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41. What ratio of minerals do you keep - in Science and Industry [original thread]
Always keep a buy order of the low ends you require for the next month on the market. High ends are always available. EVE Vault, A Great Community
- by Kruugore - at 2007.03.19 14:58:00
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42. in between - in Player Features and Ideas Discussion [original thread]
Edited by: Kruugore on 19/03/2007 04:23:11 I really don't think the jump is too big. The jump gets bigger and bigger, yes. But it's not ridiculous. Here's my favourite ship from each class path. I believe it's acceptable. Rifter - 300k Stabb...
- by Kruugore - at 2007.03.19 04:26:00
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43. More Cans Please - in Player Features and Ideas Discussion [original thread]
Edited by: Kruugore on 19/03/2007 04:07:31 Why not. But make them so they can't be anchored in space... Only at a moon. Asteroid belt clutter would get out of hand. I hate the clutter they produce. EVE Vault, A Great Community
- by Kruugore - at 2007.03.19 04:10:00
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44. Patch - Outpost bpo - in Science and Industry [original thread]
Edited by: Kruugore on 19/03/2007 03:43:57 ISK SINK? don't all station parts have to be bought? I don't build them so I don't know heheh. :) But if you are trying to market your product, this does belong in the sell order forumn. EVE...
- by Kruugore - at 2007.03.19 03:47:00
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45. Mining for money Mackinaw vs Covetor - in Science and Industry [original thread]
Originally by: Effei Gloom ice roids never pop so overall ice mining is less hassle, mining ore is theoretically better isk but roids pop before your strip miner finish a cycle and you have to move constandly. so taking into account the t...
- by Kruugore - at 2007.03.19 03:40:00
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46. Mining for money Mackinaw vs Covetor - in Science and Industry [original thread]
Originally by: Ezra In my opinion it's a matter of tolerance of stress - Covetor can make more ISK/hour in empire, but is harder to keep at maximum throughput (shorter cycle times, microroids). Mack can park at an ice roid and you can for...
- by Kruugore - at 2007.03.19 01:27:00
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47. Do you know any "Trillionaires" ?? - in EVE General Discussion [original thread]
Edited by: Kruugore on 18/03/2007 18:16:34 Sadly, the only ones who could reach that level are A) Complex Camper/Exploiters B) A Hulk/Vagabond(or equivalently profitable BPO) holder. C) Someone in BoB who had it spawned for them. (I kid, I kid...
- by Kruugore - at 2007.03.18 18:19:00
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48. Why not remove the macro'ers.. not the ice? - in EVE General Discussion [original thread]
Originally by: Damon Ra Edited by: Damon Ra on 18/03/2007 15:30:50 Originally by: CCP Fear I take it you are referring to the removal of the ice belts from 0,8 and higher systems? This was not specifically targeted at Macro mi...
- by Kruugore - at 2007.03.18 18:17:00
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49. Why not remove the macro'ers.. not the ice? - in EVE General Discussion [original thread]
Personally, I think all ice should only be in 0.4 or lower... since it's only used in 0.4 or lower. EVE Vault, A Great Community
- by Kruugore - at 2007.03.18 18:11:00
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50. Manufacturing a Hulk - in Science and Industry [original thread]
Edited by: Kruugore on 18/03/2007 18:04:31 Originally by: Eamon Wouk Originally by: Kruugore Edited by: Kruugore on 18/03/2007 13:14:41 Originally by: Pa'Tak ma copy a 1 run Hulk BPC, or build a hulk - uuhhhh what t...
- by Kruugore - at 2007.03.18 18:07:00
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51. 10/10 complexes a isk cow for the few.... A change request. - in Player Features and Ideas Discussion [original thread]
Originally by: Evelgrivion Originally by: Neveren Space is not about.. ore or stations.. its about Complexe's.. I used to run a 10/10 Sansha in my Dread, with a few Bship alts when i could. Who doesnt want to make an easy 400 mill...
- by Kruugore - at 2007.03.18 13:22:00
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52. Manufacturing a Hulk - in Science and Industry [original thread]
Edited by: Kruugore on 18/03/2007 13:14:41 Originally by: Pa'Tak ma copy a 1 run Hulk BPC, or build a hulk - uuhhhh what to choose, what to choose. 20-30 mil profit or 500mil profit - it's a really though choice. If CCP gave me a h...
- by Kruugore - at 2007.03.18 13:14:00
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53. Mining "2nd Class" in EVE? - in EVE General Discussion [original thread]
Edited by: Kruugore on 18/03/2007 13:05:31 Miners need a bonus, their work does no harm to a full and freely run economy. Eve's economy will always be fake, so long as it requires people to generate money through NPC kills and missions. This...
- by Kruugore - at 2007.03.18 13:09:00
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54. 10/10 complexes a isk cow for the few.... A change request. - in Player Features and Ideas Discussion [original thread]
Edited by: Kruugore on 17/03/2007 23:12:08 Originally by: Neener they should remove all static complexes (ie: complexes should be part of exploration only). Sure, this would remove one goal to fight for in 0.0, but i doubt its as big ...
- by Kruugore - at 2007.03.17 23:15:00
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55. Empire War Corps (Join up for Pew Pew) - in Player Features and Ideas Discussion [original thread]
Unless I've completely misunderstood the idea of factional wafare and being able to participate in NPC Factional warefare. IMO it doesn't take away from 0.0 Infact, I think it would benefit 0.0 The people who want to stay in Empire will stay in...
- by Kruugore - at 2007.03.17 15:58:00
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56. Empire War Corps (Join up for Pew Pew) - in Player Features and Ideas Discussion [original thread]
Originally by: Neener where did i say anything about my way of playing? If someone disagrees with your post, dont start ranting about it :p I'm not ranting about it. I just find it amusing that you brush off something similar to what ...
- by Kruugore - at 2007.03.17 15:34:00
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57. Make Faction Ships Suck Less (by doing this!) - in Player Features and Ideas Discussion [original thread]
If Faction ships had half of the Resistance bonus that T2 ships had, they'd be more useful. EVE Vault, A Great Community
- by Kruugore - at 2007.03.17 15:30:00
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58. Empire War Corps (Join up for Pew Pew) - in Player Features and Ideas Discussion [original thread]
Originally by: Neener Devs have said that they want more people to 0.0. So.. if you suddenly can have your pewpew freely in empire whenever you want (which would turn this game to quake kiddies paradise (which ofcourse is bad, mmkay)), it...
- by Kruugore - at 2007.03.17 15:29:00
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59. A way to remove local - in Player Features and Ideas Discussion [original thread]
Edited by: Kruugore on 17/03/2007 15:24:25 If CCP removes local. They'd better remove -Jumps Per Hour -Avg. Pilot Docked and Active in last 30 mins -Avg. Pilot In system for last 30 minutes. Local and those statistics are equivalent. If you...
- by Kruugore - at 2007.03.17 15:27:00
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60. Time to remove Static Complexes! - in EVE General Discussion [original thread]
Edited by: Kruugore on 17/03/2007 15:11:26 They should be removed. Take the Carebear out of 0.0 0.0 is for effort. Not easy mode ++Isk :) EVE Vault, A Great Community
- by Kruugore - at 2007.03.17 15:15:00
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