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1. Dual account mission running. - in Missions & Complexes [original thread]
Your logic makes little sense. It doesn't take long to pay off a ship (assuming it isn't faction fitted), why does it matter that both accounts have to pay for their ship? Yes, it means you have a larger initial investment to make back before you'...
- by Lowanaera - at 2007.09.07 14:05:00
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2. Why does it always aggro me? - in Missions & Complexes [original thread]
Do you have a sensor booster fitted by chance? I currently run L4s with two accounts, and never ever get aggro with my second ship to warp in (remote-rep/cap transfer Apoc). What I noticed in the past though, when I ran missions with other people...
- by Lowanaera - at 2007.07.31 15:24:00
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3. Level 4 - Straw Poll - Do you loot and salvage? - in Missions & Complexes [original thread]
Originally by: JamnOne I shoot, loot, salvage - and depending on my mood and Ore in the area - I mine. Ran a lvl 4 mission the other day - and was suppose to complete it in less than 6 hours to 1.5M bonus. Thanks to have a friend along I ...
- by Lowanaera - at 2007.05.21 22:36:00
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4. Gang member warped to different stage upon arrival to mission - in Missions & Complexes [original thread]
Edited by: Lowanaera on 09/04/2007 20:15:56 This happens every single time on Illegal Activity 3 of 3 (at least before the most recent patch, haven't tested it since).
- by Lowanaera - at 2007.04.09 20:19:00
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5. R&D missions - in Missions & Complexes [original thread]
You can do a mission once per day for your R&D agent to double that day's RP, however it is optional.
- by Lowanaera - at 2007.03.06 13:15:00
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6. Omber fields - in Missions & Complexes [original thread]
Yes, everything but wrecks dissappear from a deadspace pocket upon turning in the mission.
- by Lowanaera - at 2007.03.03 14:00:00
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7. Question on Faction Relationship - in Missions & Complexes [original thread]
The two are not related at all, those aren't allied factions.
- by Lowanaera - at 2007.03.03 13:59:00
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8. Pssive shield tanking for lvl 4 possible? - in Missions & Complexes [original thread]
Yes, it's called the Nighthawk.
- by Lowanaera - at 2007.03.02 23:36:00
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9. Honest Question to the Mission Devs - in Missions & Complexes [original thread]
I'm not sure how to explain this any simpler. A combat mission runner gets couriers they don't want, but can complete with a 30 minute skill. A courier mission runner gets combat they don't want, and cannot complete unless they spend several mon...
- by Lowanaera - at 2007.03.02 22:55:00
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10. Honest Question to the Mission Devs - in Missions & Complexes [original thread]
The only 40km3 courier mission is a storyline, so your example doesn't begin to hold water.
- by Lowanaera - at 2007.03.02 21:45:00
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11. Honest Question to the Mission Devs - in Missions & Complexes [original thread]
The issue is that the ability to do L4 combat missions is not a "few" combat skills. It's several months of training.
- by Lowanaera - at 2007.03.02 17:29:00
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12. Honest Question to the Mission Devs - in Missions & Complexes [original thread]
There really need to be 100% courier agents, because it makes it flat out impossible for a pure industrialist to get standing for refining/R&D without relying on corp mates. When you're making such a character, you don't really have room to train ...
- by Lowanaera - at 2007.03.02 15:29:00
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13. Looking for lvl 3 Amarr navy agents *without* - in Missions & Complexes [original thread]
Amarr Navy is a poor faction to run missions for, the good L4 agents are in Aridia (ass end of nowhere) or Bleak Lands (heavily pirate infested since KCS formed their alliance and moved in, as you already know) and the L1-L3 agents aren't much bet...
- by Lowanaera - at 2007.03.01 05:32:00
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14. Do "negotiation skills" grant LP bonuses AS WELL as isk bonuses? - in Missions & Complexes [original thread]
Originally by: Devian 666 Negotiation only increases pay. The people posting should read the skill description and increase their negotiation skill before posting. The description is poorly worded. All Negotiation does is raise Agent Q...
- by Lowanaera - at 2007.02.16 01:59:00
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15. Missions, salvaging, highsec. vs. low sec. - in Missions & Complexes [original thread]
Originally by: Snake Jankins Is it, because the faction 'The seven' never drops salvage part and maybe other factions, too ? That one. Drones, mercs, empire navies, and other one-off factions currently drop no salvage, just the major...
- by Lowanaera - at 2007.01.28 17:39:00
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16. Can't hit the back of a barn with my apoc on lvl 3 agent missions. - in Missions & Complexes [original thread]
Beams are very useful (especially for fleet PvP), you just have to use them properly. Use mega or tachyon beams and engage from 75km+ out. Tracking frigs won't be an issue at that range. Though you'll still often miss due to their tiny sig radius ...
- by Lowanaera - at 2006.12.25 13:44:00
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17. 3-4 lvl IV qual 20 agents in one station? - in Missions & Complexes [original thread]
Some missions aren't worth doing. If you only have one agent, if you reject that mission the first time, you may well be offered it again sometime in the next four hours before you can reject it again without penalty. With multiple agents, you can...
- by Lowanaera - at 2006.12.25 03:47:00
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18. Angel Strike - 10/10, who comes up with stuff like this? - in Missions & Complexes [original thread]
I doubt I'm the first to bring this mission up... but just.... what the heck were they thinking? "Let's make an L3 mission where you have to pop a control tower under fire from a dozen torp-shooting BSs and then warp out" "That sounds good, gro...
- by Lowanaera - at 2006.12.25 03:42:00
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