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61. BitterEve - in EVE Fiction [original thread]
> Allie Leader: Friends, we need to discuss the plan for the campaign of our coalition SK against a coalition KA for the region ZU-ZU. > CEO of one Corp: I have an offer to make dear friends . Hence this: This CEO char belongs now to me,...
- by MorliDots22 - at 2011.05.01 09:38:00
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62. Un-pause the skill training queue - in Player Features and Ideas Discussion [original thread]
+1
- by MorliDots22 - at 2011.04.13 10:06:00
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63. Combat simulator with all ships and items and all lvl 5 char - in Player Features and Ideas Discussion [original thread]
Originally by: Marchocias Are you suggesting an arena mode where you fight other human players, or a single player simulator where you can specify your own and enemies ships, and the behaviour of the enemies. If the former I'd say no, if ...
- by MorliDots22 - at 2011.04.13 10:01:00
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64. Combat simulator with all ships and items and all lvl 5 char - in Player Features and Ideas Discussion [original thread]
take pos ship out to low/null. PvP like making an omelette, gonna crack a few ships to learn how to do it lol. Always keep an open mind...you can learn as much from your ship pops as you can from popping other ships. Sorry, losing ships and ...
- by MorliDots22 - at 2011.04.12 08:55:00
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65. Combat simulator with all ships and items and all lvl 5 char - in Player Features and Ideas Discussion [original thread]
Dear Coplayers, Gms and Devs ! To improve combat skills I propose to add a combat simulator with all available items and ships. Players can combat each other from the beginning with a all lvl 5 simulator char. A good example how its made is a Gui...
- by MorliDots22 - at 2011.04.11 22:34:00
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66. Apocalypse Imperial Issue Ship - in Player Features and Ideas Discussion [original thread]
Hello dear coplayers, gms and devs ! Why are apocalypse imperial ships listed ingame but cant be bought neither on ingame market nor through contracts? These ships are the only amarr bs who have 5 mid slots. If something is enlisted ingame it sho...
- by MorliDots22 - at 2011.04.10 00:34:00
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67. Unwritten Rule - Saying Hi in local = - in Crime and Punishment [original thread]
Hi ! : ) The better thing to do in at least in low is to invite somebody to a fleet so if he declines he is s ganker if not he can help you.
- by MorliDots22 - at 2011.04.02 10:30:00
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68. EvE, the ôsandbox,ö and just what is gaming ôfun?" - in Player Features and Ideas Discussion [original thread]
Actually you are right. EvE is now mostly a chaos not an order. Small corps have no chances to rise up because a big alliance can immediatly hire some mercenaries and prevent that corp from evolving. Also you cant do anything against blobs. I spe...
- by MorliDots22 - at 2011.03.23 11:28:00
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69. Several ideas Concerning skills, information warfare, solarsystems - in Player Features and Ideas Discussion [original thread]
Great idea , i would go further and propose that some percentage of skill points could be changed for example 2 times a year like remapping of skills. Or when a new updates come because some capabilities may be nerfed so players who skilled them a...
- by MorliDots22 - at 2011.03.23 10:07:00
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70. How really stop blobs and give chances to all players have fun - in Player Features and Ideas Discussion [original thread]
Originally by: Feligast andddd.... just another thread comparing eve to real life. That and I don't get the second paragraph at all. If PvP is not allowed except in self defense, how do you get ship kills for a war dec? tl;dr: no. Th...
- by MorliDots22 - at 2011.03.21 23:42:00
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71. How really stop blobs and give chances to all players have fun - in Player Features and Ideas Discussion [original thread]
Originally by: Jaik7 to the first point: this would make it so that rich established alliances could spawn a unkillable concord blob on every gate. that would fortify their positions, not give small alliances a chance to step into null as ...
- by MorliDots22 - at 2011.03.21 23:36:00
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72. How really stop blobs and give chances to all players have fun - in Player Features and Ideas Discussion [original thread]
Hello Dear Con-Players and Devs! 1) Anti - Blob It would be possible if at least gates in claimed territory could be protected with gunplatforms or CONCORD for ISK.The CONCORD FORCES should only respawn in 24h at the Gates in claimed territory ...
- by MorliDots22 - at 2011.03.21 23:07:00
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73. Autopilot Function - in Player Features and Ideas Discussion [original thread]
No just in Empire and only if you are on autoplitot. If you have at least two ounces of brain to rub together you should see what the autopilot is for - save time. If not its just a case of known or unknown scam by game itself because many noobs...
- by MorliDots22 - at 2011.03.21 22:43:00
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74. Autopilot Function - in Player Features and Ideas Discussion [original thread]
Hello Devs ! Logical thinking is an obligation in computer science. Im just wondering what the autopilot function is for ? Looking with reason its there to save time so players can do something afk meanwhile their ship is flying on autopilot. B...
- by MorliDots22 - at 2011.03.21 18:18:00
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75. Huge Contracts Improvement with easy change - in Player Features and Ideas Discussion [original thread]
Hello Devs ! The contract system is good, but i have found a thing that could easily make contracts safer and kill some scam technics. Now its impossible to give and receive isk in the same itemexchange/auction contract. If it would be possible, ...
- by MorliDots22 - at 2011.03.21 10:02:00
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