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1581. Time to Remove Inter-Empire Highsec Highways - in Assembly Hall [original thread]
Excellent idea and I fully agree with the original poster. I don't think it really nerfs any activity. But it does add some real potential for profitable trade between empires. Thus far you shall read, but no further; for this is my sig.
- by King Rothgar - at 2010.07.14 12:59:00
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1582. talk to me about.....Black Ops - in Ships and Modules [original thread]
The widow is generally considered the best of them. The reason is it gets the same ECM bonuses the falcon gets. It's still considered weak for it's price tag, but it atleast has a function. The others are pretty terrible. I own a redeemer. Given i...
- by King Rothgar - at 2010.07.13 20:31:00
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1583. 0rphanage loses 125 mil Raven to Suddenly Ninjas - in Crime and Punishment [original thread]
Why would anyone care about a 125M isk raven? That's pocket change. Grow up and pop a deadspace fit marauder, then try posting again. Do keep at it though, every time a carebear cries an angel gets its wings. Thus far you shall read, but no furt...
- by King Rothgar - at 2010.07.13 01:01:00
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1584. [ Issue ] PI stuff in missions - in Assembly Hall [original thread]
No, I like my 1261 units of water dropping from npc freighters I have to gank in lvl5's. It's not worth diddly **** but is a funny thing to get in loot. I just use that as an example. Many PI items can be acquired from npc haulers and structures b...
- by King Rothgar - at 2010.07.13 00:54:00
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1585. Module Idea: Reduces Sig Radius. Please and thank you CCP (detailed) - in Features and Ideas Discussion [original thread]
Perfectly reasonable I think. Perhaps 10% rather than 15% however. Not really sure how people would exploit it so I don't know which would be preferable. Thus far you shall read, but no further; for this is my sig.
- by King Rothgar - at 2010.07.12 14:20:00
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1586. Deep Space PVP (solo/2man) - in Ships and Modules [original thread]
Edited by: King Rothgar on 12/07/2010 13:54:32 Pilgrim is your best bet. It does require cap boosters but 20 cap booster 400's will last you a very long time if you use a pair of egress rigs. No implants required though a talisman set would he...
- by King Rothgar - at 2010.07.12 13:50:00
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1587. Jump Freighter: Easy Fix - in Features and Ideas Discussion [original thread]
I have an orca/freighter/JF alt. I am fully aware of how slow those types of ships are. Transporting cargo must have risk just like all other activities in eve. Currently JF's tend to violate that general risk by allowing you to cyno from jita to ...
- by King Rothgar - at 2010.07.12 11:38:00
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1588. Pest or Mael for L4s - in Ships and Modules [original thread]
Maelstrom hands down. I use a straight pvp fit. It has a cap injector rather than CCC's, rechargers or any of that crap. And I haven't used a single cap booster 800's running lvl4's with it yet. Just doesn't need it. With an XL booster, shield boo...
- by King Rothgar - at 2010.07.12 11:28:00
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1589. Neutralizing Interceptors - in Warfare & Tactics [original thread]
1 neut probably won't deactivate the point. You really want two and to stagger them by 2 seconds. The reason is warp disruptors have a 5 second cycle time and a typical inty will recover enough cap to keep the point running every 3-4 seconds. Once...
- by King Rothgar - at 2010.07.12 11:16:00
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1590. Materials for War Preparation - poor storyline mission - in Features and Ideas Discussion [original thread]
My local storyline agent is a combat type. I've gotten one storyline other than materials for war from it. Been running lvl4's and 5's there for months. It's easy isk (especially lvl5 version, +5 implant) but yeah, it's lame and needs to be change...
- by King Rothgar - at 2010.07.12 08:54:00
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1591. Jump Freighter: Easy Fix - in Features and Ideas Discussion [original thread]
In 2 years of pirating, I've killed 1 jump freighter. I've seen dozens but only had a chance to kill one. The sole jf I killed got the brilliant idea of using a stargate to enter low sec rather than his jump drive. In short, he was the most fail j...
- by King Rothgar - at 2010.07.12 08:48:00
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1592. Go ahead, break the 1v1 - in Crime and Punishment [original thread]
So yesterday I popped some rifter sitting afk on a gate in low sec with my maelstrom. After realizing what happened, he convoed me and offered a BS 1v1. I accepted though suspected some sort of trap. He came back about 20 minutes later in a mega, ...
- by King Rothgar - at 2010.07.11 12:55:00
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1593. Why am I not getting sec status gains? - in Missions & Complexes [original thread]
Sec status increases in missions are bugged and have been for more than a year. Don't bother petitioning as the GM's don't understand this. To get sec increases from missions reliably, you must kill 1 npc and then dock for a full 15 minutes. At th...
- by King Rothgar - at 2010.07.11 02:39:00
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1594. Scrapping LP - in Missions & Complexes [original thread]
No, you have it forever. Use the sort by amount feature to just put all that crap at the bottom. Thus far you shall read, but no further; for this is my sig.
- by King Rothgar - at 2010.07.10 22:45:00
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1595. Lvl 5 Ship Restrictions - in Missions & Complexes [original thread]
Oust the claim jumpers lists ship restrictions for me. This is for both minmatar and gallente versions. Thus far you shall read, but no further; for this is my sig.
- by King Rothgar - at 2010.07.10 17:44:00
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1596. Please get rid of useless faction missions - in Missions & Complexes [original thread]
I too would like to see more anti-faction missions. Though you are not alone in your thinking that they should be removed or made optional, it is a bad game change. Most of us who have been around a while see the problems it would generate. As fo...
- by King Rothgar - at 2010.07.10 11:34:00
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1597. [Idea] Another lowsec fix - in Assembly Hall [original thread]
I don't see why you're opposed to making probing ships more difficult. I do a lot of probing, have a near max skilled alt for it and guess what, I think it's way too easy. I can probe out anything but a frigate in seconds. I'm experienced and know...
- by King Rothgar - at 2010.07.09 19:52:00
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1598. Lvl 5 Ship Restrictions - in Missions & Complexes [original thread]
The mission briefing states whether or not it contains ship restrictions. If it contains any restrictions, that means it's gated and capitals can't get past the initial warp in point. If it does not mention any ship restrictions, then it's ungated...
- by King Rothgar - at 2010.07.09 19:38:00
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1599. [Idea] Another lowsec fix - in Assembly Hall [original thread]
Mmm, on the right track but I think you also miss what a gem low sec really is. What I would like to see is a small but noticeable boost. Give it better belt rats, 0.4 should spawn atleast 65k isk cruisers in the initial spawn (instead of 12k isk ...
- by King Rothgar - at 2010.07.08 19:19:00
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1600. Why isn't there a hardener equivilant for an invuln? - in Ships and Modules [original thread]
As said, shield and armor tanks are designed to be different. Armor tends to lean towards full passive (not counting a damage control) while shields tend to favor active tanking. Aside from active/passive hardeners, shield tankers get an XL shield...
- by King Rothgar - at 2010.07.08 19:03:00
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