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1. Alteration to EHP - in Player Features and Ideas Discussion [original thread]
Is that an Amarrian militiaman complaining about blobbing and carrier garbage? What's the matter? We got another corp and now all of a sudden we can match your blob sizes, so you all stopped logging in?
- by Mayobe - at 2010.04.22 06:03:00
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2. Defense against macro miners - in Player Features and Ideas Discussion [original thread]
This would be very effective for all of about five minutes. Then they'd change their programs to detect and avoid those rocks and normal players would be the only ones left suffering.
- by Mayobe - at 2009.08.20 18:59:00
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3. Scanning Changes in Apoc 1.5 - in Player Features and Ideas Discussion [original thread]
New bubble texture? Nice. Crosshair thingy instead of evil background grid? Nice. Fixed so that it runs smoothly? Very nice. Big blue overlap circles that make it so I can't see the crosshairs? AAAAAAARGH! I like the crosshair because it makes ...
- by Mayobe - at 2009.08.20 18:56:00
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4. center solar system view on probe, signal - in Player Features and Ideas Discussion [original thread]
To center the camera on a probe you click its label on the map. For an object such as a planet or stargate you simply click the object. You can't center on scan dots though.
- by Mayobe - at 2009.07.29 18:53:00
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5. 'Personnel Hangar Array' - Reduce Server Lode! Make happy players! - in Player Features and Ideas Discussion [original thread]
Edited by: Mayobe on 29/07/2009 01:21:35 The POS hangar array is nice for storing corp assets but the only option available for corp members based at that POS is to launch a can within the force field. This is a rather ridiculous inconvenience...
- by Mayobe - at 2009.07.29 01:19:00
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6. New /Neeew/Probe system - in Player Features and Ideas Discussion [original thread]
jfc was that even English? But yeah, CCP, we're still complaining about the new scan bubble texture.
- by Mayobe - at 2009.07.28 16:10:00
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7. View market details from linked fitting - in Player Features and Ideas Discussion [original thread]
For the love of God please make it so I can r-click an item listed in a fitting and view the market details. I'm tired of having to type everything into the market search and I'm guessing TQ is tired of having to process all those search requests.
- by Mayobe - at 2009.07.25 16:58:00
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8. Mobile scan sentries - in Player Features and Ideas Discussion [original thread]
I'm thinking that running the d-scanner every few seconds while mining is probably eating up some system resources and is a pain in the butt as well. Maybe and anchorable 'scan sentry' could be implemented that would send a notification to the ow...
- by Mayobe - at 2009.07.22 19:28:00
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9. Dead POSes cluttering up space - in Player Features and Ideas Discussion [original thread]
Wow. That last one actually makes sense.
- by Mayobe - at 2009.07.15 21:47:00
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10. Stack returning scan probes - in Player Features and Ideas Discussion [original thread]
When scan probes are recalled to the ship they end up in the cargo hold in stacks of 1 each. Please change this such that they stack with any existing probe of the same type. That way I don't have to open and stack-all my cargo hold every time I r...
- by Mayobe - at 2009.05.29 23:31:00
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11. Defender Drones - in Player Features and Ideas Discussion [original thread]
Edited by: Mayobe on 28/05/2009 03:58:53 /facepalm ITT: epic fail
- by Mayobe - at 2009.05.28 03:59:00
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12. 'Insured Sealed Container' to fix courier contracts - in Player Features and Ideas Discussion [original thread]
Let me try to explain this.... Large collateral amounts prevent people from accepting these contracts on grounds of common sense. Why in the hell would I risk 10m for the chance to make 1m? Collateral amounts have to be high like this because ot...
- by Mayobe - at 2009.05.28 03:57:00
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13. 'Insured Sealed Container' to fix courier contracts - in Player Features and Ideas Discussion [original thread]
Obviously courier contracts are borked. I was thinking that another way to go about them would be to create a new can type called 'Insured Sealed Container'. When creating a courier contract the issuer could purchase one or more cans of whatever s...
- by Mayobe - at 2009.05.27 01:30:00
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14. Defender Drones - in Player Features and Ideas Discussion [original thread]
Defender missiles don't work very well in launchers, but NPCs seem to use them correctly. Perhaps defender missile drones would be a way to make these a little more effective for players?
- by Mayobe - at 2009.05.27 01:24:00
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15. Bookmark sharing - in Player Features and Ideas Discussion [original thread]
The current method of 'sharing' bookmarks by making a copy and then turning it into an item and then giving it to the other player is both 'clunky' and unintuitive. Also, I imagine it puts a great deal more stress on the server than is necessary. ...
- by Mayobe - at 2009.05.24 23:39:00
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16. Criminal Justice - in Player Features and Ideas Discussion [original thread]
Bounty hunting liscences have been proposed about a million times now. Everyone agrees that there should be some way to handle it. However, as our pirate friend pointed out that would create the possibility of a bounty hunter killing whoever they ...
- by Mayobe - at 2009.05.24 23:26:00
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17. Make Unstable Wormholes a Little More Stable - in Player Features and Ideas Discussion [original thread]
I'm sorry. Generally I don't like to do this, but I'm afraid in this case I have to post saying that I fully disagree. Also, I believe that this aspect of design was intentional. W-space is scary and unpredictable and you can get stuck there if...
- by Mayobe - at 2009.05.24 22:35:00
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18. PVP scan probes idea - in Player Features and Ideas Discussion [original thread]
I'm thinking more of bounty hunting situations where you only know what system they're in from a locator agent, but that's a good tip. :)
- by Mayobe - at 2009.05.13 12:29:00
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19. [idea] cargo scanner part of ship scanner - in Player Features and Ideas Discussion [original thread]
Edited by: Mayobe on 12/05/2009 16:42:31 Quote: One thing I'd welcome though would be to fuse the ship and cargo scanner into one unit, then use scripts to switch purpose. That would at least cut it down to one module, instead of two. ...
- by Mayobe - at 2009.05.12 16:42:00
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20. Journal minor upgrade wish: [completed] mission - in Player Features and Ideas Discussion [original thread]
And please add an option to disable the blinking of the bloody icon. I hate opening the window every time my mission status changes just to get rid of the blinky. Irritate not my OCD, CCP!
- by Mayobe - at 2009.05.12 16:39:00
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