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41. Nightmary vs Golem - in Ships and Modules [original thread]
Get both But golem is gona be better, kinetic missions are to frequent for the NM
- by MuffinsRevenger - at 2008.11.23 14:27:00
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42. Torpgolem field report? - in Ships and Modules [original thread]
Worked fine for me so far, ripping through missions like a dog through a kitten, with a painter in my meds and the standard 5-light-5-med drone setup
- by MuffinsRevenger - at 2008.11.17 17:40:00
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43. FlyCatcher Inderdictor setup - in Ships and Modules [original thread]
Originally by: destiny2 i ran into a warp disruptor field in one low sec area i was in my BC and there was 12 assualt ships floating around i got torn to pieces cause i couldnt warp No, you didden't You can't launch boubles, deploy b...
- by MuffinsRevenger - at 2008.10.24 09:26:00
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44. Pimp ship? - in Ships and Modules [original thread]
Deadspace-fit nighthawk, don't fly it anymore though
- by MuffinsRevenger - at 2008.10.12 10:29:00
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45. Faction / Named Items. - in Ships and Modules [original thread]
Originally by: Harrent I cannot, simply cannot, be the only person whos thought of an Excel sheet or something similar for all of the different faction devices... :/... if i am im a friggin genius... Do a eve-search, pretty sure one ...
- by MuffinsRevenger - at 2008.10.03 15:22:00
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46. [EA] Absolution (PvE) - in Ships and Modules [original thread]
I'd get a webber on there and pimp it with amarr navy ENAM's and heatsinks, apart from that it should be just fine
- by MuffinsRevenger - at 2008.09.27 14:50:00
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47. Abaddon VS Nightmare - in Ships and Modules [original thread]
Originally by: Merin Ryskin Don't forget the Nightmare's 3x spare high slots for nos/neuts/heatsinks. Two spare highs :p On a side note, Tachynightmare is probobly one of the best missionrunner-ships avaible, abaddon have cap issues
- by MuffinsRevenger - at 2008.09.18 13:01:00
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48. 5-ship missioning / plexing - in Ships and Modules [original thread]
5 Nightmares
- by MuffinsRevenger - at 2008.09.11 21:29:00
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49. Can drones repair drones? - in Ships and Modules [original thread]
Spidertanking Repairdrone-Swarm... hm :D
- by MuffinsRevenger - at 2008.08.30 18:37:00
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50. ravens in l4's - in Ships and Modules [original thread]
t1 will be fine as long as your carefull
- by MuffinsRevenger - at 2008.08.23 10:18:00
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51. How does the Cerberus rate as a PVP ship - in Ships and Modules [original thread]
It's allways scary to fight if your in a less-then-sturdy ship like a stabber or a blackbird, since it's missiles have a annoying tendancy to nail your right in the face no matter how fast or far away you are, on the other hand it's pretty flimsy
- by MuffinsRevenger - at 2008.08.21 13:16:00
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52. Nightmarre Fit for PVE - in Ships and Modules [original thread]
4 TS/AN Tachyons with apropriate crystals, if you can afford the ship you know wich ones 2 Tracktors 1 XL-II 3 Apropriate active hardners 3 Amarr navy/True Sansha/II Cap rechargers 3 Amarr navy/II Heatsinks 2 PDU/Fluxcoils 3 CCC's Pimp where...
- by MuffinsRevenger - at 2008.08.06 20:43:00
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53. Navy Apoc - in Ships and Modules [original thread]
You really do want a cap-injector Also, do the math on what actually give the higest effective hitpoints betwen 3 ENAMS and 1kin 1therm 1exp hardners
- by MuffinsRevenger - at 2008.08.05 11:32:00
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54. PvE Thron, Need Input :) - in Ships and Modules [original thread]
Neutrons reach what, 20km with null at most? 425's can go to way past maximum locking range with no issues what so ever, 350's the same, but 40 or so with antimatter
- by MuffinsRevenger - at 2008.08.02 13:32:00
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55. Zealot: Can it do level 4s? - in Ships and Modules [original thread]
Edited by: MuffinsRevenger on 28/07/2008 21:25:48 Was suposed to edit, but that backfierd ^^
- by MuffinsRevenger - at 2008.07.28 21:25:00
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56. Zealot: Can it do level 4s? - in Ships and Modules [original thread]
Did "The Score" earlyer today, have infiltrated outposts, pirate invasion and quite a few others under my belt to (all lvl4's btw) Seeing how a decently fitted zealot will be moving pretty quickly you can feel more or less competly safe from batt...
- by MuffinsRevenger - at 2008.07.28 18:49:00
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57. Have torps been nerfed????? - in Ships and Modules [original thread]
Originally by: Haradgrim Change =! nerf However, changing a item from widely usefull to beeing only usefull in a few situations where conditions are ideal is :p
- by MuffinsRevenger - at 2008.06.23 21:53:00
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58. Sin setup - in Ships and Modules [original thread]
Originally by: Ethan Tomlinson What should the Sin be proficient in when roaming in enemy territory? i for one like the idea of a gank and tank but at 500mil the ship might not be survivable enough to risk. what exactly is wrong with it ...
- by MuffinsRevenger - at 2008.06.22 22:46:00
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59. Nightmare vs Machariel - in Ships and Modules [original thread]
Originally by: Steve Celeste Mach is too sexy, get the Nightmare. Silly statement, get BOTH >:D
- by MuffinsRevenger - at 2008.06.21 11:13:00
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60. What battleship to use for lvl3/4 missions - in Ships and Modules [original thread]
The nightmare is a monster, and while i haven't flown the mach/mega or it's brothers, i can say from flying most of the others that it's about the most efficent missionrunning boat avaible, short of the maraders (tracktorbeamz!)
- by MuffinsRevenger - at 2008.06.16 16:31:00
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