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1. WTA: Gallante 33mil SP - Gallante Spec - in Character Bazaar [original thread]
Err mail sent from me ... market checking alt FTL
- by Monash - at 2008.06.18 06:11:00
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2. WTA: Gallante 33mil SP - Gallante Spec - in Character Bazaar [original thread]
Isk to me thanks
- by Monash - at 2008.06.17 22:22:00
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3. WTA: Gallante 33mil SP - Gallante Spec - in Character Bazaar [original thread]
Isk to me thanks
- by Monash - at 2008.06.17 22:22:00
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4. Salvage Class Ship - in Player Features and Ideas Discussion [original thread]
The med and lows I just threw numbers out could be 2/3 or 3/3 ... The ship is not intended to be used as an industrial Cargo .. I was thinking in the 600 to 1000 range .. reason for that is it has to be a looter as well since the loot drop is in ...
- by Monash - at 2006.12.02 09:42:00
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5. Salvage Class Ship - in Player Features and Ideas Discussion [original thread]
6 Highs 3 Mids 4 Lows Bonus 10% to Tractor Beam range per level 5% to Salvage success rate per level Graphics ... lots of arms and bits to make it look like a ship that pulls wrecks apart Next week would be great k ..thx
- by Monash - at 2006.12.01 10:09:00
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6. Salvaging - am I bugged? - in EVE General Discussion [original thread]
Yeh ... Blood Raider mission (Slave Traders) a lot of salvage Mordus Headhunters no salvage at all seems to be rat dependent at the moment ... not sure if this is a bug or intended
- by Monash - at 2006.11.29 23:49:00
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7. Wrecks and loot - in Issues, Workarounds & Localization [original thread]
Yeh, They actually dissapear after you succesfully (or not) salvage them Doesn't help if you are just looting
- by Monash - at 2006.11.29 23:22:00
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8. Q4 2006 is here... - in EVE General Discussion [original thread]
They should wait as long as necessary. Hopefully into next year. New Release on top of unstable system = Very unstable system They have made some good progress stabilising things in the past few weeks and should really stay on that path until al...
- by Monash - at 2006.10.04 12:31:00
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9. EW - in Ships and Modules [original thread]
I would like to throw one last idea (from me anyway) out regarding ECM. This is quite different to how it operates now but not radically so. I havenĘt read back through all the pages here so if this idea has been mentioned before then consider thi...
- by Monash - at 2006.06.16 11:42:00
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10. Mining w/ vexor - in Science and Industry [original thread]
and you are right they are only 5m3 been so long since i used a mining drone still, firm believer 5 lights will be fine in 0.5 though .... have mined for ages with 5 lights in my retriever Windy Jammers V0.4
- by Monash - at 2006.06.14 22:39:00
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11. Newbie question about manufacturing - in Science and Industry [original thread]
The scientist bit takes a bit = R&D. Science V + at least one of Engineering V, Mechanic V, Electronics V. Then you need the specialist science skills. After that you need to find a corporation with R&D agents. Run missions for that corp to bui...
- by Monash - at 2006.06.14 15:06:00
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12. Having a hard time getting back in the game.... - in Skill Discussions [original thread]
And it's going to be a drone boat Do get up to speed on the new drone skills that came in with RMR if you plan to jump in a Domi. As advised, work a few of those critical skills to 4 as a priority Windy Jammers V0.4
- by Monash - at 2006.06.14 14:49:00
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13. Mining w/ vexor - in Science and Industry [original thread]
0.5 is frigates only so 5 light drones will eat anything you will come across especially if you have a couple of levels of Drone Interfacing and combat drones so 5 x Mining Drones = 50m3 5 x HobGoblins (or equivalent) = 25m3 Windy Jammers V...
- by Monash - at 2006.06.14 13:59:00
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14. ECM suggestions. - in Ships and Modules [original thread]
Should be up in the EW sticky above. Good summary of the best ideas I have seen in there. Maybe a bit high on the ship and skill bonuses but a good starting point Windy Jammers V0.4
- by Monash - at 2006.06.13 14:39:00
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15. EW - in Ships and Modules [original thread]
Originally by: Dugan Lee Originally by: Monash Rabble ... I agree with your first point, and think it's the best idea brought up throughout these 24 pages. The second point is a bit iffy. It's like saying there should be a...
- by Monash - at 2006.06.09 15:24:00
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16. Warfare Links - spreadsheet - in Ships and Modules [original thread]
Ahh ... yes the danger of adding bits on with rethinking the formulae Updated ... and will have a new version of eve-files shortly Thanks for that Windy Jammers V0.4
- by Monash - at 2006.06.09 12:20:00
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17. Warfare Links - spreadsheet - in Ships and Modules [original thread]
Great stuff. Reminded me that I had not factored the mindlink into my EW spreadsheet (linky below). Don't suppose you could have a look at the application of the mindlink and let me know if is right. Thanks also to Chribba for the hosting Wi...
- by Monash - at 2006.06.09 10:34:00
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18. Novel new defences for haulers - in Ships and Modules [original thread]
Dude ... i like it Windy Jammers V 0.2
- by Monash - at 2006.06.08 12:47:00
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19. EW - in Ships and Modules [original thread]
Edited by: Monash on 08/06/2006 12:35:34 Edited by: Monash on 08/06/2006 12:34:51 I think we need to look at what are the problems with ECM at the moment. I see probably 2 key issues 1)Non specialised ECM ships are fitting a lot of ECM mod...
- by Monash - at 2006.06.08 12:33:00
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20. ECM Jamming Probability Calculator - in Ships and Modules [original thread]
Well I can't imagine too many people jumping into a fight and then diving for this thing. I tend to use the sheets at the back as a quick reference. Particularly when I know what I will be up against. Most benefit is in getting an understandin...
- by Monash - at 2006.06.05 19:54:00
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