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1. [Proposal] Planetary Interaction. - in Assembly Hall [original thread]
A bit less clicks to safe time for other things, thats all. Pos fuel/ materials producers will love it. If the possibillity would cost a bit skilling time u have nothing to loose. eve since 2003 Shipping news
- by Macmuelli - at 2010.07.08 17:16:00
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2. [Proposal] Planetary Interaction. - in Assembly Hall [original thread]
Edited by: Macmuelli on 08/07/2010 15:31:48 Edited by: Macmuelli on 08/07/2010 15:28:33 I defentiv support this, because its a waste of time and a pretty boring-needless-feature, which turns my interest in planetary interaction into a terr...
- by Macmuelli - at 2010.07.08 15:27:00
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3. "Pos improvements"=/ tech II carriers/ =tech III industry - in Assembly Hall [original thread]
After this s.... with the pos exploit. Is it time to revisit poses? -upgrading/ downgrading -using them for the first steps into planetary interaction. -make them more resistable against high numbered capital fleets? a wall of text behind this ...
- by Macmuelli - at 2008.12.18 20:54:00
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4. A Call for Transparency regarding the Reaction/POS Exploit - in Assembly Hall [original thread]
signed. a questions: How many bugreports/ petition within this 4 years about this exploit? HStt de MSkelb÷rger ierst n Menschen in sin Haart inschlottn, denn kann diese Mensch sich opn Meckelb÷rger full und gonz verlatten." evefan since 2003
- by Macmuelli - at 2008.12.10 23:24:00
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5. CSM - CCP Meeting 001 - 0024 Experimental Industry Issues, Long-Term Industry plans - in Assembly Hall [original thread]
Edited by: Macmuelli on 13/07/2008 22:14:37 Some minds to long term ideas: The mining overhaul is needed. At least deep core mining in high sec would be nice. ( depended on temporary anomalys like gravimetric stroms etc...) Which increase the...
- by Macmuelli - at 2008.07.13 22:12:00
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6. [Idea]Station offices getting Research/Manufacturing lines - in Assembly Hall [original thread]
Perhaps U should be able to sabotage this kind of manufactory upgrades. ( if u are at war with them pa example, his service will be shown in front of the station like the station services in 0.0) Otherwise i would see the only chance to get in th...
- by Macmuelli - at 2008.07.12 22:22:00
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7. CSM - CCP Meeting 001 - 0022 Shares, Dividends and Stock Market - in Assembly Hall [original thread]
Edited by: Macmuelli on 12/07/2008 19:53:30 A market around shares would be realy interesting. My personal thoughts: Corporation Shares should be only avaibale from Npc s corps. The should be gettable on a realy hard and expensive way, which...
- by Macmuelli - at 2008.07.12 19:50:00
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8. [Idea]Station offices getting Research/Manufacturing lines - in Assembly Hall [original thread]
3. Brokers. -Adding them to stations - get your infos about market prices include traffic status and load in/ load out time - offers contact to Npc agents, which change transport jobs into dynamic missions for players.. ( system like u give him...
- by Macmuelli - at 2008.07.11 06:34:00
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9. [Idea]Station offices getting Research/Manufacturing lines - in Assembly Hall [original thread]
Edited by: Macmuelli on 11/07/2008 06:34:41 I couldnt find the link to the post anymore so i will " paste" some from inside my folders on words here. It could be interesting combined with your sugesstion. 1: Station s and bonuses Industria...
- by Macmuelli - at 2008.07.11 06:31:00
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10. [Idea]Station offices getting Research/Manufacturing lines - in Assembly Hall [original thread]
Edited by: Macmuelli on 11/07/2008 00:09:06 Your idea ( i personal think it s a pretty good idea)should be combined with some minimum standing to the station u plan upgrading your office. Or perhaps adding a shareholding market? (Where u can ...
- by Macmuelli - at 2008.07.11 00:08:00
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11. CSM - CCP Meeting 001 - 0027 Drone Implants - in Assembly Hall [original thread]
Hi! I personal think, u should improve the drone bay. Like adding "drone racks" to the game which can be placed inside the drone bay. "Drone racks" should have bonuses like implants( increasing dmg/ or autorepair, increasing range etc...) The ac...
- by Macmuelli - at 2008.07.10 21:44:00
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12. "Player builded Tech II implants" - in Assembly Hall [original thread]
What about the situation where u have 2 diffrent implants( hardwires) u wanne plug in, and only 1 slot? It could cover such a situation for a possible realy heavy price. Perhaps an extra penalty on it like riggs ? "Ein jeder ernte Ruhm auf sei...
- by Macmuelli - at 2008.05.31 21:40:00
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13. "Player builded Tech II implants" - in Assembly Hall [original thread]
I think as long they would add a stacking penalty to bonuses on imps from the 2. one. U can reduce it to a civil level and not overpowering a character. Also they way to get such a bpc should be depended on PVP like in factional warfare. It would...
- by Macmuelli - at 2008.05.31 21:29:00
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14. "Player builded Tech II implants" - in Assembly Hall [original thread]
It s time to start a profession to build tech II implants out of the tech I ones. ( The market is now broken for a long time on them And the masses of implants needs to get upgraded) Perhaps combined with the Faction warfare lpoint shop which giv...
- by Macmuelli - at 2008.05.31 20:54:00
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