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1. Carrier tips and tricks. - in Ships and Modules [original thread]
get onto the test server my friend, i suggest you train on TQ skills like drone durability, drone navigation, armor skills, capacitor skills, spaceship command and support. Then go to Sisi test server and participate in mass tests, this nets you 2...
- by Lithalnas - at 2013.01.05 00:17:00
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2. Dust already built for PS4? - in Ships and Modules [original thread]
maybe Dust 451 will be some sort of downloadable client that works on both systems. If you transpose the evolution of the EVE client originally created in 2003, it has gone through revisions but the same world, same accounts, same mechanics are st...
- by Lithalnas - at 2012.01.24 00:00:00
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3. Thanatos fit for nullsec pve - in Ships and Modules [original thread]
get any carrier you want and sit at a pos and assign fighters to an assault frigate. All the damage power of a carrier, but in a fast assault frigate. ------------- Mictro-Transactions can bite my shinny metal exhaust port.
- by Lithalnas - at 2011.08.13 23:38:00
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4. Will the Drake's absurd tank ever be nerfed? - in Ships and Modules [original thread]
"Drakes just sit there and die slowly" -Alliance Tournament commentators -------------
- by Lithalnas - at 2010.07.01 17:38:00
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5. Drones - in Ships and Modules [original thread]
If my memory serves me correct, drones have always been able to de-cloak ships. Assigned drones have done this for the history of the 'assign' function. -------------
- by Lithalnas - at 2010.04.19 21:20:00
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6. Ignoring ship bonuses and the practice of unconventional fitting - in Ships and Modules [original thread]
[Dominix, A Real Man] Damage Control II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Reinforced Bulkheads II Medium Capacitor Booster II, Cap Booster 800 Medium Capacitor ...
- by Lithalnas - at 2010.01.19 04:54:00
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7. Retribution - in Ships and Modules [original thread]
[Retribution, Farmer's Daughter (CNR killer)] Corpii C-Type Small Armor Repairer N-Type Thermic Hardener I N-Type Kinetic Hardener I Capacitor Power Relay II Capacitor Power Relay II Warp Scrambler II Medium Pulse Laser II, Amarr Navy Multifrequ...
- by Lithalnas - at 2009.06.15 19:24:00
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8. The phantasm really should do damage when you bump people. - in Ships and Modules [original thread]
we should be able to decorate them with corpses. -------------
- by Lithalnas - at 2009.04.07 01:59:00
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9. CCP....the Aeon - in Ships and Modules [original thread]
amarr ships should be mirrored left to right, the only ships that break with that tradition are the omen, the destroyer and the sentinel. Give it two walls or give it two landing strips. -------------
- by Lithalnas - at 2009.03.31 03:18:00
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10. Abaddon - Level 4 Missions - in Ships and Modules [original thread]
I take my pvp abaddon and switch a few mods out to turn it into an effective mission ship 8x Mega pulse II (multi/standard/scorch) 3x cap recharger 1x heavy cap booster II (800) 1x Large Armor Repair II 1x cap relay II 1x 1600mm plate 2x EANM ...
- by Lithalnas - at 2008.12.31 05:50:00
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11. Corcecer (Amarr Destroyer) - in Ships and Modules [original thread]
Originally by: Furb Killer Without point any other destroyer got plenty of time to get out. Without mwd i have my doubts about winning vs blaster catalyst/AC thrasher. with the rarity of destroyer vs destroyer combat this should not be...
- by Lithalnas - at 2008.12.05 19:13:00
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12. Passive Targeting Array - in Ships and Modules [original thread]
i use it to find potential targets to wardec. Scan ship fittings until i find some that i like. The passive targeter prevents them from knowing that i know what they have fitted. ------------- fixed for greater eve content
- by Lithalnas - at 2008.11.27 20:34:00
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13. an orca - in Ships and Modules [original thread]
Originally by: Akiriama i hafe all tghat i just dont know how they get the bonys fleet thing wise English? If you have the bonus skills then make a fleet, turn on mods and it should work. You will probably need to be at least squad l...
- by Lithalnas - at 2008.11.24 01:52:00
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14. Has anyone found a use for Black Ops yet? - in Ships and Modules [original thread]
If i was a black ops pilot it would definitely be a gang ship. Have the gang bookmark the undock and then leave the black ops 100 km out. When someone undocks, have the gang warp in on the Black ops pilot command. Then the black ops decloaks and a...
- by Lithalnas - at 2008.11.20 05:34:00
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15. Plans for black ops? - in Ships and Modules [original thread]
Anyone remember when blackops were first introduced to sisi? They had a jump range which included the entire galaxy. Oh that would be so fun to have again. ------------- fixed for greater eve content
- by Lithalnas - at 2008.11.01 19:26:00
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16. Best battleship weapon to kill capital - in Ships and Modules [original thread]
A guardian assisting a bs would also be nice. ------------- fixed for greater eve content
- by Lithalnas - at 2008.10.23 18:56:00
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17. cutting webs? - in Ships and Modules [original thread]
In short there is no modual that kills a webifier. There are however ways to make it go away. kill the other guy newt his cap to 0 around the time the web's cycle ends use a faction web and web him and orbit outside web range The speed ...
- by Lithalnas - at 2008.10.19 19:07:00
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18. [EA] Devoter - in Ships and Modules [original thread]
[Devoter, New Setup 1] Medium Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener II Armor EM Hardener II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Capacitor Power Relay II 'Langour' Drive Disruptor I L...
- by Lithalnas - at 2008.10.19 16:17:00
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19. Post - Nerf Curse - in Ships and Modules [original thread]
[Curse, lulz] Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Reactor Control Unit II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II 10MN MicroWarpdrive II Dark Blood Heavy Energy Neu...
- by Lithalnas - at 2008.10.15 03:30:00
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20. Test server results: BLASTERS ARE NOW AWESOME! - in Ships and Modules [original thread]
actually now that i think about it, maybe, they are editing the hitting script to include a ship turning, so a vagabond, which has tracking problems, can hit a ship because his guns not turning but his ship is turning. Tracking really and truely b...
- by Lithalnas - at 2008.10.15 00:28:00
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