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61. Chaos Module Update + New Module - in Ships and Modules [original thread]
For those wondering, Small Armor Repairer Activation Cost:40 Time: 15s HP Repaired: 60 CPU: 5tf Grid: 5MW Medium Armor Repairer Activation Cost:160 Time: 15s HP Repaired: 240 CPU: 50tf Grid: 150MW Can't find the new Shield Booster Amplifiers on...
- by Karif - at 2003.09.02 02:55:00
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62. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Yup, either we need longer range warp scramblers, or warping away needs to be a little less easy to accomplish. =============================== Deception + Information + Skill
- by Karif - at 2003.09.01 20:35:00
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63. The TTI war - in EVE General Discussion [original thread]
Your whining crying *****fest is not very persuasive. Why should any corporation be forced to contribute to a community pool of war funds? Sounds like an underhanded way for you to get your grubby hands on TTi's wallet. You mean as opposed to ...
- by Karif - at 2003.09.01 20:30:00
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64. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Optimal+ 20-30% of Falloff is where autocannons/blasters best operate, at least in terms of effectiveness. Time to continue my popular trend of being unpopular: 1) Hardeners should be reduced to 40% (Tech 1) and scale up to 80% (Tech 5). 2) ...
- by Karif - at 2003.09.01 11:56:00
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65. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Edited by: Karif on 31/08/2003 17:13:07 Hell even the AC's need a boost in range since the 1300 meter optimal you get on most of them is worse than useless Er. They're fairly effective if you know how to fly (to limit target transverse vel...
- by Karif - at 2003.08.31 17:05:00
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66. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
But artillery and howitzers shouldn't have their range reduced - if their optimal is reduced to the point where most of their ammo brings the optimal below 10km, these large guns aren't going to be a very viable weapon on a battleship because bat...
- by Karif - at 2003.08.31 16:45:00
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67. Is tracking an on/off thing, or a percentile thing? - in Ships and Modules [original thread]
Heck, I'd love to know this for certain, and while I could do the testing (for the most part), it is no easy task given the nature of the question and the sample sizes needed to get a reasonable degree of reliability. I'm all for bribing TomB. T...
- by Karif - at 2003.08.31 14:17:00
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68. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
That's why I favor shortening the range on the howitzers and arts. The 1:1 and 2:3 optimal:falloff ratios for Arts and Howies does this nicely, and then its just a matter of bringing up the tracking to about 80% of railguns. Guns with slow ROFs ...
- by Karif - at 2003.08.31 00:37:00
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69. I r back.. who cares? - in Test Server Feedback [original thread]
Only reason we missed you was because of the tracking on the 720mm was too low Guns have changed. Dramatically. Missiles have changed. Dramatically. Battleships have changed a bit. =============================== Deception + Information + Skill
- by Karif - at 2003.08.31 00:29:00
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70. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
There's a catch Sin. The guns have to progress in a manner that makes them effective. If the 720 is more effective than the 1200, you'd mount it instead. If the 650 is better than the 720, you won't mount the 720... =============================...
- by Karif - at 2003.08.31 00:08:00
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71. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
This crap with reducing the fall off and having a ridiculously low optimal is bull. Actually if you're going to be critical of what I've said, at least have the curtosy of getting it right. I said reduce the falloff range and increase the t...
- by Karif - at 2003.08.30 15:55:00
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72. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Hell yeah, blasters do more damage Of course, there's the whole issue of their tracking and range to compete with as well. Just because turret range types perform the same role (IE: Close Range) doesn't mean that they are identically equal i...
- by Karif - at 2003.08.30 08:14:00
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73. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Pulse lasers outdamage Beam lasers now. Mega Beam: 9s base ROF, 2.75x Mega Pulse: 7s base ROF. 2.5x Even with pilot skills, the Mega Beam does about 80% of the Mega Pulse laser. The difference being that the Mega Beam has an Optimal Range of 40k...
- by Karif - at 2003.08.30 02:16:00
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74. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Edited by: Karif on 29/08/2003 23:56:12 1) Relax. 2) The devs, not us, have the final say on what is and isn't the way things are supposed to be, and how cap drain is supposed to be, and just how many licks it takes to get to the center of a ...
- by Karif - at 2003.08.29 23:55:00
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75. CSM Log - No bookmarks to jump gates? - in EVE General Discussion [original thread]
So now that we have the jolly rationalization for removing jumpgate bookmarks, do we need to post the jolly rationalization for the removing of nullspace bookmarks - or removing the ability to warp to empty space in the first place? Yes, these al...
- by Karif - at 2003.08.29 22:56:00
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76. damage stats updated (1188) - in Ships and Modules [original thread]
I'm pretty sure this is caused by the truncating of ROF to the integer in the display for most guns. =============================== Deception + Information + Skill
- by Karif - at 2003.08.29 20:52:00
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77. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
I'm still concerned about the relative tracking of the long-range, slow-ROF projectile turrets in comparison to other turrets in the same class. Take the 720mm howitzer as a good example: At optimal range: - A 250mm Railgun can track a target mo...
- by Karif - at 2003.08.29 12:31:00
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78. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
1185 comments: A) Lost the ability to check ROF past integer level. Doh...bug! keel it! At least that's what it looks like... 1) Tracking has been reduced across the board by 33-50% of what it was before - pretty much back to what it is on Tranq...
- by Karif - at 2003.08.29 11:26:00
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79. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
Beh, I'm a bit behind on the patches now. However, cap use on laser turrets, especially large, get progressively worse. Off the top of my head I believe a medium beam laser (small turret) can do the same amount of damage as a tachyon beam laser, ...
- by Karif - at 2003.08.29 08:41:00
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80. Turret Balancing on Test Server (Chaos) - in Ships and Modules [original thread]
From some rough numbers I have kicking around it looks something like this for falloff: % into falloff = miss rate/2 At falloff+optimal accuracy is ~50% % into falloff = average damage reduced by the same rate as accuracy At falloff+opt...
- by Karif - at 2003.08.28 21:57:00
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