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141. Bounty Hunting alternative - in Features and Ideas Discussion [original thread]
A thread in Assembly Hall got me an idea and I think Features and Ideas forums is more appropriate. While general issue with Bounty hunting is that any kind of bounty is either exploitable or non-exploitable but meaningless, trade-able kill right...
- by Kepakh - at 2011.02.16 13:24:00
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142. [Proposal] Make Kill Rights Trade-able - in Assembly Hall [original thread]
Originally by: mkmin Simply making killrights tradable will not make them useful. Sure it does. It isn't in spirit of Bounty Hunting, it is definitely a reasonable(?) alternative. Having kill mails trade-able cause a few things: a)...
- by Kepakh - at 2011.02.16 12:15:00
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143. [Proposal] Make Kill Rights Trade-able - in Assembly Hall [original thread]
Originally by: Spenser for Hire Sorry, but, I love lengthy posts. :) Lengthy post but not much of content or thought in there... Trade-able kill rights aren't new idea, although I always liked it but it will never work, imo. Proble...
- by Kepakh - at 2011.02.16 12:06:00
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144. Omen, Omen Navy Issue and Zealot? - in Ships and Modules [original thread]
Originally by: Myriel Viper So the question is, what's the point of the ships of the Omen types and, and how do you use them correctly to make best use of their capabilities. Omen hulls are PVP ships - range and speed are what they ar...
- by Kepakh - at 2011.02.16 11:26:00
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145. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Originally by: Xahara Solution: Either increase blasters' damage to match their ridiculous range or increase their ridiculous range to match their damage. Same numbers caused Projectiles being FOTY. I vote NO! for more ignorant cha...
- by Kepakh - at 2011.02.16 11:17:00
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146. {Proposal Compendium} Collated Intelligence Nullification Act - in Assembly Hall [original thread]
Originally by: Anubis Xian Let's start with killmails. Killmails and killboards have been around for as long as I've been playing and they have only gotten more accurate and informative. No. Reducing information on kill mails solve...
- by Kepakh - at 2011.02.16 11:11:00
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147. T1 Frigate Solo - in Ships and Modules [original thread]
Originally by: Ippuk Hi. Internet is full of piracy guides that say that T1 frigate is viable in ransoming/pvping etc solo. Is this information outdated? Since when wandering around in 0.3 i have seen alot of Battlecruisers etc and 0 frig...
- by Kepakh - at 2011.02.16 10:12:00
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148. account training multiple characters - in Features and Ideas Discussion [original thread]
Originally by: Jennifer Emmagan $5 extra per month isn't really a micro transaction. Right now someone that can afford $30 a month can get 2 accounts and do 2 things at once. Say PVP and PVE. Someone that can only afford $15 would have t...
- by Kepakh - at 2011.02.16 09:56:00
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149. Navy Comet: Overpowered? - in Ships and Modules [original thread]
Originally by: Tony SoXai Not calling for a nerf here, just wanting to share something with the group. And, in the spirit of lowsec solo pvp... If you fit out a Comet with an active armor tank, web, nos and neutrons, you get a good tank l...
- by Kepakh - at 2011.02.16 09:26:00
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150. Solo PvP Enyo - in Ships and Modules [original thread]
Edited by: Kepakh on 16/02/2011 09:18:05 Originally by: Tony SoXai if you're gonna lose, it's probably from being kited and the SAR won't save you in this instance, so it's better to just be able to smash your enemies when you can. ...
- by Kepakh - at 2011.02.16 09:16:00
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151. account training multiple characters - in Features and Ideas Discussion [original thread]
Originally by: Crunchakah Bowed okay how about this, if they couldnt make it where you could train 2 characters in one account at 100% each at the same time, why not charge a little more for a premium or vip account or something, where it ...
- by Kepakh - at 2011.02.15 08:47:00
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152. Poor Game Mechanic - Devs Please Read - in Features and Ideas Discussion [original thread]
Originally by: XXSketchxx Did you like just finish up an Econ 101 class and are now trying to prove your prowess? Nope, but Tippia is writing new history of economics here.
- by Kepakh - at 2011.02.14 17:10:00
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153. Poor Game Mechanic - Devs Please Read - in Features and Ideas Discussion [original thread]
Originally by: XXSketchxx You're being pedantic you moron. I am might tend to be pedantic, maybe a moron but Tippia has no idea what she talks about. Enough said: Originally by: Tippia Because CPI is the name of the metric...
- by Kepakh - at 2011.02.14 16:11:00
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154. Poor Game Mechanic - Devs Please Read - in Features and Ideas Discussion [original thread]
Originally by: Tippia There are no consumers, only traders. The system cannot consist of traders/producers only as there would be no faucet for goods, no one buying final products. Tell CCP that their Consumer Pirice Index they keep ...
- by Kepakh - at 2011.02.14 15:28:00
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155. Poor Game Mechanic - Devs Please Read - in Features and Ideas Discussion [original thread]
Originally by: Tippia I see the term 'market' is unknown to you. Please stop using words you do not understand... Trade floor has nothing to do with consumers. You are mistaken Buying for Consuming which are not the same. Consumer do...
- by Kepakh - at 2011.02.14 15:00:00
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156. Poor Game Mechanic - Devs Please Read - in Features and Ideas Discussion [original thread]
Originally by: Tippia Yes they are. They are making a savings and they're trying to do so in competition with the other parties who want to make them pay as much as possible. Again: it's inherent in the market. One party is trying to get a...
- by Kepakh - at 2011.02.14 13:30:00
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157. Poor Game Mechanic - Devs Please Read - in Features and Ideas Discussion [original thread]
Originally by: ACESsiggy Stamp of dumbness, APPROVED! It's Tippia, just move along
- by Kepakh - at 2011.02.14 13:22:00
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158. Help me decide which ship to aim for - in Ships and Modules [original thread]
You are overestimating CovOps cloak as well as Pilgrim. What Pilgrim does the best is Exploration and to some extend ganking mission runners. Not that great in engaging PVP aware targets, imo. The best solo boat is still in Amarr fleet though - ...
- by Kepakh - at 2011.02.14 13:01:00
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159. nerf Angel Cartel ships already - in Ships and Modules [original thread]
Originally by: Van Steiza My point is it isnt impossible. No one is arguing that. People are arguing that Dramiel is way better than any other comparable frigate such as AF or even other faction crap and that it is way too fast whil...
- by Kepakh - at 2011.02.14 11:48:00
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160. nerf Angel Cartel ships already - in Ships and Modules [original thread]
Originally by: Van Steiza But ive been killing LOTS of dramiels vagabonds n what not in my Harbinger...... Dual web harbi.... but then im not your average pvp'er. On the contrary, you are the very average. 1) 4 Dramiels kills out...
- by Kepakh - at 2011.02.14 11:34:00
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