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|381. Ideas to balance carebears and non-combat ships. - in Features and Ideas Discussion [original thread]
100m isn't very far, a completely ordinary warp disruptor II reaches 24,000m (24km) without links or heat. 100km seems a little over the top though.
- by King Rothgar - at 2012.01.04 20:29:00
|382. [Proposal] Add fleet boosters to kms - in Assembly Hall [original thread]
Logi should certainly show up too by that logic. So should probers, scouts and spies. How exactly would you implement it? Also, CCP doesn't control the KB's. The scoring system on whatever KB you use is an issue between you and a company other tha...
- by King Rothgar - at 2012.01.04 20:24:00
|383. Caldari Ships good at pvp?! - in Ships and Modules [original thread]
The caldari ships haven't changed a bit as far as I know (ignoring the blaster buff) since I started playing in late 07. What has changed are player tactics. It used to all be about RRBS fleets, even abaddons would drop a gun or two in favor of RR...
- by King Rothgar - at 2012.01.04 20:17:00
|384. Ashimmu - in Ships and Modules [original thread]
The ashimmu is a great little ship. Solo it's probably the single best anti frigate platform in the game if you can get a frigate to actually fight you. In a gang it makes a hell of a tackler between the neuts, solid armor tank and obligatory 90% ...
- by King Rothgar - at 2012.01.04 00:10:00
|385. The Archon Carrier, is it worth it? - in Features and Ideas Discussion [original thread]
I once tackled and killed a thanny in a low sec belt with my revelation. That is all.
- by King Rothgar - at 2012.01.03 02:10:00
|386. Only capitals can light cyno for titan bridge - in Features and Ideas Discussion [original thread]
I think a 30s spool up on all non-covert jump drives and bridges is more appropriate. I exempt BO's simply because they are supposed to be stealthy surprise ships. The covert cyno also only lasts 30s to start with on a recon, so giving them a 30s ...
- by King Rothgar - at 2012.01.02 00:03:00
|387. Jump Cloning tuning - in Features and Ideas Discussion [original thread]
I would support a skill seeded on the market for the price of 100M isk that would give a 5% reduction in JC timer per lvl. It's a nice little isk sink, does exactly what the original poster wants and still requires some planning to ensure you're i...
- by King Rothgar - at 2012.01.01 23:54:00
|388. Capital Ships, Super Carriers and Titans - in Ships and Modules [original thread]
I should point out that normal capitals like carriers and dreads are only immune to EW when in triage/siege mode. These modes immobilize them; they cannot move, warp or jump while in this mode. So although you can't point a triaged carrier, there ...
- by King Rothgar - at 2012.01.01 20:11:00
|389. Khanidizing the broken amarr laser ships - in Features and Ideas Discussion [original thread]
tankus2 wrote: few people fly a ferox, or a cyclone, or a brutix yet you don't hear anyone screaming about them ;P as for the cap use bonus, every single t1 Amarrian ship that is designed to use lasers has this bonus. Now, I can see some of th...
- by King Rothgar - at 2012.01.01 09:11:00
|390. Bounty without killmail?? - in Warfare & Tactics [original thread]
There is another option as well. If you kill someone (ship or pod) on the same 1s tic as them docking/jumping, it will destroy the ship/pod but not give a km and not leave a wreck or corpse. It's an odd glitch that has existed in game for as long ...
- by King Rothgar - at 2011.12.30 19:38:00
|391. Absolution and Incursions - in Ships and Modules [original thread]
These abso fits make me cringe. You carebears are a strange lot. Anyways, range is your biggest issue with the abso for pve in general. I suggest range rigs, a mwd and a faction web. That should get you sorted out pretty well. They do a solid 25-3...
- by King Rothgar - at 2011.12.29 15:53:00
|392. Implant advice - in Warfare & Tactics [original thread]
Depends on how much you want to spend really. The obvious nano-cane implants are a snake set with 5% gunnery hardwirings. But that's pricey (around 3B isk). Alternatively he could just mean gunnery hardwirings and some +4 attribute implants. If yo...
- by King Rothgar - at 2011.12.29 01:01:00
|393. The Nidhoggur, a useful buff. - in Ships and Modules [original thread]
I like the nidhoggur as is. It would be handy to be able to fit 4x RR with a triage setup instead of 3 (archon and thanny can do this), but I'm such a km ***** anyways I'd never fit a 4th one anyways (I use a single heavy neut). But maybe somewher...
- by King Rothgar - at 2011.12.28 23:53:00
|394. Drone Missions - in Missions & Complexes [original thread]
Drone minerals are useful, especially if you live in the ass end of no where. Really I don't see why people dislike them. They pay just as much as any other mission if you bother to tractor in all the wrecks.
- by King Rothgar - at 2011.12.28 23:41:00
|395. [Proposal] Mild nerf to T3 Strategic Cruisers - in Assembly Hall [original thread]
I had a 650 dps arty loki with the web subsystem. It was pretty epic in most respects save one, it could only web to about 50km with a faction web and links. I wanted a 100km web, the rapier could provide that while the loki couldn't. I ended up n...
- by King Rothgar - at 2011.12.28 19:42:00
|396. Drone Missions - in Missions & Complexes [original thread]
That's all you can do as far as I know. The only thing that might be helpful is you could try your hand at lvl5 missions. Rogue spy pops up at least twice as much as any other mission in the lvl5 pool. Gives enough minerals to build a BC or two on...
- by King Rothgar - at 2011.12.28 19:22:00
|397. [Proposal] Mild nerf to T3 Strategic Cruisers - in Assembly Hall [original thread]
The tengu needs a good hard nerf. It has high dps, long range and heavy tank. The other t3's (barring the legion) get to pick 2 of 3. The legion cannot have high dps but gets the other two just fine. I for one rarely use t3's in pvp (not counting...
- by King Rothgar - at 2011.12.28 15:33:00
|398. what is needed to tackle a capital ? - in Warfare & Tactics [original thread]
Bump tackle is pro though I have a hard time believing a cynabal could do it to an SC. Youtube clip or gtfo basically. Anyways, anything with a point will work against normal capitals. Obviously you need to survive them long enough for help to arr...
- by King Rothgar - at 2011.12.28 15:17:00
|399. Remove destroying imps or remove the attribute bonus - in Features and Ideas Discussion [original thread]
This toon has a HG set of slaves, talismans, crystals and a +5 attribute set. All of them are loaded up with 5% hardwirings too. This toon does not enter high sec except to gank hulks. I've paid a steep price to gain advantages in both combat and ...
- by King Rothgar - at 2011.12.27 14:56:00
|400. Scalable Self-Destruct Timers - in Features and Ideas Discussion [original thread]
Eve would be a better game if km's were deleted entirely and replaced with a basic pilot statistics page. Said page would give no detailed information, only a basic k/d ratio (where 10 guys killing 1 dude is 1/10th of a kill, not 1 but it's still ...
- by King Rothgar - at 2011.12.27 02:47:00
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