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1. Neural Remaps - in Skill Discussions [original thread]
Been playing fairly continuously since 2003 as a very high CHA character. I for one welcomed the remaps. I will never 'catch up' so to speak, but I would rather have the remaps available to modify your character for poor game design.
- by Karash Amerius - at 2012.08.01 22:16:00
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2. Leadership, FleetCommander bonuses - in Skill Discussions [original thread]
In CCP's wisdom, they decided that the CMD slots should only get bonuses from themselves...unless something has been stealth changed. "Fighting Broke" - An Ex-Merc Blog
- by Karash Amerius - at 2008.03.19 16:48:00
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3. Hello -- great game -- utterly new player has a question (Willpower) - in Skill Discussions [original thread]
Willpower is very good for learning T2 ship piloting skills such as Command Ships (etc..) "Fighting Broke" - An Ex-Merc Blog
- by Karash Amerius - at 2007.12.14 18:14:00
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4. fenrir frieghter skills or how to make that sucka warp/align faster - in Skill Discussions [original thread]
To get into warp faster, get a corp alt and just webify the freighter. Ex-Merc Blog
- by Karash Amerius - at 2007.11.13 23:30:00
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5. Trade skills maxed - in Skill Discussions [original thread]
There has been a few for sure... http://ineve.net Ex-Merc Blog
- by Karash Amerius - at 2007.10.26 18:02:00
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6. 404 days too much? - in Skill Discussions [original thread]
I think you need to have short term goals that are focused on specific ships, weapons, or gameplay functions. No one sticks to a 1.5 year long plan, and no one will certainly read that long list of skills you posted. Ex-Merc Blog
- by Karash Amerius - at 2007.10.08 18:52:00
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7. Tactical Shield Manipulation? Bad for passive tankers? - in Skill Discussions [original thread]
A recent patch was said to fix this issue (read through the patch notes). Since I armor tank I have no idea if it works or not...but been told it was fixed. Ex-Merc Blog
- by Karash Amerius - at 2007.09.27 23:07:00
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8. Surgical strike - in Skill Discussions [original thread]
Hey I remember this thread.... ...the first month I played Merc Blog
- by Karash Amerius - at 2007.08.03 17:08:00
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9. Alliance Executor Skills - in Skill Discussions [original thread]
You only need Empire Control level 5 to create an alliance. After that, you can control it without any applicable skills. So, you can transfer it to whomever you wish afterwards. Merc Blog
- by Karash Amerius - at 2007.08.01 22:29:00
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10. EVEMon wins eon comunity service award - in Skill Discussions [original thread]
The thanks really goes to you guys. Great job on the #1 killer eve app (besides eve itself) :) Merc Blog
- by Karash Amerius - at 2007.07.05 20:53:00
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11. Black Market Trading - Where Have You Gone? - in Skill Discussions [original thread]
What would fix the petitions is finding a use for these useless skills. Problem solved. Merc Blog
- by Karash Amerius - at 2007.07.03 19:36:00
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12. Training Large spec to LvL 5 worth the time? - in Skill Discussions [original thread]
I dont think its worth it due to training time...you can get quite a few useful skills up to level 4 or even 5 (for lower rank skills) for one large weapon spec 5. However, if you absolutely positively have to roast someone the % increase sometim...
- by Karash Amerius - at 2007.05.08 23:04:00
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13. Large Autocannon\Artillery specialization level 5... - in Skill Discussions [original thread]
Well, the more damage you are doing the more the % will effect you. A fully skilled large spec with implants does murderous damage, so I would have to recommend it. Merc Blog
- by Karash Amerius - at 2007.05.02 17:05:00
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14. creating a pure trading char, what is the choice ? - in Skill Discussions [original thread]
I have a trading alt, but I took the opposite approach. Since there is only around 8m SP in Trade (maxed out), I created a combat oriented attribute character. It takes longer to train everything up to max, but once maxed out you dont feel worthle...
- by Karash Amerius - at 2007.05.01 17:12:00
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15. Leadership Skill Descriptions: Are they wrong? - in Skill Discussions [original thread]
Just remember that a "commander" (SC, WC, FC) can only give bonuses to himself and will not recieve bonuses from a higher level commander. So if you find yourself in that position quite often, it is worth upgrading your skillset. These skills ar...
- by Karash Amerius - at 2007.05.01 16:49:00
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16. Shield tanking vs armor tanking - in Skill Discussions [original thread]
One of the major problems of shield tanking in general is that in most cases, the ship cannot effectively have any electronic warfare during a pvp engagement. On the flip side, a heavy armor tank will not be able to fit any damage modifications. ...
- by Karash Amerius - at 2007.03.15 17:07:00
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17. Racial Encryption Methods and Invention - in Skill Discussions [original thread]
An undocumented game process in Eve Online??? Unfathomable!!! Merc Blog
- by Karash Amerius - at 2007.02.28 23:52:00
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18. Disappointing...No Fleet Gang Rigs? - in Skill Discussions [original thread]
Malena, thats my point though...there is just no gang rig skills. If CCP wants this to become a true profession within Eve, they should support it more. Even if adding more percentage points would become overbalanced (which I fail to see how since...
- by Karash Amerius - at 2007.01.24 16:05:00
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19. Disappointing...No Fleet Gang Rigs? - in Skill Discussions [original thread]
No Rigs to lessen Cap usage or apply additional percentage points? Pretty disappointed CCP Merc Blog
- by Karash Amerius - at 2007.01.23 23:20:00
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20. Trade Skills - Daytrading - in Skill Discussions [original thread]
I think Marketing is the skill that allows you to remote sell items in your personal hanger. Merc Blog
- by Karash Amerius - at 2007.01.09 18:49:00
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