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1. covops no longer needed for exploration? ( answer included) - in Ships and Modules [original thread]
There is a huge difference in scanning difficulty between me (with 5/5/4/4 scan skills, a Sisters launcher, a covops, and some cheap 3% implants) and my alt (with a T1 scanning frigate, bog-standard launcher, no implants, and 4/4/3/3 skills). Ther...
- by Marlenus - at 2009.03.19 07:48:00
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2. Ninja Salvaging ships - in Ships and Modules [original thread]
I have had very good luck with my heavy salvage Moas. They've got the powerplant to fit a battleship afterburner, and enough low slots to tinker with agility / mass / speed / cargo mods until you get the perfect maneuverability for your skills (me...
- by Marlenus - at 2008.05.16 23:54:00
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3. Anyone got a Golem Setup ? - in Ships and Modules [original thread]
I can't fly a golem yet, but I want one badly. So I can fit it almost exactly as suggested in the second post, as a salvage vessel. I still can't believe that CCP put in tractor beam goodies every salvager lusts after, but made them BATTLESHIP ...
- by Marlenus - at 2008.01.29 04:25:00
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4. Manticore PVP setup - in Ships and Modules [original thread]
Edited by: Marlenus on 19/12/2007 22:21:01 Have none of you ever been in a tactical situation where you just want the enemy to leave ? Stealth bombers are awesome for this. The other day I killed a Hulk with one. It took six volleys. Why di...
- by Marlenus - at 2007.12.19 22:21:00
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5. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
Edited by: Marlenus on 25/04/2007 23:00:50 Originally by: Roemy Schneider basically i'm wondering if a large collection of tetrahedrons might prove useful in my favourite systems A well-surveyed system is a joy to live in. I love b...
- by Marlenus - at 2007.04.25 23:04:00
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6. Salvage rigs - in Ships and Modules [original thread]
HongHi, I agree with you that the rigs have the sole effect of speeding up the salvage process. I do a lot of salvage in both rigged and unrigged ships, and I am firmly of the opinion that what you will *get* from any individual wreck cannot be al...
- by Marlenus - at 2007.03.16 14:31:00
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7. The BEST Salvage ship? - in Ships and Modules [original thread]
For mission loot/salvaging (for a friend who's a LVL 4 mission fiend) I like a Moa. Plenty of slots for salvagers and tractors, and it has the powergrid and cap to fit both a battleship afterburner (for salvaging speed in the deadspace) and a MWD ...
- by Marlenus - at 2007.03.16 13:51:00
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8. Taractor beams,,,,,, What they SHOULD do for PVP - in Ships and Modules [original thread]
It sounds like a great idea to me. Tractors pull defenseless wrecks at 500m/s. I think we can safely assume efficiency would be much worse against an actively piloted ship. So, I'd say any frigate-sized ship in the grip of a tractor beam gets a ...
- by Marlenus - at 2007.02.10 01:24:00
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9. Best hauler if using rigs - in Ships and Modules [original thread]
Nothing in the Badger line is ever the biggest, but if you're reading this thread and wondering about your Caldari ship skills, I can tell you that a Bustard transport with a full rack of TII expanders and two cargo rigs holds a bit in excess of 3...
- by Marlenus - at 2007.01.15 19:41:00
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10. Basilisk fitting - in Ships and Modules [original thread]
LOL, the post I edited was asking why these fittings were for six high slots when my shiny new Basilisk only had five. (...pause to reflect...) It turns out one of my windows was obscuring the sixth high slot...
- by Marlenus - at 2007.01.13 01:17:00
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11. Basilisk fitting - in Ships and Modules [original thread]
Edited by: Marlenus on 11/01/2007 23:45:33 Never mind, I'm an idiot.
- by Marlenus - at 2007.01.11 23:48:00
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12. Shield Repping Osprey Setup - in Ships and Modules [original thread]
I do much the same, and it adds a level of security to the tricky level fours that my friends greatly enjoy. One thing I'd suggest is mixing at least one good named cap battery into the midslots with your cap rechargers. That increases the size ...
- by Marlenus - at 2006.11.26 05:32:00
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