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101. A time to revisit combat - in Player Features and Ideas Discussion [original thread]
Edited by: Magazaki on 12/10/2007 19:24:42 For once I agree with Gourmindog. I started reading expecting to see some interesting ideas, but: All the base assumptions are wrong. Except the sensor ones, who are just irrelevant. There is no mi...
- by Magazaki - at 2007.10.12 19:19:00
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102. A plea for consistency in REV III - in Player Features and Ideas Discussion [original thread]
Originally by: Yamichi Wiggin Perhaps for consistency they should not use the maller as it will have the undeniable tanking advantage against the other heavy dictors with its bonus to resists. See, that's another reason to use the Moa, b...
- by Magazaki - at 2007.10.12 19:11:00
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103. Thief? As a profession?!? - in Player Features and Ideas Discussion [original thread]
Good ideas, except the indy part. Way, way, WAY too helpful for 0.0 logistics. 300m cost is nothing if it means you can safely transport your your loot to empire any time you like. Compare it today where to trasport safely to empire any meaningful...
- by Magazaki - at 2007.10.12 13:15:00
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104. T2 Bs's - Skill Requirements Screenies - in EVE General Discussion [original thread]
Originally by: Merin Ryskin Originally by: Kane Darkstar Originally by: Neuromandis Originally by: Zadren Radek For the love of God devs......PLEASE don't build the Gallente covops BS from a Dominix....and a bloody ...
- by Magazaki - at 2007.10.09 09:01:00
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105. A plea for consistency in REV III - in Player Features and Ideas Discussion [original thread]
Apart from the theoretic inconsistency, this quite obvious thing that you are pointing out also means that the Caldari Heavy interdictor is a missileship and not a gunships. Which is rather bad, because not all Caldaris are missileusers. Nothing a...
- by Magazaki - at 2007.10.09 08:33:00
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106. Drake - "bulldog grip" fit - in Ships and Modules [original thread]
Since you rely on the gang for the kills, a double webber to catch anything and as many nos/neut as may fit instead of launchers, plus a hitpoint instead of a recharge tank I think would make more sense. I.e. pdu's, armor plates and a DCU instead ...
- by Magazaki - at 2007.10.03 11:13:00
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107. Missiles: To String or Not To String - in EVE General Discussion [original thread]
There is not a theoretic chance that stringing the missiles may give you an advantage. NOT activating a weapon when you can only delays the time when your target will die. In "typical" scenarios you want a blob of missiles hitting the target, beca...
- by Magazaki - at 2007.10.02 11:45:00
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108. Regarding the probe changes vs supercaps - in Test Server Feedback [original thread]
Edited by: Magazaki on 30/09/2007 23:43:18 If you can't find a friggin ship the size of a small moon with accuracy, what the hell CAN you find? IMO capships and especially titans should be found with the naked eye, so to speak... But seriousl...
- by Magazaki - at 2007.09.30 23:40:00
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109. Hyperion & skillz - in Ships and Modules [original thread]
Edited by: Magazaki on 29/09/2007 22:45:13 All combat ships: *Engineering Engineering 5 and as high as possible at capacitor amount/recharge, energy grid upgrades et.c. Oh, and energy transfer systems or somesuch for nosferatu and neutralize...
- by Magazaki - at 2007.09.29 22:42:00
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110. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Edited by: Magazaki on 22/09/2007 14:50:55 Originally by: Goumindong Because you are not worried about tacklers on you, you are worried about tacklers on your battleships. You dont win battles by killing anti-support you win it by kill...
- by Magazaki - at 2007.09.22 14:50:00
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111. Caracal - Needs more beef! - in Ships and Modules [original thread]
Originally by: Kazuma Saruwatari game balance Like hell it is... Weighing more than a BC?? "Remnants of the past" is more like it...
- by Magazaki - at 2007.09.19 05:08:00
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112. Drone Bandwidth Concept: Thinking Ahead (Module Bandwidth) - in Test Server Feedback [original thread]
Not to be one to shoot ideas down, but... 1st: Why? 2nd: We already have Powergrid and CPU 3rd: If you open up the highslots, we're not speaking of a "little extra", we're speaking for a lot, lot more 4th: Even if highslots might work, what about...
- by Magazaki - at 2007.09.18 11:58:00
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113. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Goumindong However, the question is not "what is the optimal way to go about a fleet battle" the question is "if i want to be shooting at x type of ship, which ship do i bring" Not really. The question is more like: If I b...
- by Magazaki - at 2007.09.18 01:53:00
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114. Leave My Myrmidon Alone - in Ships and Modules [original thread]
Edited by: Magazaki on 17/09/2007 02:30:37 Originally by: Jarvin Kell Most pathetic argument possible. If this is true, any ship with 25m3 dronebay can fit battleship sized weapons. Please nerf all of them. Well, fitting A battleship...
- by Magazaki - at 2007.09.17 02:30:00
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115. Eagle -- 5th Turret? - in Ships and Modules [original thread]
Originally by: Goumindong With 5 turrets yes it would be. Just like the Myrmidon, the short range battlecruiser of the short range race is too good in the short range.[and so is getting nerfed]. Hey, don't even go there. Your point come...
- by Magazaki - at 2007.09.14 21:59:00
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116. Why are Caldari ships so heavy? - in Ships and Modules [original thread]
Originally by: Goumindong The minute that missiles depend on the speed of the ship firing it is the minute that a balanced sitatution lets Caldari have their speed back. Indeed you are as correct as possible. But I hope no-one asks for a...
- by Magazaki - at 2007.09.13 21:42:00
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117. (balance) Minmatar - in Ships and Modules [original thread]
Originally by: Happster And you cant really claim you shouldnt be able to do both tank and gank as artilleries are so far from gank that you can come, because or their really poor dps. Are we talking about the same 'pest here? Rof+Dmg bo...
- by Magazaki - at 2007.09.13 14:29:00
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118. To the Devs, re: skill requiments for new T2 ships (make it difficult) - in Test Server Feedback [original thread]
Skill requirements are not there to pump your sense of elitism. As all T2 ships they should require: *2-4 "Classic" T1 skills requirements to V (I.e. for the blackops for example, Electronics, Signature Analysis, and maybe Cloaking too, and of c...
- by Magazaki - at 2007.09.12 23:12:00
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119. Why are Caldari ships so heavy? - in Ships and Modules [original thread]
Originally by: Shevar Originally by: Magazaki Q: But aren't the Caldari missile ships too heavy and slow even taking that into consideration? a: Yes they are, the Caldari missile boats, even taking their very good medium range dam...
- by Magazaki - at 2007.09.12 22:52:00
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120. Why are Caldari ships so heavy? - in Ships and Modules [original thread]
Edited by: Magazaki on 12/09/2007 22:45:46 Originally by: NoNah Originally by: Liang Nuren Oh - and there are *great* reasons why Armor should be heavier than shields. For instance, it makes no (physical) sense. ;-)Liang Wh...
- by Magazaki - at 2007.09.12 22:44:00
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