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1. Nerf Cloaks for non-specialized shipzz - in Ships and Modules [original thread]
Ok. I'm getting tired of this now. To the ppl who cry nerf here. Why should we nerf the cloak? What gives the cloak such a massive advantage over other uncloaked players? It lets you do one thing and one thing only. It gives you the possibil...
- by Muthsera - at 2007.02.15 08:56:00
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2. Nerf Cloaks for non-specialized shipzz - in Ships and Modules [original thread]
I find this argument very disturbing, because very few of you realize what this module really let you do. This module right here, is about the only aspect left in eve that lets a small pvp corp, be able to beat and sometimes dominate a larger an...
- by Muthsera - at 2007.02.14 07:19:00
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3. T2 RIGS nonsens bonus - plz do sth - in Ships and Modules [original thread]
Originally by: Scordite Originally by: Tisanta gun damage rigs: t1 10% 200 calibration t2 15% 300 calibration 400 calibration max.. doesnt make much sense imo Sure it makes sense. A tech1 ship can fit 2x normal tech1 rigs (100...
- by Muthsera - at 2007.01.23 10:55:00
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4. Astarte or Absolution, which one has the most DPS - in Ships and Modules [original thread]
Ok, look. This is the only advice I can give you. If you use the Astarte close to the gate, and in very small gangs. Whit one or two ships. The dps will be an issue and you'll most likely be on top if you dedicate on killing the other guy. If yo...
- by Muthsera - at 2007.01.21 15:47:00
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5. MS and Titans Jammable - Please Fix. - in Ships and Modules [original thread]
Originally by: Minas Reul Originally by: zincol Edited by: zincol on 16/01/2007 17:12:17 Please Fix the mothership's and titan's since NPC's CAN use ECM on them,or at least remove NPC's from Gates. Really sucky. Edit : not ...
- by Muthsera - at 2007.01.17 07:26:00
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6. MS and Titans Jammable - Please Fix. - in Ships and Modules [original thread]
Edited by: Muthsera on 16/01/2007 17:27:44 Actually. We're using it to mine veld. And the rats are screwing up the mining circle. Edit: spelling ftw Rabble
- by Muthsera - at 2007.01.16 17:31:00
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7. Right. Any update on this issue yet? - in Ships and Modules [original thread]
Originally by: Cohkka Tux is on vacation for two weeks, give him a break... Ha.. Now how fun whould it be if you didn't have a community that made your life misserable? We can't all be fanbois you know. Beside, I hear that job is take...
- by Muthsera - at 2006.08.07 01:28:00
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8. Right. Any update on this issue yet? - in Ships and Modules [original thread]
BC agility tread Link says it all. So tux.. Give us a blog on it. plz. There was nothing done about it in the last two patches. And it's been known since April atleast. You talked nothing about it either in the last blog A new Tuxford blok...
- by Muthsera - at 2006.08.07 01:17:00
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9. Thoughts about battlecruisers. - in Ships and Modules [original thread]
Originally by: Tuxford Originally by: Sarmaul Originally by: Tuxford Jeebus you guys sure need a lot of handholding Yeah I've noticed this thread, actually some time ago. The numbers I saw if correct show that battlecruis...
- by Muthsera - at 2006.06.02 07:19:00
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10. Fastest Ship & Setup in the game - in Ships and Modules [original thread]
Edited by: Muthsera on 30/05/2006 05:04:54 Originally by: Loki Caldaris Originally by: Reilla Actually, you'd be a bad tackler. You'd be going so fast, that you'd whip right past the person. I think this is where nano's com...
- by Muthsera - at 2006.05.30 05:04:00
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11. Thoughts about battlecruisers. - in Ships and Modules [original thread]
I suddest devs actually jump into the commands and bc's and get a feel for how they actually preform. Becus the agility on this thing is just silly. My thoughts
- by Muthsera - at 2006.05.28 00:38:00
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12. Thoughts about battlecruisers. - in Ships and Modules [original thread]
The agillity is a HUGE problem on the BC's and commands. And it doesn't really give you any advantage over a hac/cruiser becus of the sig radius. You take more heat becus of that. Take the zealot. On the zealot you can fit pulses over beams. Becu...
- by Muthsera - at 2006.05.22 06:18:00
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13. Tier 3 BS specs from EVE data export rmr edition - in Ships and Modules [original thread]
Edited by: Muthsera on 16/05/2006 02:32:31 Hemm.. I'm looking at this and the basic ideas behing the diffrent roles isn't that bad. Amarr, no I whouldn't switch the rof for reduction in cap use. That makes it significant diffrent than the o...
- by Muthsera - at 2006.05.16 02:30:00
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14. Amarr T(ier)3 Battleship - in Ships and Modules [original thread]
Originally by: DigitalCommunist If only you knew.. ¼_¼ ¼_¼ hemm... Why do I have the feeling your not telling us something? My thoughts
- by Muthsera - at 2006.04.29 11:10:00
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15. WCS - Balancing - in Ships and Modules [original thread]
Originally by: Testy Mctest WCS are fine. Thankyou. Totally agree. My thoughs
- by Muthsera - at 2006.04.24 11:49:00
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16. Spreadsheet - Damage Calculations @ Range - in Ships and Modules [original thread]
STICKIE! My thoughs
- by Muthsera - at 2006.04.24 02:43:00
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17. Malediction Setup - in Ships and Modules [original thread]
Hemm. Fit 3x medium pulse lasers, named if not t2. 1x nos 1 mwd t2 or named if you don't have the skills 1x web 1x -2 scrambler Low slot you fit whatever you need to make this possible. If you got space left, fit signal amp or something like t...
- by Muthsera - at 2006.04.18 06:49:00
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18. What makes the Rattlesnake so feared? - in Ships and Modules [original thread]
Originally by: Vina Originally by: Muthsera Originally by: Tekka Estamel Fitted CNR > 5 LOL I'll take you up on that one. Name place and time. YOU name the time, and we'll have a fight. Is that a bli...
- by Muthsera - at 2006.04.16 21:20:00
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19. Absolution Setups - in Ships and Modules [original thread]
Fit it as you whould the Zealot. Just whit two more guns. I basicly see it as a zealot whit 50% more damage. It's an awsome ship tbh. My thoughs
- by Muthsera - at 2006.04.14 20:05:00
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20. Thanatos drone damage? - in Ships and Modules [original thread]
Originally by: Baun To some extent it is comparable just combat wise. In order to do the damage of essentially 1.5 domis in grid you have to use 200million isk in drones. The only advantage you get from this is that people cant shoot the ...
- by Muthsera - at 2006.04.14 20:03:00
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