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61. Blasters Useless? - in Ships and Modules [original thread]
Originally by: maralt Edited by: maralt on 16/03/2009 20:52:01 Originally by: Koloch 1. not sure I believe you on that one. 2. what all amarr battleships have exactly 37% more ehp? what are these figures based on? 3. not ins...
- by Koloch - at 2009.03.16 21:23:00
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62. Blasters Useless? - in Ships and Modules [original thread]
Originally by: maralt Edited by: maralt on 16/03/2009 19:48:49 So the up side of blasters is 30% more dmg against certain types of tank in their 4.5km optimal. While lasers get: 1. Against other tanks lasers are the bette...
- by Koloch - at 2009.03.16 20:32:00
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63. Blasters Useless? - in Ships and Modules [original thread]
Originally by: sophisticatedlimabean I feel it shows blasters are underpowered and lack available scenarios on TQ where they are effective, but you seem to think it shows lasers as overpowered... So i say again..interesting perspective. ...
- by Koloch - at 2009.03.13 14:12:00
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64. Blasters Useless? - in Ships and Modules [original thread]
Edited by: Koloch on 13/03/2009 12:29:32 Originally by: sophisticatedlimabean Because its a option ppl have if they are amarr spec'd, if gallente had a ammo that did a lot more dmg and range than antimatter with no downsides would you...
- by Koloch - at 2009.03.13 12:29:00
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65. Blasters Useless? - in Ships and Modules [original thread]
why do people continue to compare the megathron with the abaddon and then make blanket statements that Amarr are overpowered. There's no way in hell you'll be fitting a mwd, a full rack of mega pulses, and have amazing EHP on a geddon, and the a...
- by Koloch - at 2009.03.13 11:32:00
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66. Blasters Useless? - in Ships and Modules [original thread]
Originally by: vostok Originally by: Koloch I agree to some extent, but really; fleet sniper > apoc/rokh/mega - mega with rails is a solid fleet ship. pve > raven. not really apoc do to it's limited dmg type. domi is an am...
- by Koloch - at 2009.03.13 06:28:00
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67. Blasters Useless? - in Ships and Modules [original thread]
Originally by: vostok You have to understand, that from where I'm sitting gallente and minmatar battleships are much less useful in most situations than amarr and caldari are. In fact at the moment as a general rule of thumb amarr and cal...
- by Koloch - at 2009.03.13 04:29:00
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68. bad polygon flickering...played for hours last night and it was fine - in Issues, Workarounds & Localization [original thread]
even just sitting in station with graphic settings set to low my ship and station flicker. the odd thing is I played for a few hours last night with medium graphic settings and everything was perfect. today I can't play the game. Has anyone else e...
- by Koloch - at 2009.03.12 07:22:00
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69. Blasters Useless? - in Ships and Modules [original thread]
Originally by: sophisticatedlimabean I could hardly claim they were poor and in need of help then use them as my ship of choice now could i?...anyway losses are of less importance than dmg done and effectiveness in gang relative to other ...
- by Koloch - at 2009.03.10 00:35:00
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70. Blasters Useless? - in Ships and Modules [original thread]
Originally by: sophisticatedlimabean Edited by: sophisticatedlimabean on 09/03/2009 23:55:42 Originally by: Koloch Originally by: NightmareX Who would any of you here trust between an EFT warrior who only looks at som...
- by Koloch - at 2009.03.10 00:18:00
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71. Blasters Useless? - in Ships and Modules [original thread]
Originally by: NightmareX Who would any of you here trust between an EFT warrior who only looks at some numbers or a player (me) who actually use things and test it out on sisi and get some results?. Neither You have to look at bal...
- by Koloch - at 2009.03.09 23:42:00
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72. Blasters Useless? - in Ships and Modules [original thread]
Originally by: NightmareX Edited by: NightmareX on 09/03/2009 22:42:16 Originally by: Koloch NightmareX, you I kind of see your point regarding leveling the testing field, but it is a bit flawed. Nobody is going to put 400mil i...
- by Koloch - at 2009.03.09 23:34:00
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73. Blasters Useless? - in Ships and Modules [original thread]
NightmareX, you I kind of see your point regarding leveling the testing field, but it is a bit flawed. Nobody is going to put 400mil isk worth of rigs on a 80 mil BS -or atleast there are very few. With that in mind you are adding too many variabl...
- by Koloch - at 2009.03.09 22:37:00
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74. Blasters Useless? - in Ships and Modules [original thread]
Edited by: Koloch on 09/03/2009 11:01:04 @sophisticatedlimabean Actually I support a boost to blaster damage - like I stated a few times in this thread. You made reference to the past, I just filled in the details. I never stated that the p...
- by Koloch - at 2009.03.09 11:00:00
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75. Blasters Useless? - in Ships and Modules [original thread]
Originally by: sophisticatedlimabean ..you seem to think that gallente have been/were top dogs in BS pvp for years, so maybe you need a education in how races, ships and systems compare now and in the past. Originally by: sophi...
- by Koloch - at 2009.03.09 00:34:00
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76. Blasters Useless? - in Ships and Modules [original thread]
Originally by: sophisticatedlimabean Originally by: Koloch Gallente are the only race that have ships that don't need to rely on guns for dps. Before the nos nerf you would see domi's with all of their high slots filled with nos. ...
- by Koloch - at 2009.03.08 23:49:00
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77. Blasters Useless? - in Ships and Modules [original thread]
Edited by: Koloch on 08/03/2009 23:11:57 @sophisticatedlimabean Yes Gallente have been up and down the power chart since the beginning, but they have never been the worse. Gallente are the only race that have ships that don't need to rely on...
- by Koloch - at 2009.03.08 23:08:00
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78. Blasters Useless? - in Ships and Modules [original thread]
op: "should I give up on blasters?" possibly...it sounds like you trained the wrong race. blasters do need a little boost in damage, BUT that isn't going to change your situation. Blasters have never been and never will be medium-long range weap...
- by Koloch - at 2009.03.08 20:58:00
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79. Get rid of learning skills AND attributes alltogether - in Skill Discussions [original thread]
...which is why they are important. Players that decide they want to make that investment in training time are payed back if they stay in game long enough. With the upcoming respecting of attributes players must carefully decide if they want to f...
- by Koloch - at 2009.03.07 22:09:00
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80. Get rid of learning skills AND attributes alltogether - in Skill Discussions [original thread]
There are people that like the added depth that attributes and learning skills add to the game. Not all characters should train every skill group at the same rate. Traders shouldn't train gunnery skills as fast as someone who wants to spec in com...
- by Koloch - at 2009.03.07 01:35:00
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