Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 [90] 100 |
1781. Catching Vagabonds - in Ships and Modules [original thread]
Originally by: Audrea Originally by: St'oto Give deimos +1 wcs/hac lvl. That should balance the things. hehe, too unrealistic. maybe 0.2 or 0.5 per lvl would be more balanced, and give us second hit and run ship, although muc...
- by Laboratus - at 2006.07.13 13:08:00
|
1782. Catching Vagabonds - in Ships and Modules [original thread]
Originally by: Rexthor Hammerfists vaga is fine imo, its the stabs that make it so overpowered.. make stabs medslots and the stabbed combatship problem is solved, thx. Originally by: Jin Entres So, is this about velocity bei...
- by Laboratus - at 2006.07.13 13:05:00
|
1783. Rock Paper scissors ship war - in Ships and Modules [original thread]
Originally by: slothe true shows tehre is no one ship that is best. however arguably jammers are like a bomb that can pwn all rock paper and scissors. EW is one of the many factors you can't ignore in the game. You gotto either fit E...
- by Laboratus - at 2006.07.12 14:57:00
|
1784. Catching Vagabonds - in Ships and Modules [original thread]
Originally by: Jim McGregor This is what really annoys me too. People are fine with minnie ships being speedy when it doesnt affect the outcome of a fight. But when it does, the whining starts. I think its pathetic. People want to sit in...
- by Laboratus - at 2006.07.12 14:50:00
|
1785. Rock Paper scissors ship war - in Ships and Modules [original thread]
Well, the rock paper analogy applies when different fighting styles cross. You can however, only prepare for so many different things, as you have a limited amount of module slots in your ship. You have to optimize your ship accordingly, towards s...
- by Laboratus - at 2006.07.12 14:08:00
|
1786. Catching Vagabonds - in Ships and Modules [original thread]
Originally by: Audrea I would like to be more clear: I dont have problem with vaga being the specialized cruiser in speed and hit and runs, but the fact that all other HACs cant utilize their advantages to be as effective solo ships as t...
- by Laboratus - at 2006.07.12 14:00:00
|
1787. Catching Vagabonds - in Ships and Modules [original thread]
Edited by: Laboratus on 12/07/2006 14:00:42 Edited by: Laboratus on 12/07/2006 13:57:55 Originally by: Jin Entres So, is this about velocity being a superior attribute to other ships' strengths? Maybe. I think Vaga needs it's spe...
- by Laboratus - at 2006.07.12 13:58:00
|
1788. Catching Vagabonds - in Ships and Modules [original thread]
Fit 2 warp scramblers (str2 7.5 thingawingie) and a web. Have 2 web drones and a load of medium exp drones in your drone bay, maybe 3 large nos, and you are about covered. Most competent vaga pilots don't want to fight megas, as they tend to be to...
- by Laboratus - at 2006.07.12 13:32:00
|
1789. Turret Accuracy, long range/short range. - in Ships and Modules [original thread]
Edited by: Laboratus on 11/07/2006 16:13:54 Originally by: Gabriel Karade 60km isn’t even remotely realistic for modern artillery (try 40km) let alone 30s/40s era, so I’m not sure I believe your accuracy figures unless yo...
- by Laboratus - at 2006.07.11 16:11:00
|
1790. Balancing drone boats. - in Ships and Modules [original thread]
Edited by: Laboratus on 10/07/2006 19:43:11 Edited by: Laboratus on 10/07/2006 19:42:41 I gotto do the numbers on how many guns you really need to fit to close the gap between 5 heavy drones with boni or no boni. Will post it later. Too ti...
- by Laboratus - at 2006.07.10 19:42:00
|
1791. Dominix the best BS ??? - in Ships and Modules [original thread]
It depends on the purpose really. The best ship is: For missions and ratting, Raven. For continued sniping, mega. For sniper Alpha strike, Tempest. For fleet support and drawing fire, Scorpion. For mid range solo pvp Armageddon. For bashing newbs,...
- by Laboratus - at 2006.07.10 19:40:00
|
1792. Turret Accuracy, long range/short range. - in Ships and Modules [original thread]
Edited by: Laboratus on 10/07/2006 19:30:38 Originally by: Gabriel Karade Taking a real example, we are capable of making imaging systems capable of resolving down to the nano-metre scale (microtomography), and yet the standard for ri...
- by Laboratus - at 2006.07.10 19:27:00
|
1793. Balancing drone boats. - in Ships and Modules [original thread]
Originally by: Mr Peanut Italics: If drone ships are so easy to gank, share your big secret, because many players are having difficulty with them atm. If you can tell us how to beat them, then they aren't overpowered, and neither the sh...
- by Laboratus - at 2006.07.09 20:15:00
|
1794. Balancing drone boats. - in Ships and Modules [original thread]
If we would really want to "balance" drone boats, they would get more boni. At the moment Drones are the worst weapon system in the game. Now, you are gonna say, "WTF,no F**ing way! I just got my **** handed to me by one of those ****ing drone boa...
- by Laboratus - at 2006.07.09 19:40:00
|
1795. T2 Long Range Ammo Idea - in Ships and Modules [original thread]
Basically, the tech 2 ammo we have today was disigned to full a particular role. To be effective at better ranges. Basically, the idea, the op proposes is sound. instead of increasing damage, add a feature. Like quite a few other OMGWTFBBQWITHT2AM...
- by Laboratus - at 2006.07.09 08:52:00
|
1796. Idea for making race count - in Ships and Modules [original thread]
Actually, there aren't enough genetic differences in the human _Race_ to count as sub races. In a biological sense at least. Identity is a different thing. But identity races are the stuff an unmentioned ideology used as a basis for early 20th cen...
- by Laboratus - at 2006.07.09 07:48:00
|
1797. Tier 3 gallente bs - in Ships and Modules [original thread]
Originally by: Ithildin I shouldn't say dampeners suffer from lack of range, I should rather say that it is what keeps them balanced and interesting. It is well possible to dampen any ship below 30km (assuming you've got a dampener efficie...
- by Laboratus - at 2006.07.08 08:42:00
|
1798. Tier 3 gallente bs - in Ships and Modules [original thread]
Edited by: Laboratus on 08/07/2006 08:21:14 Edited by: Laboratus on 08/07/2006 08:20:55 Originally by: Ithildin At the same time, 10% range bonus increases optimal range from somewhere in the region of 30km to 45km, and the usefu...
- by Laboratus - at 2006.07.08 08:20:00
|
1799. T2 ammo.. dont understand - in Ships and Modules [original thread]
the database info on the ammo is bad. The boni with - are actually + and vice versa.
- by Laboratus - at 2006.07.08 08:16:00
|
1800. Tier 3 gallente bs - in Ships and Modules [original thread]
Edited by: Laboratus on 08/07/2006 08:11:35 Well, depending on the region, and how much big wars are being fought there, a tier 2 BS costs from 90mill(under mineral cost) to 110(usual, expected and insurance payout) to 150 (overpriced) to a fi...
- by Laboratus - at 2006.07.08 08:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 [90] 100 |
First page | Previous page | Next page | Last page |