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501. Making rockets on par with blasters and autocannons - in Test Server Feedback [original thread]
Rockets are fine. Rockets > AC. Missiles generate less DPS(apart from torpedoes) due their ability to change dmg type. Hit resist hole and your dmg goes sky high. /thread
- by Kepakh - at 2008.08.04 23:48:00
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502. Making rockets on par with blasters and autocannons - in Test Server Feedback [original thread]
Originally by: Elaine Celeste Originally by: fkingfurious You're not getting this are you? Those resist bonuses arent negotiable and wont be changed because they are what Amarr Tech2 ships have. And how can you say they are bad? Y...
- by Kepakh - at 2008.08.04 15:31:00
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503. switch caldari & gallente - in Test Server Feedback [original thread]
You should do a bit more research about resists and damage dealt by other races before posting...
- by Kepakh - at 2008.08.04 14:55:00
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504. Making rockets on par with blasters and autocannons - in Test Server Feedback [original thread]
Originally by: Elaine Celeste Originally by: d3vo Originally by: Elaine Celeste While rockets may need a boost when it comes to the Vengeance, it's Amarr assault frigates as a whole that need some lovin'. The Vengeance is...
- by Kepakh - at 2008.08.04 14:49:00
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505. Heavy Assault FoF? - in Test Server Feedback [original thread]
HAMs(Torpedoes/Rockets) Specifications regarding Heavy Launchers: + higher RoF + higher DPS Drawback: - reduced range - no FoF missiles - reduced ability to hit fast moving targets HAMs are heavy guided weapons, meant to damage large size targe...
- by Kepakh - at 2008.08.04 13:03:00
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506. Role of Interceptors post patch? - in Test Server Feedback [original thread]
Do you need a ship that is gonna die with 2nd engagement while performing intended role in your gang? I guess not...
- by Kepakh - at 2008.08.01 21:07:00
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507. T2 Turrets an missiles - in Jita Park Speakers Corner [original thread]
The reason for this 'disbalance' is that turrets are racial guns while missiles can be used by three other races too. Similar with drones. Having missiles and drones same concept as guns would require too long training times to fly the ships to th...
- by Kepakh - at 2008.07.28 15:32:00
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508. Solar System Map - in EVE Technology Lab [original thread]
Originally by: Tonto Auri Try 15/16 bit color mode on classic. What is Your video BTW? Tried 16-bit, doesn't work. Radeon X1950GT - ATI drivers 6.14.0010.6783(downloaded as latest just now).
- by Kepakh - at 2008.05.02 12:46:00
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509. Solar System Map - in EVE Technology Lab [original thread]
Hello, I have an issue with F11 - Solar System Map. It shows as white space only with red circle to report my position. I can hover my mouse over the map to get pop up windows with celestial objects though. Same goes for solar system picture when ...
- by Kepakh - at 2008.05.02 10:29:00
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510. Solar System Map - in EVE Technology Lab [original thread]
Hello, I have an issue with F11 - Solar System Map. It shows as white space only with red circle to report my position. I can hover my mouse over the map to get pop up windows with celestial objects though. Same goes for solar system picture when ...
- by Kepakh - at 2008.05.02 10:29:00
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511. Diplomacy - Standings - in Player Features and Ideas Discussion [original thread]
Before anything else, sorry if the idea was already proposed making this thread a vain. Since EVE contains a world mainly run by players itself, politics and diplomacy is a natural way how to deal with other entities. I find corporation/alliance...
- by Kepakh - at 2008.03.30 20:34:00
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