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61. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Strom Nekth Are Covert Ops ships going to be re-configured? Looks like yes: Originally by: CCP Greyscale The covert ops is going to get its bonus changed, as will several skills and all the rigs and implants. ...
- by Marlenus - at 2009.02.09 19:32:00
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62. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Kalib Stark ....so a carebear probes a nice wormhole in .8 space, jumps in to have a look, and finds: a 0.0 style bubble camp sitting on the wormhole exit. WTFPWN! welcome to your new clone. This will depend HEAVILY on...
- by Marlenus - at 2009.02.07 19:11:00
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63. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Dyre Quick request: Remove the 30day "rot away" period on unoccupied ships in warp space. There isn't one. Only drones, fighters, shuttles, and rookie ships. And it's not thirty days, it's supposed to be "first of the mo...
- by Marlenus - at 2009.02.06 07:39:00
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64. New Blog: More Queue Queue - in EVE Information Portal [original thread]
Originally by: Zex Maxwell If CCP will add a planner, whats going to happen to EVEmon? Unless CCP releases a non-client application (I don't believe they've ever done this?) EVEmon will still be vital. People often use EVEmon on comput...
- by Marlenus - at 2009.02.04 15:50:00
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65. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
I had another idea, probably too server-intensive but hella fun. Imagine if you could buy and carry "messenger drones" in various sizes, at a cost of a few million ISK (to reduce spammy use). They would accept small volumes (say, 10 cubic meters,...
- by Marlenus - at 2009.02.01 21:02:00
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66. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Cailais Trade within w-space is probably possible within the current mechanics as you say. I could envisage 'corps' based upon a loose trade network - e.g the individual pilots operate independently until they happen to meet...
- by Marlenus - at 2009.02.01 20:24:00
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67. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Cailais Its entirely possible for example that we could see the equivalent of trade caravans in the future (like a mobile market) selling ammo / drones etc actually in w-space. I've given this some thought and with cur...
- by Marlenus - at 2009.02.01 17:24:00
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68. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Edited by: Marlenus on 31/01/2009 00:21:49 I've read all 44 pages and don't remember the topic coming up. My gut is telling me it will be possible. Why would a cyno jammer affect wormhole spawning or travel? It will be rare I think for this...
- by Marlenus - at 2009.01.31 00:20:00
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69. New Dev Blog: When Evolution Leaps Forward - in EVE Information Portal [original thread]
Edited by: Marlenus on 30/01/2009 22:00:19 One thing I'm very curious to see is how hard it will be to scan down a wormhole entrance. If it's so easy that anybody with a probe launcher and the minimum skills to operate it can do it reliably...
- by Marlenus - at 2009.01.30 21:58:00
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70. New Dev Blog: When Evolution Leaps Forward - in EVE Information Portal [original thread]
I'm really not that concerned about wormhole NPCs being impossible to fight as a solo player. Some of them will be, but if the clever players of Eve can't find a way to ninja-rat, I'll eat my hat. Sniping from extreme distance, speed tanking, kit...
- by Marlenus - at 2009.01.29 23:43:00
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71. New Dev Blog: When Evolution Leaps Forward - in EVE Information Portal [original thread]
I expect this will be like pretty much everything in EVE but missions and ratting -- there will be stuff you can do solo, you can do more if you have an alt, and you can do a lot with a gang. But keeping a gang coordinated in W-Space for more than...
- by Marlenus - at 2009.01.29 22:53:00
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72. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
I had ice on my internet antennae the last three days, so I got to read the dev blog and all 40 pages of commentary in one big infodump chunk. My reaction: WIN WIN WIN! Also, win. There's something I love about this game design that nobody el...
- by Marlenus - at 2009.01.29 08:36:00
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73. New blog: Fury of the Apocryphae by t0rfifrans - in EVE Information Portal [original thread]
I don't want to join the haterz, but I have to say this blog was a disappointment. I clicked with great expectations that the first long-awaited dev blog on the long-awaited Apocrypha would actually tell us something new about the ... you know .....
- by Marlenus - at 2009.01.22 19:07:00
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74. Quantum Rise Post Expansion Feedback Thread - in EVE Information Portal [original thread]
I just want to chime in in favor of the cycle timer on the modules. I'm one of the many EVE players with color vision problems, and the pulsing that used to be the only way to see that a module was "on" was often invisible against bright stellar b...
- by Marlenus - at 2008.11.12 18:58:00
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75. New Dev Blog from Chronotis: RollinĘ RollinĘ RollinĘ - in EVE Information Portal [original thread]
Ironfleet Towing and Salvage gives all thumbs up to these changes! Any salvager has got to love a hauler-sized ship that can warp around cloaked. The loss of warp strength and reduction in tanking is going to reduce the combat power of my belo...
- by Marlenus - at 2008.11.01 07:47:00
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76. EVE Online: Empyrean Age 1.1 Patch Deployment Discussion Thread - in EVE Information Portal [original thread]
Quote: Militia office icon is only displayed if user is signed up for Factional Warfare. Er, isn't that the button people use to sign up for Factional Warfare? Or, am I confused? ------------------ Ironfleet.com
- by Marlenus - at 2008.08.30 03:24:00
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77. New Dev Blog: Serious Security - in EVE Information Portal [original thread]
Originally by: Morfane bobbles Baubles? Or do carebears have, like, bobble-headed dolls stuck to their dashboards with suction cups, swaying away under the fuzzy dice? ------------------ Ironfleet.com
- by Marlenus - at 2008.08.06 18:57:00
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78. New Dev Blog: Serious Security - in EVE Information Portal [original thread]
Originally by: Giselle Beaute Now I only need special self-destruct cargo containers which will explode when my ship got ganked so theres no cargo left to loot. Hey, I kind of like that, though they should have a substantial capacity p...
- by Marlenus - at 2008.08.06 17:35:00
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79. New Dev Blog: Serious Security - in EVE Information Portal [original thread]
Originally by: Khanto Thor how many of us have accidentally shot at the stargate instead of our war target That's my biggest concern about these changes. Getting accidentally blown up by Concord because I fat-finger the less-than-per...
- by Marlenus - at 2008.08.06 17:24:00
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80. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
CCP, good work! It's been obvious to fair-minded people for quite awhile that the ludicrous speeds were ludicrous. It should surprise no one that the nerf bat is finally swinging. What I'm especially pleased to see is a "nerf" that adds complexi...
- by Marlenus - at 2008.07.26 20:23:00
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