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1. New to the game, and very nervous - in EVE New Citizens Q&A [original thread]
I'm disappointed in you guys. A new pilot post without mentioning the eve learning curve picture? http://cdn1.eveonline.com/community/devblog/2011/eve-learning-curve.jpg
- by Muskaos - at 2012.05.29 21:30:00
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2. Socket Closed - in Issues, Workarounds & Localization [original thread]
It's been a while since I last posted here. Been too busy playing Eve... Anyway, my solution was to stop Bit Torrent's DNA service, which is installed as part of the more recent versions of Bit Torrent. Btdna.exe, for those who still have proble...
- by Muskaos - at 2009.09.03 07:38:00
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3. [ISSUE] Fitting Service screen and Fitting Manager - in Assembly Hall [original thread]
Yes, please.
- by Muskaos - at 2009.08.30 05:28:00
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4. Socket Closed - in Issues, Workarounds & Localization [original thread]
This socked closed error started for me in Feburary, out of the blue. Nothing on my end changed at all, router, cable modem, NIC, internet connection, nothing. I've done everything on my end possible to try and fix this, from going direct into the...
- by Muskaos - at 2009.06.20 02:20:00
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5. Socket Closed - in Issues, Workarounds & Localization [original thread]
Whatever you are doing, CCP, it isn't working. Dropping connections like always, sometimes in as little as 10 seconds. It isn't my router, I don't use one, so don't try to palm it off on my equipment, KTHNXBYE. Things cleared up some before 1.2 pa...
- by Muskaos - at 2009.05.15 05:00:00
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6. After some honest thought, the only conclusion I can come to is - in Test Server Feedback [original thread]
Remove WTZ and you go back to what caused WTZ to be introduced in the first place: thousands of gate bookmarks for traveling around. And the resultant lag.
- by Muskaos - at 2009.05.14 13:18:00
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7. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
Actually, allow me to amend my previous statement. Things are worse now then they were before. I think I get maybe 3 minutes of usable game time after station environment loads before my client looses sync.
- by Muskaos - at 2009.05.07 09:07:00
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8. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
Things got much better for 2 days, and now, back to the same old, same old. *sigh*
- by Muskaos - at 2009.05.06 08:36:00
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9. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
Am now experiencing nearly 60% P/L on my last 3 hops to Tranquility. Been a week since my bug report was submitted, no updates, no nothing. NOT A HAPPY CAMPER, CCP.
- by Muskaos - at 2009.04.23 15:58:00
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10. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
I haven't been routed through a telecity router in over a week, but my client still desyncs and looses connection. Like many here, I have changed nothing on my end from the time where my connection was 100% reliable. This is something CCP changed ...
- by Muskaos - at 2009.04.20 20:57:00
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11. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
Yes, it's gotten much worse for me, too. I can maybe get a few build jobs started, but that's it. Sometimes I don't even get to the character selection screen. It freezes when trying to grab any database data from tranquility, opening corp hanger,...
- by Muskaos - at 2009.04.17 13:27:00
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12. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
I had this disconnect issue crop up last year for about a month, but then it mysteriously went away. It started again roughly the middle of February, literally overnight. One day everything is fine, go to bed, the next day, I get dropped. For me,...
- by Muskaos - at 2009.04.02 11:36:00
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13. Socket Closed - in Issues, Workarounds & Localization [original thread]
Was able to get my laptop patched, and took it down to the library to test the connection there. Totally different packet routing, no drops. I'll be playing from there on the weekends; I'll at least be able to help out with corp ops. During the...
- by Muskaos - at 2009.03.30 12:53:00
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14. Socket Closed - in Issues, Workarounds & Localization [original thread]
Has anyone ran logserver when this happens, and pored through the results? I cannot stay connected for longer than 15 minutes, usual mode of disconnect is chat, loading market, etc. stops responding, and 30 seconds later, client gives up and I ge...
- by Muskaos - at 2009.03.24 20:19:00
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15. Socket Closed - in Issues, Workarounds & Localization [original thread]
Edited by: Muskaos on 05/03/2009 09:27:18 My routing changed today, one less hop, that mailtx router is gone, replaced with yet another telecity router, and that IP that was filtering 100% of inbound packets is gone, too.
- by Muskaos - at 2009.03.05 09:27:00
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16. Socket Closed - in Issues, Workarounds & Localization [original thread]
Tracing route to 87.237.38.200 over a maximum of 30 hops 1 <1 ms <1 ms <1 ms 192.168.0.1 2 41 ms 42 ms 37 ms 10.104.128.1 3 39 ms 39 ms 40 ms 210.233.192.211 4 82 ms 83 ms 100 ms 210.233.192.205 5 76 ms 91 ms 82 ms 203.167.52.177...
- by Muskaos - at 2009.03.03 12:37:00
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17. Connection issues 22nd of June 2008 - in EVE General Discussion [original thread]
I have been experiencing disconnects for 9 months, all related to packet loss along the route to Tranquility. I've seen well over 50% packet loss at times, and have lost 2 pimped out Ravens because of it. I play from Japan, and the last 6 hops of...
- by Muskaos - at 2008.06.24 05:40:00
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18. New Frontiers (7 Part L3 Mission) - in Missions & Complexes [original thread]
Edited by: Muskaos on 02/01/2008 06:11:09 I did it in a Myrmidon. Lost a few drones, and on 7 of 7 watched my armor evaporate like water on a hot plate. Two MARIIs couldn't keep up on 7 of 7 until I reduced aggro a bit. Still had to warp out t...
- by Muskaos - at 2008.01.02 06:10:00
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