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1. What kind of skills your need surplus on a thorax? - in Ships and Modules [original thread]
Yep, as some of the guys have said or hinted at, thorax really comes into its own only when your skills are very high, so you can max the damage, max the cap, max the fitting, max the drones, max your speed and nav skills and so on - its a skill i...
- by Melchar - at 2005.01.31 03:10:00
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2. Did Blackbirds had their best time behind them? - in Ships and Modules [original thread]
Blackbird is still a useful ship, as others have said, but that agility nerf really killed it for me. It used to be an awesome travelling ship, you could align to warp away faster etc - surely, surely, a lightly armoured Hi Tech EW ship should be ...
- by Melchar - at 2005.01.20 04:14:00
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3. Cruise Missiles and splash damage - in Ships and Modules [original thread]
Yeah, checked those, seems to be incomplete unfortunately. The guy who ventilated my pod was the other guy I was shooting at, so either I was lagging behind and he managed to target my pod and get a final shot off before he got destroyed, or the m...
- by Melchar - at 2004.03.21 20:22:00
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4. Cruise Missiles and splash damage - in Ships and Modules [original thread]
Hello all, Funny circumstance just happened. I was in a kestrel on a suicide mission, warped to a gate, came out of warp, there was another kestrel there on his own. We both must have the same idea because I sent 4 cruise missiles his way, he se...
- by Melchar - at 2004.03.21 20:15:00
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5. Blackbird setups - in Ships and Modules [original thread]
Edited by: Melchar on 18/03/2004 14:20:37 Quote: Thanks for your replay mate! Questions: Isnt it good to have a warp core stabilizer ? Is shield extenders any good ? Hardeners, i see alot of ppl suggestion to use them, do i use them as...
- by Melchar - at 2004.03.18 14:17:00
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6. BB Support setup - in Ships and Modules [original thread]
Edited by: Melchar on 18/03/2004 12:08:42 Quote: Edited by: JaiMaster on 17/03/2004 21:38:51 tehe 4 shield hardeners how long do you think the bb's crappy cap will last like that? and just what kind of support would that offer? an...
- by Melchar - at 2004.03.18 12:07:00
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7. Blackbird setups - in Ships and Modules [original thread]
NPC Hunting (not an ideal ship damage wise, but pretty effective down to 0.1 nonetheless): Hi: 2 x 250 rail 1 x Heavy Launcher, 1 x Standard Launcher (Cruise missiles fitted, only used in emergency or boredom :)) Med: 1 x EM Shield Hardener, 1 ...
- by Melchar - at 2004.03.18 12:00:00
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8. Help with setups for NPC hunting w/ Exequror and Thorax please - in Ships and Modules [original thread]
On my thorax for NPC's I use; Hi: 5 x 250 railguns with Thorium or Uranium Ammo Med: 1 x Named 10mw AB, 1 x Med Shld Booster, 1 x EM Ward Low: Reactor crtls, Power Diags etc to provide the power for the rails Oh, and a bay full of 8 heavy drones...
- by Melchar - at 2004.03.16 15:57:00
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9. Load outs for Sansha Juggernauts - in Ships and Modules [original thread]
Edited by: Melchar on 24/02/2004 17:03:39 It takes a while, but can be done in a blackbird using 2 x 250 rails w/uranium ammo, 3 x Shield Hardeners (EM/Thermal and explosive), 1 x med shield booster, 1 med cap battery, 1 x AB. Obligatory Cap R...
- by Melchar - at 2004.02.24 16:59:00
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10. Chaining cruiser - in Ships and Modules [original thread]
My chaining setup: Thorax with 3 x 250 rails and uranium ammo (Ion blaster fitted as well just in case it gets close but rarely used) 2 x AB, 1 x med shield booster in med slots Cap rechargers/power diagnostics in low slots. 8 x Wasps in drone...
- by Melchar - at 2003.12.11 19:52:00
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11. Weapons turning off in battle. - in Ships and Modules [original thread]
I got this weapons turning off problem too. And yes, I'm sure it only started when the new patch was implemented...
- by Melchar - at 2003.08.25 11:42:00
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