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1. FLORENCE The late summer release is on Sisi -Changes list - in Test Server Feedback [original thread]
Keep having issues patching SISI...but can someone see if you can "CANCEL" market orders from the market view, or do you still have to go find them in your orders tab? Modify was great, cancel would be helpful as well.
- by Karash Amerius - at 2012.07.19 20:30:00
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2. Corp Titles Bug - in Test Server Feedback [original thread]
Looks like corp titles are fubared for members via "show info". Only the first one applies, and if you want to have title "B" showing...you have to apply title "A". Merc Blog
- by Karash Amerius - at 2006.12.20 05:07:00
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3. Laser Animation ever getting fixed? - in Test Server Feedback [original thread]
The other problem to this is that opposing players may not know that my ship has pulse or beam, especially if they are newer or from a race that does not have a lot of experience with lasers. This is a flaw in PVP. Karash Amerius Tac Coordinat...
- by Karash Amerius - at 2006.06.08 14:31:00
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4. Laser Animation ever getting fixed? - in Test Server Feedback [original thread]
But I am not the only one that see's the bassackwardness of the focused class lasers right? Karash Amerius Tac Coordinator, OEC Merc Blog
- by Karash Amerius - at 2006.06.02 16:46:00
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5. Laser Animation ever getting fixed? - in Test Server Feedback [original thread]
I am talking about the graphic...its obviously backwards. I could also quit the game if I wanted "problem solved"...but thats not much of an option as well. Karash Amerius Tac Coordinator, OEC Merc Blog
- by Karash Amerius - at 2006.06.01 21:45:00
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6. Laser Animation ever getting fixed? - in Test Server Feedback [original thread]
It has been this way since beta...I cant believe the devs meant for them to be reversed. The only proper animation is the "heavy" class in medium and large turrets. The Focused pulse and beam along with the large turrets of the same type are switc...
- by Karash Amerius - at 2006.06.01 16:42:00
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7. CONCORDPWNED and Insurance - in Test Server Feedback [original thread]
Since we are discussing this in the general forum, I thought a thread here might be better. As most players know, you can suicide attack (and hopefully kill) any ship anywhere in the game. This is a good thing , as it forces players to be on thei...
- by Karash Amerius - at 2006.03.01 23:04:00
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8. U.S. sales - please do something. - in Test Server Feedback [original thread]
Just think if CCP showed the "Eve never fades" trailer in a movie preview???? I dont think they would be able to handle the volume of new players to be honest.
- by Karash Amerius - at 2005.12.13 20:54:00
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9. agent location, game setting, game design - in Test Server Feedback [original thread]
Any level 3 or above agent should be in .4 or below space
- by Karash Amerius - at 2005.11.30 18:14:00
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10. agent location, game setting, game design - in Test Server Feedback [original thread]
You should have a LP system that ties into all three levels of the Agent structure: Agent - NPC Corp - Faction LPs could be used throughout this system in some sort of depreciating way. This might be a good way to give agent runners mobility, an...
- by Karash Amerius - at 2005.10.11 22:03:00
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11. Sold Old Beta Bugs (still here it seems) - in Test Server Feedback [original thread]
Very minor, and thats why they probably havent been addressed. -Station view of the ship, the guns are opposite what is shown sector space. -Medium pulse lasers and beam lasers have their firing graphics reversed (as well as audio I guess). ...
- by Karash Amerius - at 2005.09.16 18:47:00
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12. Warp Speed Increase.. Cruisers smashed again - in Test Server Feedback [original thread]
The "lower level" cruisers should be able to catch industrials for sure. Even though they generally have larger cargo holds, that isnt really a balancing factor in many people's mind (Like the Aug I call an industrial cruiser, etc). Having a warp ...
- by Karash Amerius - at 2004.03.28 18:20:00
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13. Deployable items feedback - in Test Server Feedback [original thread]
I think CCP just wanted to give the Corp Mgmt skills a better use since people seem to only use them for alts and such to control a corp. Personally I don't mind this, since I have Mega Corp lvl 1
- by Karash Amerius - at 2003.09.15 01:48:00
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14. Macro user definition loophole in EULA - in Test Server Feedback [original thread]
I just wish people would play the game instead of "gaming the game".
- by Karash Amerius - at 2003.09.09 05:09:00
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15. Why not fix what's BROKEN??? - in Test Server Feedback [original thread]
I think CCP just realized that they under-estimated the playerbase. Devs do this all the time, thats why we are all in Battleships and dealing out M4D damage with my 7 "whoopass" lowslot mods. Its just sick. Who would have thought that after 4 mo...
- by Karash Amerius - at 2003.09.09 05:05:00
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16. Huge Container Exploit? - in Test Server Feedback [original thread]
No this isnt about the passwords that dont work. Seems like people are loading these into their industrials for a huge gain over their max capacity, and the ability to not use low slots for cargo expanders. What gives? I thought secure containers...
- by Karash Amerius - at 2003.09.09 04:33:00
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17. Cosmetic ship problems - in Test Server Feedback [original thread]
Maller turrets are misplaced, Omen is on a different 3d plane (you can see this clearly if you use an armor repair). I think all the cruisers have graphical glitches from what I have heard.
- by Karash Amerius - at 2003.09.05 20:19:00
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18. Corporation Issues - in Test Server Feedback [original thread]
btw, we closed down a lot of our offices we dont use anymore but they still load on our list. Dont really know if thats a bug, or some sort of timer issue. I agree with what was posted above. I would add that we need to get that tax situation fix...
- by Karash Amerius - at 2003.08.25 05:29:00
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19. Why! - in Test Server Feedback [original thread]
Quote: Quote: Those big ships should be even slower than that. IMHO frigates should be like 10 times faster than the biggies. Do you know the feeling of travelling 40 jumps at 138m/s? I think not! If you cannot afford a battleship, ...
- by Karash Amerius - at 2003.08.23 18:33:00
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20. Why are the lvl1 battleships superior to lvl2 battleships ? - in Test Server Feedback [original thread]
How many fights have you been in that are at 65km? Point is most fighting (pvp) is around 20km or less.
- by Karash Amerius - at 2003.08.12 17:06:00
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