideas Discussion [original thread]
A dust bomb would just over clutter the servers when someone decides to drop 10 of them on a gate. I don't support any method to detect or decloak cloaked ships. W-space is the way it is for a reason, to keep those that don't want to risk their e...
- by NightF0x - at 2009.04.25 17:48:00
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159. Implementing Pod-Pilot 'Marshals' - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Ahkor'Murkon Originally by: Serious Rikk Oh look, another veiled anti theft post Oh hai, why not read a few posts down by the way. That's the one that got me thinking ... Course, I did notice that you seem...
- by NightF0x - at 2009.04.25 17:38:00
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160. Skill queue change - in Player Features and Ideas Discussion [original thread]
Edited by: NightF0x on 25/04/2009 17:20:09 Originally by: kongking wang omg. you just dont get it do you. people dont always have the option to log on. but still pay for the game if they are on or not, so alowing this is going to make ...
- by NightF0x - at 2009.04.25 17:20:00
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