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121. Agility Changes on Singularity - in Test Server Feedback [original thread]
I'm the guy who first spoke about the timestamp idea. Macros wouldn't be an issue; in eve the only macros that have a long life are the basic ones, "envelop the client", that suffer of as long a lag as a human user. "Substitute the client" macros ...
- by Mohenna - at 2009.04.28 12:34:00
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122. New Titan/MS abilities/changes - in Test Server Feedback [original thread]
the "killit" button is not ok for titans, it's ok for the next class of ships to be introduced, the deathstar of course.
- by Mohenna - at 2009.04.28 11:47:00
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123. correct rocket explosion speed - in Test Server Feedback [original thread]
Yep not only they accelerate. They appear to start their motion like the bombs, moving towards where the ship is facing. They should at least move towards the target... This for rockets makes quite a difference. The damage is quite low, but the e...
- by Mohenna - at 2009.04.28 09:47:00
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124. correct rocket explosion speed - in Test Server Feedback [original thread]
I concur, rockets are an easy fix! Do rockets next please
- by Mohenna - at 2009.04.27 11:34:00
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125. How should ECM work? - in Test Server Feedback [original thread]
=SOLUTION= Leave ECM alone; delete ECCM mods; create ECCM scripts for either TCs or SBs (the less used one). Code time: 5'
- by Mohenna - at 2009.04.24 15:11:00
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126. Improved tracking system - in Test Server Feedback [original thread]
Edited by: Mohenna on 24/04/2009 15:08:35 I agree PLUS The same should work for rockets and missiles: if it goes against a ship, and the ship goes towards it, the speed of the ship should raise the damage, rather than lower it. When the rock...
- by Mohenna - at 2009.04.24 15:08:00
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127. Administrating a Corporation - in Player Features and Ideas Discussion [original thread]
/signed although this should be in features I think
- by Mohenna - at 2009.04.24 15:04:00
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128. How should ECM work? - in Test Server Feedback [original thread]
I T S H O U L D B E V E R T I C A L ! Originally by: Halycon Gamma Leave it alone. Period. Originally by: Jack Icegaard Edited by: Jack Icegaard on 24/04/2009 08:22:19 Originally by: Allen Ramses Ships should no...
- by Mohenna - at 2009.04.24 14:56:00
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129. What about just scrapping eccm and incorporate into sensor boosters? - in Test Server Feedback [original thread]
An old but good idea is to make ECCM a sensor booster script.
- by Mohenna - at 2009.04.23 08:40:00
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130. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Instead of the current mechanic... NOOO why do you guys only use the nerfbat. Lower the medium and light drones strength a bit and you're done. On to the next light tweaking!
- by Mohenna - at 2009.04.23 08:34:00
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131. 1 simple, organic solution: lasers,RR blobs,shield transfers,logistics - in Test Server Feedback [original thread]
Originally by: Colonel Xaven I think a good teamplay tactic should have a good counter. You cannot make the "more numbers" tactic redundant by nerfing teamplay tactics. True. Please note though, that applying stacking penalties to reppi...
- by Mohenna - at 2009.04.22 11:41:00
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132. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Found it. Basically he dropped the cruise fit because he couldn't find a way to write the ship description nicely. Originally by: CCP Chronotis Responding to the most frequent suggestions in the last few pages: Make a separate bomber cl...
- by Mohenna - at 2009.04.22 08:30:00
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133. Stealth Bombers II - A new focused role - in Test Server Feedback [original thread]
Originally by: Adivah they can no longer fit Cruise Launchers . What I want to know is why the nerf? Why not have both options? Chronotis answered this but failed at providing a reason. He jumbled up something like "it would be a hyb...
- by Mohenna - at 2009.04.22 08:24:00
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134. Rockets are out of balance - in Ships and Modules [original thread]
Originally by: Katarlia Simov rockets either need SERIOUSLY more range and ideally a fitting decrease too. No range please. That makes them a confusing bastard hybrid. Rockets should be the blasters of the missile world. If a rocket shi...
- by Mohenna - at 2009.04.21 08:51:00
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135. Rockets are out of balance - in Ships and Modules [original thread]
Rocket lover, cry your indignation in the devs' balance thread too! Originally by: Patrice Macmahon Rockets are allready pretty nasty, you can set for max speed orbit around 4000 m3 and still hit your target EVERY time.... Zero tracking...
- by Mohenna - at 2009.04.20 12:56:00
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136. skill training nerf inc! - in Skill Discussions [original thread]
Who wants to bet? Next nerf will be to +3s... +3 implant, cybernetics III.
- by Mohenna - at 2009.04.20 12:35:00
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137. 1 simple, organic solution: lasers,RR blobs,shield transfers,logistics - in Test Server Feedback [original thread]
Originally by: Seishi Maru RR shoudl be boosted!! Up to the point that otherships not only Battleships can do it. I agree with this; it would be lovely to see all ship classes have their repper gang as a viable tactic. Stacking penalize...
- by Mohenna - at 2009.04.20 11:37:00
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138. 1 simple, organic solution: lasers,RR blobs,shield transfers,logistics - in Test Server Feedback [original thread]
Jarne, thank you for writing the first good answer of almost 20 I respect your well formulated opinion. Bre'anna, I missed yours yesterday thank you too. Originally by: Jarne It is difficult to design a stacking pentalty for effects tha...
- by Mohenna - at 2009.04.20 11:34:00
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139. 1 simple, organic solution: lasers,RR blobs,shield transfers,logistics - in Test Server Feedback [original thread]
Originally by: Beverly Sparks Woah Woah Woah, lets take care of [stuff written in the opening already]
- by Mohenna - at 2009.04.20 09:36:00
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140. 1 simple, organic solution: lasers,RR blobs,shield transfers,logistics - in Test Server Feedback [original thread]
Originally by: Esmenet Didnt take long for the whinebrigade to find its next target i see. The whinebrigade already started its job against something different if you didn't notice; I'm trying to divert the attention on something more ...
- by Mohenna - at 2009.04.19 18:12:00
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