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1. How to kill bot farmer ? In Game Captcha ! - in Player Features and Ideas Discussion [original thread]
What is captcha ? answer: http://en.wikipedia.org/wiki/CAPTCHA In order to kill mining bots, put a captcha request when the player activate a mining module. In order to kill courrier bots, put captcha request when the player request the co...
- by Kurogauna - at 2012.02.03 19:23:00
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2. Corpse should be used as ammo. - in Player Features and Ideas Discussion [original thread]
DAMN!!!!!!!!!!!!!! SIGNED
- by Kurogauna - at 2008.02.16 13:27:00
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3. Nerf Undock/Dock Tactics - in Player Features and Ideas Discussion [original thread]
0/ Eleana Quote: Ships are launched at a great speed beyond docking range in a random angle beetween 0 to 45 degree of the straight axe. This idea could be fun in order to avoid dock / undocking lame behaviour since you are out of docking r...
- by Kurogauna - at 2007.12.17 21:47:00
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4. New Module: the cookie launcher - in Player Features and Ideas Discussion [original thread]
No its not a joke. Basically, its a gun that launch an emitter. - The emitter stick to an ennemy hull and give you its position. You can warp on him or know on which system he is. - The emitter remain sticked until the guy dock & repair. - Lau...
- by Kurogauna - at 2007.12.16 21:28:00
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5. Nerf Undock/Dock Tactics - in Player Features and Ideas Discussion [original thread]
So i wasn't aware of the insta warp trick. One thing to add. Maybe no more baby blue ! Check on sisi and on this thread .
- by Kurogauna - at 2007.12.16 12:32:00
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6. Nerf Undock/Dock Tactics - in Player Features and Ideas Discussion [original thread]
i wrote somthing like this elsewhere The following idea is about undocking sequence. Today, i see there are the problems with the undocking sequence, one major and one minor. The major problem: When a station is sieged, it is too easy to dock un...
- by Kurogauna - at 2007.12.16 12:31:00
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7. Idea to prevent "dock/undock" combat dodging and mass bumping - in Player Features and Ideas Discussion [original thread]
The following idea is about undocking sequence. Today, i see there are the problems with the undocking sequence, one major and one minor. The major problem: When a station is sieged, it is too easy to dock undock in order to avoid fighting and an...
- by Kurogauna - at 2007.12.15 10:00:00
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8. Offer Completed Skill books for core skills - in Player Features and Ideas Discussion [original thread]
Old players want to keep their advantage over new players. New players want to over skill old players. Things are fine in the actual situation since you can skill until L5 then maximize another kind of ship. BUT every one will agree that learnin...
- by Kurogauna - at 2007.12.15 09:06:00
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9. FIX for bounty hunters (revised) - in Player Features and Ideas Discussion [original thread]
pirates against pirates. We have seen that before ^ ^ Dont like baby blue ? Tell it to the devs HERE , Thanx.
- by Kurogauna - at 2007.12.11 18:28:00
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10. The Paintshop - in Player Features and Ideas Discussion [original thread]
Edited by: Kurogauna on 11/12/2007 18:26:43 /agree with set of color And corp / alliance could send their paint jobs as for alliance logo. May i have a dark-olive-green metal painted with orange-brown ? ^ ^ Dont like baby blue ? Tell it to ...
- by Kurogauna - at 2007.12.11 18:25:00
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11. The Paintshop - in Player Features and Ideas Discussion [original thread]
/signed You know why (clue: i fly gallente) Dont like baby blue ? Tell it to the devs HERE , Thanx.
- by Kurogauna - at 2007.12.11 10:55:00
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12. FIX for bounty hunters (revised) - in Player Features and Ideas Discussion [original thread]
good good im always pleased to sse someone who want to fix the broken bounty hunt system Dont like baby blue ? Tell it to the devs HERE , Thanx.
- by Kurogauna - at 2007.12.11 08:50:00
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13. MAKE PLAYER PIRATES ACCEPT THE TRUE RISK FOR THE OCCUPATION - in Player Features and Ideas Discussion [original thread]
Edited by: Kurogauna on 11/12/2007 08:42:34 Originally by: Rhamnousia Edited by: Rhamnousia on 11/12/2007 06:49:28 this is a game of Darwinism. The strong survives. If you want to survives, you have be to strong. Either that, or br...
- by Kurogauna - at 2007.12.11 08:41:00
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14. Jita Solution - in Player Features and Ideas Discussion [original thread]
I am speaking about dynamic nerfs that change whith the lag. It is an overall "nerf" that affect every station. Where-ever the new jita is, the nerf will be the same. Tell me where i wasn't clear please. Dont like baby blue ? Tell it to the devs ...
- by Kurogauna - at 2007.12.11 01:34:00
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15. Jita Solution - in Player Features and Ideas Discussion [original thread]
Edited by: Kurogauna on 11/12/2007 00:56:40 Another way to reduce market problems in jita is to nerf the timer on orders prices change. The timer nerf could be dynamic: the more the lag is, the heavier the timer is. So, traders can't change e...
- by Kurogauna - at 2007.12.11 00:55:00
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16. Empire players moving to low-sec: a new proposal - in Player Features and Ideas Discussion [original thread]
my 2 isks Mission agents are misplaced. Moving agents in low sec in low sec will sure bring interest... Hem isn't that a kinda hard? Yes it is imo. What else.. Better minerals in low... Already done. Nerfing loot/reprocess already done (meh =...
- by Kurogauna - at 2007.12.11 00:46:00
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17. MAKE PLAYER PIRATES ACCEPT THE TRUE RISK FOR THE OCCUPATION - in Player Features and Ideas Discussion [original thread]
I am myself a pirate ... What is a pirate ? -> my 2 isks -> People who do the following things - Seek & destroy in low without any other purpose than looting your wreck - Ransoming corps (wardec), sometimes ships - Ninja salvaging - Suicide...
- by Kurogauna - at 2007.12.11 00:20:00
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18. broken bounty hunting: an idea and a source of balance to suicide gank - in Player Features and Ideas Discussion [original thread]
Fixing the bounty system The bounty system is broken. Everyone knows that a bounty put on the head of a ôpirateö often end in the same pirateÆs wallet. So it is useless. Let me say also that it is not a whine. I do myself some piracy (you know, ...
- by Kurogauna - at 2007.12.10 23:26:00
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