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1. Trillion Ibis Project - in Ships and Modules [original thread]
Originally by: Flybiere We have to get this done before Proton decay IRL prevents us. I have 5 so far. I thought Protons feel the strong nuclear force and don't decay into other particles... ---------------------------
- by Leviathan9 - at 2011.01.28 14:18:00
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2. State Ravens - in Ships and Modules [original thread]
I flew a Fed Mega on sisi, had officer fit, man that **** was freakin' overkill... ---------------------------
- by Leviathan9 - at 2009.03.21 16:35:00
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3. Best Falcon killer? - in Ships and Modules [original thread]
Arazu + Sniper ship or a sort. ---------------------------
- by Leviathan9 - at 2009.01.14 10:31:00
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4. Large hybrids... - in Ships and Modules [original thread]
Gank megas are awesome at killing other bs's and bc's. 1.3k dps gank mega 4tw. But yeah, large hybrids are fine. ---------------------------
- by Leviathan9 - at 2008.12.18 22:27:00
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5. Destroyers (PvP) - in Ships and Modules [original thread]
Destroyers can kill frigs in like 2-3 vollies... sometimes insta. AFs may be a harder target but any other frig would get pwnt by a destroyer. ---------------------------
- by Leviathan9 - at 2008.12.18 22:24:00
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6. What battleship to use for lvl3/4 missions - in Ships and Modules [original thread]
Domi can perma tank pretty much all lvl4s accept for ones against Angel rats. ----------------------------
- by Leviathan9 - at 2008.06.15 13:01:00
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7. How to counter falcons and rooks. - in Ships and Modules [original thread]
I found during a fleet fight 2 Stealth Bombers's would do nicely. Falcon pilot will unlikely notice them till they already fired off 2 salvo's which would be enough to pop the thing. ----------------------------
- by Leviathan9 - at 2008.06.15 12:55:00
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8. Are dreadnaughts fun? - in Ships and Modules [original thread]
Moros is probs the only dread that can kill sub-caps well, cos of is huge drone bonuses and bay. ----------------------------
- by Leviathan9 - at 2008.05.23 14:53:00
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9. navy mega: passive or active setup? - in Ships and Modules [original thread]
Originally by: Pottsey What do you mean bridge is very, very lonely. That doesnt make any sence. Metaphor my friend. ----------------------------
- by Leviathan9 - at 2008.02.20 16:24:00
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10. navy mega: passive or active setup? - in Ships and Modules [original thread]
Edited by: Leviathan9 on 20/02/2008 13:25:11 Edited by: Leviathan9 on 20/02/2008 13:22:57 Originally by: Niffetin Edited by: Niffetin on 20/02/2008 13:16:43 Originally by: Leviathan9 I'd plate fit Navy mega imo. 120k ar...
- by Leviathan9 - at 2008.02.20 13:21:00
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11. navy mega: passive or active setup? - in Ships and Modules [original thread]
Edited by: Leviathan9 on 20/02/2008 13:12:19 Edited by: Leviathan9 on 20/02/2008 13:11:27 I'd plate fit Navy mega imo. 120k armor anyone? (Not as high dps though) Hi: 7 Large Neutron IIs Meds: mwd, web, scram, med cap booster. Lows: 4 1...
- by Leviathan9 - at 2008.02.20 13:05:00
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12. navy mega pvp setup - in Ships and Modules [original thread]
Edited by: Leviathan9 on 06/01/2008 17:35:44 Setup 1 Highs: 7x Electron IIs with Dread Guristas Antiamtter L. Meds: 1x Quad Lif MWD 1x X5 Webber: 2x Electro Heavy Cap Booster with 800s Lows: 2x DB LAR. 3x TS Hardeners (exp/kin/therm) 1x D...
- by Leviathan9 - at 2008.01.06 17:30:00
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13. Phobos - in Ships and Modules [original thread]
Heres mine. Highs: 5 Ion T2 Blasters (med) 1 Warp Field Gen. Meds: MWD Web Cap Booster with 800s. (Needs to be named) Lows: 2 Med Armor Reps T2 1 Kinetic Hardener 1 Thermic Hardener 1 Explosive Hardener 1 Energised Adaptive Nano Membrane II R...
- by Leviathan9 - at 2008.01.04 22:07:00
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14. my Isthar setup (pvp) [rmr] - in Ships and Modules [original thread]
Highs: 3x E50 nos Meds: 10mn AB II 20km Scram 2x named tracking disrupter Webber. (14km would be better on this setup) Lows: MAR II Exp Hardener II DCU II 2x EANM IIs Drones: 5x Ogre IIs 5x Hammer IIs 5x Hob IIs Decent dmg, you orbit the e...
- by Leviathan9 - at 2007.04.21 15:39:00
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15. my Isthar setup (pvp) [rmr] - in Ships and Modules [original thread]
Edited by: Leviathan9 on 09/01/2007 22:58:47 Originally by: Swethren Edited by: Swethren on 05/04/2006 09:29:58 HIGH-SLOTS : ~~~~~~~~~~~~ > [ 175 | 20] Medium Diminishing Power System Drain I > [ 175 | 20] Medium Diminishing ...
- by Leviathan9 - at 2007.01.09 22:59:00
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16. (REV) Hyperion - in Ships and Modules [original thread]
Originally by: Gzashon Originally by: dalman Hyperion setup 8x Neutrons II 1x EM II 2x Invulni II 1x shield booster /shield extender /mwd 1x cap injector /sensor booster 3-4x damagemods 0-1x damage control 1-3x CPU to fit it a...
- by Leviathan9 - at 2007.01.09 22:47:00
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17. Eris setup - in Ships and Modules [original thread]
anyone got good setup for an Eris??? yarrrr
- by Leviathan9 - at 2006.06.04 23:36:00
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18. Thorax - Cheap and Easy PVPing - in Ships and Modules [original thread]
Highs: 5x Small Neutron Blaster IIs (Void S) Meds: 1 10mn MWD, web, scram. Lows: Med rep II, 1600mm rolled tungsten, Explosive Hardener, 2x Energised Adaptive Membrane II.
- by Leviathan9 - at 2006.05.13 23:53:00
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19. Rails and Damage - in Ships and Modules [original thread]
If you want better tracking try fitting tracking computers and tracking enchancers. T2 ones are best or good named. I can hit frigs with my 425's not much dmg but i can hit them.
- by Leviathan9 - at 2006.05.13 18:21:00
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20. Argh help with mega sniper setups - in Ships and Modules [original thread]
Man i need help!! i tried sniping with 425's non named and my damaged sucked ass and i mean it, i like puked i couldn't even kill a freaking Destroyer!! anyway this is what i used. 7x 425mm Railguns. 2x Tracking computer, 2x sensor booster. 4x ...
- by Leviathan9 - at 2006.05.07 11:06:00
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