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21. Hulk BPO - in Science and Industry [original thread]
Yes the bpo holders will make a far better margin, but they can not come anywhere near the saturation point of the market. If your having a hard time making a decent profit, its not because of the bpos, but because there are a 1000 other inventors...
- by LordThyGod - at 2010.07.27 17:19:00
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22. T2 Hybrid Ammo - Bug or Feature? - in Ships and Modules [original thread]
null works goon on a blaster rokh, but i your pretty much right for mid sized guns
- by LordThyGod - at 2010.07.27 16:56:00
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23. WTS û 63.4m SP PvP Toon for **1 ISK** - in Character Bazaar [original thread]
id use him to ratt
- by LordThyGod - at 2010.07.25 07:37:00
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24. Caldari Salvage Ship - in Ships and Modules [original thread]
I would go with either a cormorant or a battlecruiser, your gonna want 8 highs and 3 rig slots salvage tackles. Cormy is faster but sometimes just doesnt have enough cargo hold.
- by LordThyGod - at 2010.07.23 21:09:00
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25. Gank Advice (Ship) - in Ships and Modules [original thread]
torp raven with a neut or two wait until he's engaged a new spawn then scram and hit his big ol` resistance hole(i try not to leave one but it seems everyone else just tanks for ratts....)
- by LordThyGod - at 2010.07.01 19:13:00
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26. Drake vs Ferox - in Ships and Modules [original thread]
it all depends on if you wanna fly a raven or a rokh as your battleship. Yes the the drake is a better bc, but not if all your sp is in guns. The ferox gets it done, and looks sweet doing it, and the rokh can be a great mission runner, dont let an...
- by LordThyGod - at 2010.06.30 19:09:00
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27. Minimum DPS required for Angel Cartel Naval Shipyard (10/10)? - in Missions & Complexes [original thread]
with some care you can solo that plex in a tengu, easier/faster with a buddy though. Structures take to long to kill solo, but there worth it for the extra overseer's effect
- by LordThyGod - at 2010.06.28 15:56:00
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28. REALLY struggling to pick a faction. Help! - in Ships and Modules [original thread]
rokh is also an option, will allow you to continue training up your guns skills for amarr/nightmare
- by LordThyGod - at 2010.06.28 15:50:00
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29. Gallente Battleship 5 - in Ships and Modules [original thread]
since your already spec'd caldari, im gonan vote sheild tanked hyp :P
- by LordThyGod - at 2010.06.25 17:37:00
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30. Guristas Sanctums - in Ships and Modules [original thread]
790 dps with max skills, implants
- by LordThyGod - at 2010.06.22 23:50:00
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31. Lvl 4 Mission Duo - in Ships and Modules [original thread]
golem and torp cnr. haveing 2-3 tps on the golem makes the 1600dps from the cnr applicable, also third rig slots lets you use third missile range rig aswell :P
- by LordThyGod - at 2010.06.18 15:42:00
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32. If you want my stuff then you must convince me to give it to you. - in Ships and Modules [original thread]
cuz im that freaken sweet!
- by LordThyGod - at 2010.06.16 04:48:00
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33. Rokh for PvE? - in Ships and Modules [original thread]
ship damage bonus is pretty much wasted if you run 4 damage mods, so get that idea out of your head(at least on shield tankers) The range bonus allows for higher damage ammo for most scenarios. [Rokh, New Setup 1] Damage Control II Shadow Serpenti...
- by LordThyGod - at 2010.06.13 23:46:00
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34. [WTA/WTS] Hulk & Rokh Mining Character (5.4M SP) - in Character Bazaar [original thread]
bump just cuz cant stop the rokh
- by LordThyGod - at 2010.06.11 20:27:00
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35. Rokh lvl 4s - DPS/ Tank balancing - in Missions & Complexes [original thread]
i would throw a target painter in the mids and 4th magstab or tracking enhancer in lows, and id also go for cap boosted setup [Rokh, ccc] Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnet...
- by LordThyGod - at 2010.06.11 19:31:00
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36. Navy Dominix , worthy ? - in Ships and Modules [original thread]
I'm assuming you have a decent drake fitting so swap that instead of raven fitting if you so choose for now. Warp dps ship in, catch aggro then warp in domi [Raven, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Con...
- by LordThyGod - at 2010.06.07 18:23:00
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37. Command or Battle Ships? - in Ships and Modules [original thread]
well that really depends on what your doing if you want to add a hole ton of dps to your small gang battleship if you wanna remain "small and nimble" bs also which race
- by LordThyGod - at 2010.06.04 16:42:00
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38. Cap Stable Mission Rokh - in Ships and Modules [original thread]
[Rokh, New Setup 1] Damage Control II Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Photon Scattering Field II Invulnera...
- by LordThyGod - at 2010.06.04 00:49:00
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39. After my destroyer.......??? - in Ships and Modules [original thread]
if you wanna go missiles go for it, but don't let anyone tell you rokh is worse at missions than a raven. I always out ran missions of any similarly sp'd raven in my corp for years. Even for belt ratting i would prefer my rokh over my tengu, howev...
- by LordThyGod - at 2010.06.02 17:48:00
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40. SuperCarrier Question - in Missions & Complexes [original thread]
i think his biggest question was will fighter bombers hit the ratts, doubt it... but the extra fighters might be nice
- by LordThyGod - at 2010.05.28 17:44:00
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