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1. is the temp getting a nerf - in EVE General Discussion [original thread]
Originally by: Ja'kar Edited by: Ja''kar on 22/04/2005 14:39:40 been told that temp is in 4 another nerf, please say it aint so anyone have any info This is how rumors and stupid stuff gets started on the forums. Yes, I do ...
- by Mikelangelo - at 2005.04.22 17:48:00
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2. an idea/request for the scorp - in Ships and Modules [original thread]
Making the Scorp into a turret based ship would not be so bad. After all, it only has 4 low slots, so it cannot effectively armor tank, so even if they did up the powergrid to give it enough to mount some decent railguns, I dont think it would ge...
- by Mikelangelo - at 2005.04.21 03:39:00
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3. Tempest Sniper - in Ships and Modules [original thread]
Sniping is fun. Usually some fool in an interceptor thinks 160km-325km is a safe distance hang out at because he spent 30 minutes the day before making bookmarks. You're there to convince him otherwise, and believe me, they do run once you start...
- by Mikelangelo - at 2005.04.20 19:33:00
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4. New t2 dampeners better or worse than old t1 damps? - in Ships and Modules [original thread]
Seems to be a pretty recurring them with the whole Tech 2 thing... 1) Tech 1 module gets nerfed. 2) Large quantity of skills are introduced in the name of "balance" 3) Tech 2 module gets put into the game, via a pseudo-random lottery. 4) Tech 2 m...
- by Mikelangelo - at 2005.04.20 16:15:00
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5. Cap power relay overdue to be un-nerfed - in Ships and Modules [original thread]
Originally by: Frigalt Edited by: Frigalt on 19/04/2005 19:18:43 Originally by: Waagaa Ktlehr Unnerfing CPR will result in the old invincapoc setup: 7x CPR XL C5-L (or tech 2) and 3 hardeners Imagine that XL C5-L running 24/7...
- by Mikelangelo - at 2005.04.19 21:25:00
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6. Taking down a pos.. with a direct assault - in EVE General Discussion [original thread]
What Leno said. If the POS is not set up right, 20+ battleships can take the shields down to the 25% level in about 6 hours. Not exactly my idea of a picnic, but definitely something everybody should try once or twice. I still think there are s...
- by Mikelangelo - at 2005.04.18 19:47:00
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7. Friendly note to the missile overhaul devs - in Ships and Modules [original thread]
Originally by: Selim Edited by: Selim on 16/04/2005 10:30:52 So boost the missile launcher ROF by 25%, but take the ROF bonus away from caldari ships that have it. What this does, is it gives a fair playing field to the ships that are...
- by Mikelangelo - at 2005.04.16 13:00:00
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8. A way to counter-measure or avoid NOS'es? - in Ships and Modules [original thread]
The counters to NOS are: 1) Range - don't close the range if you do not have to, it plays to a NOS armed opponent's strength. 2) High Damage - self explanatory. 3) Cap charges - gives your cap a limited boost to counter effectts of NOS 4) Cap ...
- by Mikelangelo - at 2005.04.15 12:42:00
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9. How i became a beggar and scavanger (with pictures) Part 14 - in Crime and Punishment [original thread]
Originally by: Dakath * Syrahm Adya hold up her child with her teeny arms (From picture #3) First time an ore theif ever made me laugh! Next thing you know, he'll be claiming everything is "so innocent, and it's a beautiful ...
- by Mikelangelo - at 2005.04.14 21:24:00
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10. Now that tracking is in-game, can we allow targetting of missles? - in EVE General Discussion [original thread]
Edited by: Mikelangelo on 12/04/2005 01:04:57 I really do not see why you can't lock onto a missile. You figure if you are in a 100 million ton battleship, it's got enough computer power crammed in there to run things, and enough sensors to l...
- by Mikelangelo - at 2005.04.12 01:04:00
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11. Autocannon question - in Ships and Modules [original thread]
Dual 425's are a lot of fun, but have too much ammo use. 800mm dont hit all that well. Use dual 650's. They hit cruisers just fine.
- by Mikelangelo - at 2005.04.11 21:12:00
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12. The Invunerability Field - time to unnerf it!? - in Ships and Modules [original thread]
Agree. Regular hardeners use something like 1.2 cap/sec for 50% resistance. The invulnerability field (or multispectral) uses 20 cap/sec with 25% to all resistances. If you think about it, the 25% to all resistances is a penalty, because shield...
- by Mikelangelo - at 2005.04.11 21:10:00
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13. what am I doing wrong? - in Missions & Complexes [original thread]
In no particular order, just from looking at your skills. 1) Your sharpshooter skill leaves something to be desired. Believe it or not it is important. 2) Your Rapid firing skills leaves something to be desired. DOT is proportional to it. 3) Hul...
- by Mikelangelo - at 2005.04.07 01:55:00
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14. 1200mm guns? Any use? - in Ships and Modules [original thread]
1200mm II's are equivalent to named 1400mm's in terms of damage. I think there was a chart where somebody compared the DOT around here a while back.
- by Mikelangelo - at 2005.04.06 21:31:00
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15. Balance Da Ravens?? - in Ships and Modules [original thread]
Originally by: Selim Originally by: Inacio Fonseck caldary pilots have to train missiles AND gunnery, whilst other pilots only need to train gunnery... So, although a couple of skills wouldn't hurt, missiles can't be treated as ...
- by Mikelangelo - at 2005.04.05 02:05:00
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16. The best way to balance Missiles........ - in Ships and Modules [original thread]
The answer is simple. Redoing missiles should be trivial, without any huge amount of coding effort. Use the EXISTING code base for drones for crying outloud. Drones have a velocity, mass, damage rating. A ship can actually LAUNCH drones. A shi...
- by Mikelangelo - at 2005.04.05 02:01:00
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17. Starbase Structures you would like? - in Science and Industry [original thread]
Laboratory facility
- by Mikelangelo - at 2005.04.03 04:19:00
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18. Patch eh?.. - in EVE General Discussion [original thread]
Spot on, mostly. The new EW changes are gonna be annoying. You might get jammed, if you roll your d20 really crappy. Then again, you might not. Russian roulette anyone? Rock, paper, scissors?
- by Mikelangelo - at 2005.04.02 20:28:00
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19. Balance Da Ravens?? - in Ships and Modules [original thread]
Originally by: LUKEC meh, raven ---> rail platform would solve all these problems. And all raven whiners would see that path of guns is not as easy as it may seem. Yep.
- by Mikelangelo - at 2005.04.02 20:14:00
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20. Target Painters - in Ships and Modules [original thread]
Originally by: Darkwolf Hmm. If they give that kind of multiplier... I'm seeing the ultimate frigate buster here. Paint a frigate with a few of them, and knock it out the sky with a large turret. Yup. Welcome to the age of the Scorp ...
- by Mikelangelo - at 2005.04.01 18:32:00
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