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41. Level 4 Drake, as it should be! - in Ships and Modules [original thread]
As always omni tank is a bad idea. Take the 10 seconds to swap out hardners and the above setup can easily tank 400 against sansha and well over 600 to Gurista. Cannot remove the CCC rigs for rigors due to lack of CPU thanks to the penalty. Use re...
- by Mordican - at 2010.04.20 22:28:00
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42. Covert Op Recon frigate? Which one is best and why? - in Ships and Modules [original thread]
Originally by: Miranda Cho Personally, I favor the Anathema for its mix of maneuverability, low slots (Yay nano covops), and superior powergrid. On my old buzzard, I never could figure out what to put in those extra midslots anyway. Si...
- by Mordican - at 2010.04.20 18:02:00
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43. Sniper ships - increase drone bays to repel enemies in on you? - in Ships and Modules [original thread]
This thread might be worth it if it said something like "The Rohk needs another 25m3 of dronebay"
- by Mordican - at 2010.04.19 21:06:00
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44. Getting a BS out of High-sec. - in Ships and Modules [original thread]
Buffered shield tank, Inertial Stab or two, Nanofiber, and warp core stabs.
- by Mordican - at 2010.04.19 20:05:00
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45. Can a dev/GM delete one of my skills? - in Skill Discussions [original thread]
What I wouldn't give for a skill buyback option... I haven't touched my Hulk in a year...
- by Mordican - at 2010.04.16 21:37:00
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46. Drone Boat Training Plan - in Ships and Modules [original thread]
Originally by: Cikness Edited by: Cikness on 16/04/2010 21:08:27 This brings up an interesting question. How do the drones decide what to kill next? Closest target? Also sounds like I should lose on of the tracking links and get more ...
- by Mordican - at 2010.04.16 21:16:00
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47. Sentry Drones? - in Ships and Modules [original thread]
They hare high damage stationary (for the most part) drones. They are used similar to large turret guns in that they can be used to pick off long range stuff closing fast (No tracking) or orbiting battleships. They are "ranged" based on the damage...
- by Mordican - at 2010.04.13 20:09:00
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48. Moros, Thanatos, or Nyx - in Ships and Modules [original thread]
Carriers are a couple hundred million cheaper then Dreads and can be used for logi pruposes almost from the get go, moving around ships and items for example. Dreads are a specific use ship. Carrier is much more useful IMO and can get by with just...
- by Mordican - at 2010.04.09 20:08:00
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49. Minmatar's suppressing ewar - in Ships and Modules [original thread]
Originally by: Zeba Belli and vigil are fine. Simply unnerfing webs on the rapier, huginn and hyena will make it all better again. My Raiper is just fine with the 60% webs. The 90% webs would be a touch OP at this point given the slo...
- by Mordican - at 2010.04.08 20:25:00
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50. t2 Battleships... what happened to the 3rd? - in Ships and Modules [original thread]
I'd perosnally like to see a bit of diversity in the Amarr battleship line. The other three races each have a some diversity to them and their weapon systems, but Amarr are all laser all the time. I'd like a Khanid based battleship that is a Torp ...
- by Mordican - at 2010.04.07 14:52:00
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51. L4s - Want something with a better tank than Raven - in Ships and Modules [original thread]
3x BCU's 2x PDU's 1x LSB 2x Boost Amps 1x Invul 2x Specific 6x Arby 2x Heavy NOS (Use the fact that angel BS like to get close) 2x CCC 1x Rigor 5x Medium 5x Light
- by Mordican - at 2010.03.31 14:54:00
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52. Ratting Angels and a Caldari Fit? - in Ships and Modules [original thread]
You need BC to 5 in order to have the kinetic damage top the explosive damage. As said above you are dealing 52% v. 42% 100 * .52 = 52 120 * .42 = 50.4 125 * .42 = 52.5 Does that little bit of DPS matter in the long run? Not really, but for thos...
- by Mordican - at 2010.03.31 14:43:00
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53. Change to Dominix Bonuses - in Ships and Modules [original thread]
Originally by: Marc Rich OH HELL NO!!!! You are not going to nerf the best damn sniper bs in the game... no other BS puts out well over 1000+ dps with my skills/impants with a optimal of 130km and another 50km of effective falloff. Neve...
- by Mordican - at 2010.03.29 21:50:00
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54. Cap Stability in PvE - in Ships and Modules [original thread]
This is what I used while I was working my way up the ladder. It works really well now, pop the smaller stuff on the way in with your nice high Alpha. Against Sansha it can run the tank 3-4 minutes for about 600 DPS which should be fine. If you wa...
- by Mordican - at 2010.03.26 14:56:00
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55. Astrometrics V - in Skill Discussions [original thread]
It still has it's place. It is required for moon survey probes and, as stated, is required for Jump Portal Generation. If all you are interested in is exploration, then core probes are fine. They do not fit in Core Launchers as well since they ca...
- by Mordican - at 2010.03.23 22:25:00
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56. Boost self repping! - in Ships and Modules [original thread]
Dual repped Myrms work nicely Dual repped Ishtars work nicely Dual repped Sacs work nicely Single repped Pilgrim (My favorite) works nicely Single repped Maller works nicely Single boosted Moa has a good tank Single boosted Rohk works well Active ...
- by Mordican - at 2010.03.23 15:02:00
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57. Pilgrim - in Ships and Modules [original thread]
Edited by: Mordican on 22/03/2010 22:32:16 Factioned Solo Pilgrim for hunting out missioners, used in Lowsec (But also not cheap so pick your fights) [Pilgrim, Solo Probes Factioned] 800mm Reinforced Rolled Tungsten Plates I Internal Force Fi...
- by Mordican - at 2010.03.22 22:31:00
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58. Tengu Unscanable Lowsec Runner - Is this really unscanable? - in Ships and Modules [original thread]
Sensor Strength is 160 Sig Radius is 150 [Tengu, Lowsec Runner] Ballistic Control System II Ballistic Control System II Ballistic Control System II Gravimetric Backup Array II Pithum C-Type Medium Shield Booster Ballistic Deflection Field II Dre...
- by Mordican - at 2010.03.18 17:05:00
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59. Couple of questions on T3 Ships, Subsystems, and rigs - in Ships and Modules [original thread]
So from my understanding you have the hull and then 5 subsystems. If you put a ship together and add rigs, are you still allowed to change the sub systems or once the ship is set you are finished? I'm asking because I would like to take an unscan...
- by Mordican - at 2010.03.12 22:19:00
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60. Anti-Raven fit - in Ships and Modules [original thread]
Assuming this is a Highsec thing with Neutral RR, pack on Heavy Neuts to kill his cap, shut off his hardners, and use EM damage. Also have you considered trying a Scorpian? [Scorpion, PvP] Power Diagnostic System II Damage Control II Signal Dist...
- by Mordican - at 2010.03.11 22:56:00
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