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161. ok you low sec peeps help me out - in EVE General Discussion [original thread]
Low sec exploration pays better than high sec exploration, the trouble is missions pay substantially better than exploration in general.
- by King Rothgar - at 2012.07.31 03:37:00
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162. Fix no risk orca pvp - in Features and Ideas Discussion [original thread]
Bumping, regardless of ship type, is generally ineffective. They have to be afk or otherwise distracted for it to work. Really it just needs the minor adjustment I mentioned previously. It's a simple fix to a simple problem and I doubt it would ha...
- by King Rothgar - at 2012.07.30 15:52:00
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163. Fix no risk orca pvp - in Features and Ideas Discussion [original thread]
Agreed, I've never lost a ship to such a camp but it irritates me because they are effectively invulnerable to attack while attacking others freely. Yes you can suicide gank the orca on the high sec side, trouble is it takes about 20 tornado's to ...
- by King Rothgar - at 2012.07.30 03:06:00
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164. Why the corp member allowed to engage another at anytime shouldn't be allowed - in Features and Ideas Discussion [original thread]
Security is an ongoing issue in any corp. You can't check an API key and be done with it. I admit I know nothing about the particular situation you describe, but my experience with these types of things is there are generally some warning signs. I...
- by King Rothgar - at 2012.07.29 21:33:00
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165. Why the corp member allowed to engage another at anytime shouldn't be allowed - in Features and Ideas Discussion [original thread]
Sounds reasonable though if you have these types of problems, you need to keep a closer eye on your members. Also, that doesn't constitute piracy. That falls under the espionage category.
- by King Rothgar - at 2012.07.29 18:38:00
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166. Minimalist graphics option - in Features and Ideas Discussion [original thread]
I don't see this happening. The eve "classic" client was dropped a few of years ago and that's basically what you are asking for. I'm sorry to say it, but if you want to play computer games beyond solitaire, you need something reasonably modern. I...
- by King Rothgar - at 2012.07.29 18:33:00
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167. Black Ops battleships - a proposal - in Features and Ideas Discussion [original thread]
I like the idea of a bridging version and a direct combat version. I'd make a few minor changes though. I think the bridging version should get a small maintenance bay, possibly only able to hold a frigate or two. The main reason for it is to act ...
- by King Rothgar - at 2012.07.25 20:19:00
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168. An analysis: fixing active tanking in a logical manner - in Features and Ideas Discussion [original thread]
Active tanking has always been a small gang or solo tool. There simply isn't a way to make it scale in any sensible manner. That said, it does offer a number of advantages over pure buffer. The first and most obvious is that with buffer, even a vi...
- by King Rothgar - at 2012.07.25 10:20:00
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169. Major high/low/null sec rebalance - in Features and Ideas Discussion [original thread]
It's true that null sec is generally safer and gate guns offer little protection in low sec. The trouble with beefing up gate guns is the campers will just find a way to cope. I can't say I've ever been a fan of gate camping and I've certainly don...
- by King Rothgar - at 2012.07.24 12:45:00
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170. Major high/low/null sec rebalance - in Features and Ideas Discussion [original thread]
It's always been hard making low/null sec appealing compared to high sec. I remember "nerf high sec" and "boost low sec" threads from 2008. It's always been this way as far as I know but over the past couple years the advantages of high sec for is...
- by King Rothgar - at 2012.07.24 11:47:00
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171. ITT: Discussion about Missions being used as a low sec boost - in Features and Ideas Discussion [original thread]
There are always those willing to move to more dangerous areas for better income, even if it is only 10-20% better as is the case now. The problem as I stated earlier is the ease of combat probing. Yes probes show up on overview in overview settin...
- by King Rothgar - at 2012.07.23 06:57:00
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172. ITT: Discussion about Missions being used as a low sec boost - in Features and Ideas Discussion [original thread]
I'm not strictly opposed to any of that, especially more high end agents, but I don't think it would really change anything. I remember the days when low sec had many, many mission runners and they weren't all blued up together in a mutual defense...
- by King Rothgar - at 2012.07.22 11:34:00
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173. An idea on mining - in Features and Ideas Discussion [original thread]
When I said AI, I meant the ships would be under AI control from a programming standpoint, not lore. On the lore end of things, these would be completely normal human controlled ships. Those humans simply wouldn't be capsuleers (players). So they ...
- by King Rothgar - at 2012.07.20 15:08:00
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174. An idea on mining - in Features and Ideas Discussion [original thread]
I actually have zero interest in mining, I'm more interested in the potential tear extraction factor. Anyways, my idea is a bit different from drones since they would not be launched from your ship. They would be regular player ships, only piloted...
- by King Rothgar - at 2012.07.19 18:05:00
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175. An idea on mining - in Features and Ideas Discussion [original thread]
And what exactly is wrong with adding these mining pets? They'd obey the same rules as player ships. You get your pet hulks together, I suicide gank them, steal loot with my alt, you cry. It doesn't alter the circle of life in eve, only alters the...
- by King Rothgar - at 2012.07.19 17:40:00
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176. An idea on mining - in Features and Ideas Discussion [original thread]
I've returned from a hiatus from the game and picked up an idea while looking over the changes since I left. What if mining, both moon and normal, were tossed out and we started from scratch? What would be the best way to approach it? Moon mining ...
- by King Rothgar - at 2012.07.19 16:29:00
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177. So I took a few months off... - in EVE General Discussion [original thread]
And in that time some fool decided to break the interface... again. Seriously, what was wrong with having separate windows for items, ships and my ship's cargo bay? Yes I can reopen them, every single time I dock or change ships. What a god awful ...
- by King Rothgar - at 2012.07.18 19:17:00
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178. Bot Killing.. - in Warfare & Tactics [original thread]
Raiz Nhell wrote: Eryn Velasquez wrote: King Rothgar wrote: Every single high sec ice miner in the game is a bot. That's just a big fat lie. Confirmed... I ice mine occasionally and those that I sit in the belt with are always ch...
- by King Rothgar - at 2012.04.15 20:31:00
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179. Bot Killing.. - in Warfare & Tactics [original thread]
Every single high sec ice miner in the game is a bot. You can report them all day long, CCP won't do anything about it. Hence the vigilante justice a number of players engage in. I haven't been active the past month or so but I'd be up for a few g...
- by King Rothgar - at 2012.04.14 19:48:00
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180. [Proposal] Advanced Cloaking Skill - in Assembly Hall [original thread]
Little overpowered I think. The victim needs a chance to react and escape for simple balance reasons. That said, cutting the time by 0.5s per lvl would be reasonable. It would still keep a 2 second delay on top of the already lowish scan res of re...
- by King Rothgar - at 2012.04.14 00:27:00
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