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1. Sticky:[Ascension] Command Ship skill requirement changes - in Upcoming Feature and Change Feedback Center [original thread]
Ziranda Hakuli wrote: I am just sad that with all the command ship changes the faction warfare links are rather useless. oh well i just put those clones in a dark corner and figure out a new set of clones to play with till those implant become ...
- by Malcanis - at 2017.01.05 16:37:48
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2. Sticky:[December] Defender Missiles - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Hi Space Friends, Coming with the December release, we're going to be releasing a feature we talked about at EVE Vegas 2016 . Defender Missile Skill The skill, Defender Missiles , will no longer require Missile Laun...
- by Malcanis - at 2016.11.26 12:50:08
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3. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Beffah wrote: I feel like this thread is thanking CCP for basically nothing. 1 LY difference, with the added fatigue... we're literally getting nothing. This isn't going to speed moving caps around up, or add to the inherent risk of moving a ca...
- by Malcanis - at 2016.10.12 08:40:13
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4. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Eli Stan wrote: What do you all think would be the result of swapping the changes? That is, give the supers the longer distance. That would generate some edge cases where supers could be utilized but they'd be entirely without dread and FAX sup...
- by Malcanis - at 2016.10.11 18:05:37
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5. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Grath Telkin wrote: Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming. The amount of historical revisionism I've seen from some people on this subject is hilarious. The situation we have ...
- by Malcanis - at 2016.10.11 17:51:36
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6. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Hakeem Skywalker wrote: So, basically this is a 1 LY increase to force projection? why bother that is not going to bring anyone back to the game. Numbers can be misleading. Increasing a Dread's jumprange from 5 to 7 LY increases the volume o...
- by Malcanis - at 2016.10.11 17:48:28
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7. Sticky:[ASCENSION] Jump Range Changes - in Upcoming Feature and Change Feedback Center [original thread]
Lan Wang wrote: will blops be getting a boost in range to compensate? Compensate for what?
- by Malcanis - at 2016.10.11 17:41:01
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8. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Kuda Timberline wrote: Additionally I'm a bit confused by the additional lazor on the Skiff? Were these ships not expensive enough for Code. to gank before so now we had to make them harder to fit and add the additional cost ...
- by Malcanis - at 2016.09.22 19:54:42
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9. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Malcanis wrote: Ratting titans don't have to immobolise themselves, and also can't be tackled with a single long point. They do when the fire the doomsday and if you are going after a titan then bubbles are going to be in...
- by Malcanis - at 2016.09.18 16:41:51
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10. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Resa Moon wrote: baltec1 wrote: Resa Moon wrote: You either miss the point or are simply trolling. Because it might be able to go toe-to-toe with a particular gang size and composition doesn't mean the risk becomes rea...
- by Malcanis - at 2016.09.18 14:32:29
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11. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Amadeus Z wrote: actually the changes force me to stop mining .... maybe stop playing as well if you go for max yield and don't pop out drones, yer yield is simply less. Yeah and if I don't put all DPS , tracking and application mods on...
- by Malcanis - at 2016.09.18 14:28:42
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12. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Drago Shouna wrote: Guys guys guys. You need to understand the present Risk vs Reward scenario... Come the November changes, we RISK a 2-3 BILLION ship, on grid.... So that the players favoured by CCP can reap the REWARDS. ...
- by Malcanis - at 2016.09.17 13:28:15
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13. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
gasp 108 dps oh no this is a real problem
- by Malcanis - at 2016.09.15 21:42:43
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14. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
Altrue wrote: Zappity wrote: And it messed with the Gnosis speculators which was amusing. Unless CCP introduces more Gnosii 'Gnoses'
- by Malcanis - at 2016.09.15 21:20:52
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15. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Amadeus Z wrote: Hey Devs, There are things, that could have done better. Hulk and Mack full yield fit is not able to fit all meds which is pretty annoying. I do not see a reason, why Stripminers could not get grouped like weapons. I see absol...
- by Malcanis - at 2016.09.12 12:00:13
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16. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Avon Salinder wrote: Malcanis wrote: MrB99 wrote: CCP Fozzie wrote: We're very interested in your feedback ! The Hulk, Mack, Covetor, and Retriever are expensive ships that are relatively high skill yet are largely useless in high ...
- by Malcanis - at 2016.09.11 08:22:36
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17. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
MrB99 wrote: CCP Fozzie wrote: We're very interested in your feedback ! The Hulk, Mack, Covetor, and Retriever are expensive ships that are relatively high skill yet are largely useless in high sec mining because they can be predictably ...
- by Malcanis - at 2016.09.10 16:00:09
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18. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Ria Nieyli wrote: And now I'm wondering what range of FW plexes the Procurer can fit into, because of reasons. Med/large? Barges are medium hulls.
- by Malcanis - at 2016.08.30 08:28:24
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19. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Grath Telkin wrote: Malcanis wrote: Grath Telkin wrote: Thread full of angry miners, honestly who's shocked. Grath, baby. Sweetheart. Jewel. It's time to update your sig. Not until somebody else is more wrong than you, thats the ...
- by Malcanis - at 2016.08.23 21:11:09
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20. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Grath Telkin wrote: Thread full of angry miners, honestly who's shocked. Grath, baby. Sweetheart. Jewel. It's time to update your sig.
- by Malcanis - at 2016.08.23 16:35:28
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