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161. Angel extravaganza level 4 bonus room - in Missions & Complexes [original thread]
Dps is around 1k, if you trigger the 5 bs wave it's probably around 1200 (Seraphim dies so 1 bs goes away)
- by Miriiah - at 2010.08.02 18:11:00
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162. Unused ammo in cargo.. - in Player Features and Ideas Discussion [original thread]
Hehe, you see now it's just not gonna work I guess :p
- by Miriiah - at 2010.08.02 03:44:00
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163. Unused ammo in cargo.. - in Player Features and Ideas Discussion [original thread]
Yeah, that'd be nice I'd fill my bestower with EMP L (about 12k m3 of EMP L) and it would do 480k damage total to random targets around me if each EMP round did 1 damage each.
- by Miriiah - at 2010.08.02 03:38:00
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164. Unused ammo in cargo.. - in Player Features and Ideas Discussion [original thread]
Yeah, that'd be nice I'd fill my bestower with bommbs and nuke it to **** with my alt outside jita station, that'd be great fun!
- by Miriiah - at 2010.08.02 03:26:00
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165. Dust Clouds etc, Add a function to remove these - in Player Features and Ideas Discussion [original thread]
My laptop (c2d 2.4ghz 4gig 667 ram, 8600m GT(ddr3 version) is running the game fine on medium settings, about 50-60 fps on most missions/pvp fights that ain't gigantic. But when I enter missions with these dust clouds in, the fps drops to 20, and...
- by Miriiah - at 2010.07.31 22:39:00
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166. Vargur or Paladin? - in Ships and Modules [original thread]
Originally by: Hianara Edited by: Hianara on 30/07/2010 22:31:03 My .2 isk on Vargur vs Mach... Drones and mobility. I am currently in a Maelstrom waiting for isk and skills for a Vargur or Mach and has done some extensive EFT-warrio...
- by Miriiah - at 2010.07.30 22:49:00
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167. Vargur or Paladin? - in Ships and Modules [original thread]
Originally by: Elapidae Until CCP changes npc TDs to affect falloff, I recommend Varg/Mach even in Amarr space. Sansha and blood come in close enough that you are not losing terribly much dps from the range, and the TDs dont shut you down ...
- by Miriiah - at 2010.07.30 05:30:00
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168. Drone Control Unit - in Ships and Modules [original thread]
Gieb 1183 dps afk sentry domi pl0x
- by Miriiah - at 2010.07.27 09:44:00
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169. Ultimate level 4 mission sentry Navy Dominix - in Ships and Modules [original thread]
Originally by: Bolt Zapper Interesting fit, but I'm not convinced 425mm IIs are worth it without a couple of tracking computers (which would make that shield tank impossible). Their base tracking makes it difficult get full damage on cruis...
- by Miriiah - at 2010.07.25 15:14:00
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170. Ultimate level 4 mission sentry Navy Dominix - in Ships and Modules [original thread]
[Dominix Navy Issue, New Setup 1] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer True Sansha Power Diagnostic System True Sansha Power Diagnostic System Capacitor Flux ...
- by Miriiah - at 2010.07.25 14:48:00
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171. Absolution for 0.0 ratting. - in Ships and Modules [original thread]
Overkill tank, if you absolutely want to fly a lasership vs gurista you'll want atleast 3 heatsinks
- by Miriiah - at 2010.07.22 10:18:00
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172. Nightmare Lvl 4s - in Ships and Modules [original thread]
Edited by: Miriiah on 20/07/2010 20:56:40 Not fitting Tachs on a Nightmare is a crime Also get a 4th HS, skip a therm hardner(they do more EM than therm and your EM resist is your lowest one) and add a TC, and use ccc rigs or 1 t2 burst + ca...
- by Miriiah - at 2010.07.20 20:56:00
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173. Buzz Kill - in Missions & Complexes [original thread]
AC Mach kills everything in 8 minutes
- by Miriiah - at 2010.07.19 18:13:00
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174. Judt for fun: What is YOUR favourite ship (and fit/role)? - in Ships and Modules [original thread]
Armageddon back in the days when Megapulse Lasers looked AWESOME and had a cool sound effect, and not their current DOG**** bugged ballcrap effect and fubared bugged ****sound from hell.
- by Miriiah - at 2010.07.19 15:07:00
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175. Minmatar Ship vs Serpentis - in Missions & Complexes [original thread]
Vargur.
- by Miriiah - at 2010.07.19 08:51:00
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176. Mach for Lvl 4s suggestions - in Ships and Modules [original thread]
Originally by: Malcanis Yeah but after I warped out in deep structure a couple of times while totally ruined on cognac, I really came to appreciate the 700k I spent on the damage control. So everyone should fit DCU II's because you mis...
- by Miriiah - at 2010.07.18 21:13:00
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177. Mach for Lvl 4s suggestions - in Ships and Modules [original thread]
Originally by: Malcanis Originally by: RentableMuffin Originally by: Malcanis 3 RF Gyros change that to 4 and you are good, mach has 7 lows ^_^ DCU II is mandatory for anything Battlecruiser or larger that might get...
- by Miriiah - at 2010.07.18 20:06:00
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178. Mach for Lvl 4s suggestions - in Ships and Modules [original thread]
7*800mm AC II 100mn Domination AB, X-large t2 booster(Can use Gist C XL if you want soem extra tank) 2 hardners 1 heavy cap injector II 4* RF Gyro 3* TE II 1* t2 Projectile burst aerator and 1* Capacitor safeguard(can use low fric nozzle joints...
- by Miriiah - at 2010.07.18 19:38:00
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179. Nighmares PWN--Now which ship is best for none Sansha missions? - in Ships and Modules [original thread]
Originally by: Frozean Edited by: Frozean on 18/07/2010 07:10:57 I still dont get this mwd phenomenon you are talking about. as long as your target is at low m/s, and is closing in i dont think ive ever done reduced damage to rats. I ...
- by Miriiah - at 2010.07.18 11:01:00
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180. Nighmares PWN--Now which ship is best for none Sansha missions? - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Miriiah I'm not talking EFT either, and defenders > you vs battleships aswell, the Mach is a beast and vs angels it's deffo no question what wins, vs serp it's debatable, if everything i...
- by Miriiah - at 2010.07.18 01:56:00
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