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581. Character customization: Sliders - in Assembly Hall [original thread]
Honestly, i preferthe current method of actually messing witht he geometry, ive seen some messed up faces you could NEVER get with just basic slider options, and it would eb a shame to see that go. Also, as far as visual interaction goes in the c...
- by Nariya Kentaya - at 2012.12.03 06:12:00
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582. Did i miss something about tattoos in retribution? - in EVE General Discussion [original thread]
honestly didnt pay any mind to it at first, but i just ACTUALLY noticed the characters in the site-ads for retribution i keep seeing keep showing an avatar with tattoos down his whole arm (sleeves, right?), just wodneirng if that was actually ever...
- by Nariya Kentaya - at 2012.12.03 05:59:00
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583. npc null superstations, where moms and titans can be docked and listed - in Features and Ideas Discussion [original thread]
Bobo Cindekela wrote: Im sure chribba will have something to say about this but really... really? yes really it would profoundly benefit the supercap market to have some few stations in the whole game where they could be docked and sold i...
- by Nariya Kentaya - at 2012.11.28 06:30:00
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584. Make EVE obey Newton's Second Law of Motion - in Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: Force = Mass * Acceleration, NOT Force = Mass * Velocity. If I have a microwarp drive enabled that makes me go 2,000 m/s initially, if I keep it on for 2 hours straight, I should end up traveling almost 1/3 of an AU (>5...
- by Nariya Kentaya - at 2012.11.19 04:37:00
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585. Hired escorts with NPCs - in Jita Park Speakers Corner [original thread]
Kaelie Onren wrote: Malcanis wrote: Pay people what they're worth instead of demanding bots to do it for less, you cheapskate. Problem is that hauling missions through low sec don't pay out enough so it's worth very little. Read they "wh...
- by Nariya Kentaya - at 2012.11.09 01:14:00
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586. Up and down in space - in EVE General Discussion [original thread]
Because in space, orientation IS important, like, lets say your in a fleet, and for whatever reason your FC needs to know where the frak you are, and you say "im below you", well turns out, your only below him on YOUR screen, because hes upside do...
- by Nariya Kentaya - at 2012.11.08 03:33:00
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587. Market Regulations - in Features and Ideas Discussion [original thread]
1) Why? if people want to sell so low they lose money, that is their perogative, and if they want to sell so high that no one buys, again, their issue. theres no reason to restrict someones choices when taking their wares to market. 2) And the r...
- by Nariya Kentaya - at 2012.11.08 03:28:00
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588. skill books? - in Features and Ideas Discussion [original thread]
Luc Chastot wrote: Hold Shift and select all your books, then right click and inject? It works for me. Also, whatever number of accounts you have, that's your thing; maybe you should have come up with something that would allow you to keep trac...
- by Nariya Kentaya - at 2012.10.30 04:22:00
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589. How to make Frigates more usefull against capital blobs - in Features and Ideas Discussion [original thread]
Temuken Radzu wrote: usrevenge wrote: subsystems have been mentioned many many times before the problem is- When can you shoot them? after shield? what about armor tankers? after armor? what about hull tank? also once in hull your probably ...
- by Nariya Kentaya - at 2012.10.30 04:17:00
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590. Black Ops battleships - a proposal - in Features and Ideas Discussion [original thread]
Ruareve wrote: I figured that was what you were going for, but why would anyone pay the cost of a black ops ship just to bridge people to a fight and then sit hidden somewhere until the fight is over? What I was thinking of, since it is a T2 B...
- by Nariya Kentaya - at 2012.10.29 21:45:00
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591. Pocket Base Concept - in Features and Ideas Discussion [original thread]
Nikk Narrel wrote: It definitely lacks the safety aspect present in current day POS. Yes, it would have the same internal structures. The big difference is that the guns and batteries would only operate on vessels that had come into the POS. ...
- by Nariya Kentaya - at 2012.10.29 21:41:00
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592. Module tiericide after ship tiericide - in Features and Ideas Discussion [original thread]
Honestly, how about this? meta-0 is the vanilla gun, 1-4 is different variations that each focus on a different aspect (RoF, raw alpha, slightly lower stats for much lower fitting reqs, etc etc), adn then have a similar variation amoung Tech 2's, ...
- by Nariya Kentaya - at 2012.10.29 21:39:00
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593. 2 things that annoy me about EVE - pls improve it - in Features and Ideas Discussion [original thread]
Voxinian wrote: Warde Guildencrantz wrote: [quote=Voxinian][quote=Luc Chastot] So you complain about high sec having crappy exploration rewards but don't want to do the real exploration in low/null? It's not like they are going to make pithu...
- by Nariya Kentaya - at 2012.10.27 18:03:00
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594. isk sinks- Ship maintainance - in Features and Ideas Discussion [original thread]
Blastil wrote: Danika Princip wrote: And how would this affect supers, which cannot ever dock? tbh, it would make supers require regular repair and maintainance which would be a GOOD thing. Right now the only cost to maintaining supers is...
- by Nariya Kentaya - at 2012.10.26 17:01:00
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595. isk sinks- Ship maintainance - in Features and Ideas Discussion [original thread]
Blastil wrote: I did mention it at first, note point 5 in the first section of the OP. I can definately see the issue with POS's. Perhaps this is a ballence issue that could be addressed with this upcoming round of changes to POS's. It seems k...
- by Nariya Kentaya - at 2012.10.26 03:23:00
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596. 2 things that annoy me about EVE - pls improve it - in Features and Ideas Discussion [original thread]
Voxinian wrote: Well annoyance is putting it mildly when it comes to scanning. Why is scanning so insanely repetitive and time consuming while the results are usually a big disappointment. When I am scanning for DeD sites with pirates I 99% of ...
- by Nariya Kentaya - at 2012.10.26 02:45:00
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597. isk sinks- Ship maintainance - in Features and Ideas Discussion [original thread]
Blastil wrote: ShahFluffers wrote: First... run a search. This idea has come up before. Second... the idea is generally not well received... especially by the PvP community as they are required to stock up and pre-fit numerous ships for man...
- by Nariya Kentaya - at 2012.10.26 02:43:00
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598. EVE Redesigned - in Features and Ideas Discussion [original thread]
Angeal MacNova wrote: Probably way too late but I'll throw it out there... The PvE in EVE is the ultimate repetitive grind. With most other MMOs there is at least a story line to be followed that brings you to end game and then the repetitive ...
- by Nariya Kentaya - at 2012.10.25 01:27:00
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599. Earth based NPC rats - in Features and Ideas Discussion [original thread]
Bearparts wrote: Well, what makes you think that they would be more advanced... or even human? Maybe we were wiped out here in the Milky Way. Maybe the EVE Gate catastrophe set MW humans back several thousand years. because our end, the shrap...
- by Nariya Kentaya - at 2012.10.25 01:19:00
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600. UI: Character Selection Screen - in Features and Ideas Discussion [original thread]
Wingcommander Alpha wrote: Me ofcourse wrote: also like the ship behind the character (im assuming that's the ship their supposed to be in at the time?) Yeah I figured that's what the game is about right? ...so their needs to be our ship ...
- by Nariya Kentaya - at 2012.10.24 23:30:00
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