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1. Hive Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Khima on 08/11/2009 20:46:27 Instead of a docking the ship within the Hive it would be more prudent to let the Hive ship have a deployed mode from which all the higher functions then can be activated, much like a deployed mode from ...
- by Khima - at 2009.11.08 20:41:00
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2. Fuel Rods, Reactor 'Turbo' & Collent Flow - in Player Features and Ideas Discussion [original thread]
In the essentials its a very simple idea that I've cooked up. Similar to the booster injectors we can use to increase capcitor levels we should be able to control our reactor in a more personal way, adding options to our playstyle. The fuel rod id...
- by Khima - at 2009.04.26 12:44:00
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3. uhhhh lock your ship??? - in Player Features and Ideas Discussion [original thread]
Remotee access codes could be an idea, suddenly the hacking would make sence.
- by Khima - at 2009.04.26 12:29:00
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4. Self Destruct Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Khima on 26/04/2009 12:25:57 Personaly I think putting a clamp on the self-destruction sequance would make it more feasble. You need 100% cap, 80% hull HP (hull is the ship structure itself) and no modules that activly drain cap. I...
- by Khima - at 2009.04.26 12:18:00
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5. Blueprint books! - in Player Features and Ideas Discussion [original thread]
Which is why I'm thinking about adding a password on the book as a way of saying "if you take it, good luck getting it open".
- by Khima - at 2009.04.25 14:10:00
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6. Blueprint books! - in Player Features and Ideas Discussion [original thread]
Simply just put all the blueprints into a selectble book which puts your blurprints into a catagory. Then no more stacks of blueprints all around eveywhere! Its fairly simple eh?
- by Khima - at 2009.04.25 14:04:00
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7. Self Destruct Balancing - in Player Features and Ideas Discussion [original thread]
Maybe add splash damage effect to the selfdestruction of a ship above Dreadnought, it should hit both allied and enemey ships within a radious.
- by Khima - at 2009.04.24 20:38:00
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8. Shooting range! - in Player Features and Ideas Discussion [original thread]
Edited by: Khima on 24/04/2009 20:28:55 Its fairly simple really. Make an area in high security space and set up some targets for us to practice on. Benefits: - We get to test our gear. - Don't need no hazzle with missions. - We don't need t...
- by Khima - at 2009.04.24 20:25:00
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9. Heavy miner looking for Corp. - in Alliance and Corporation Recruitment Center [original thread]
Bumpzy
- by Khima - at 2008.12.14 16:20:00
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10. Heavy miner looking for Corp. - in Alliance and Corporation Recruitment Center [original thread]
Alright i've gotten tierd of my old corp and now i'm looking for new work, a new place to evolve and people willing to invest into my potential. About me I'm pretty much a heavy miner. I've got a total of 3 accounts and soon forwarding it to a...
- by Khima - at 2008.12.14 15:35:00
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11. User Interface idea. - in Player Features and Ideas Discussion [original thread]
Edited by: Khima on 23/11/2008 00:53:19 Long story made short I had this idea about how we could improve our GUI/UI. What we got today, is outdated, its bulky, its ugly, lacks and/or all parts of decent custom parts. Now I am not bashing our U...
- by Khima - at 2008.11.23 00:38:00
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12. Mobile Missle Platform - in Player Features and Ideas Discussion [original thread]
Of couse this could be a vs static targets only.
- by Khima - at 2008.11.15 10:15:00
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13. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Edited by: Khima on 15/11/2008 10:04:42 Which leads me to a previous statement, the ratio of miners:PvP. Yes, I agree that EvE is evolved around PvP and its main theme is starwars battles betwean ships. Now out of the entire PvP CCP divised t...
- by Khima - at 2008.11.15 10:03:00
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14. Mobile Missle Platform - in Player Features and Ideas Discussion [original thread]
The proplem lies in the game mechanics are only created to support engangement betwean targets in a so called "Playfield" this is the aucttle place where you can fight each other, which is roughly 200km radius. Anything outside its so called not...
- by Khima - at 2008.11.15 09:53:00
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15. getting rid of LP - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance get over the fact that you have 10LP left over, and live a less nitpicky life. you will thank me when you try it. Get the **** out of EvE. We pay to play this damn game sure as hell don't need someone of yo...
- by Khima - at 2008.11.15 09:48:00
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16. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Quite simply. I don't want to wait a month to be able to move around a "ship" (an illusion) thats made of paiper thin, even with premium content lacks decent textures - yes I am talking amarr ships. I don't find sufficant reason for me to have to...
- by Khima - at 2008.11.15 09:44:00
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17. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Ka-pew GS
- by Khima - at 2008.11.15 08:25:00
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18. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Originally by: Xianthar clearly you have found yourself in the wrong forums, please try www.worldofwarcraft.com. Thank you, -X Clearly you assume that your god and you belive that your opnioion is final and eveything to eveyone. You...
- by Khima - at 2008.11.15 08:23:00
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19. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
Edited by: Khima on 15/11/2008 08:20:21 So many people here have there heads stuck so far up there ass it almoste makes me cry. Noone clearly has any idea how to be a miner and is just spewing out random sentences stateing tehy r supirziro and...
- by Khima - at 2008.11.15 08:18:00
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20. REDUCE TRAINING TIME ON MINING BARGE LVL 5! - in Player Features and Ideas Discussion [original thread]
More ore = more ships = more ships = more PvP = more chaos. Its that friggen simple.
- by Khima - at 2008.11.14 22:24:00
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