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1. Best nonfaction BS for LVL 4 - in Ships and Modules [original thread]
Originally by: Karenzi This thread is terrible, all the fits here make me want to vomit Basically yeah. Wheel of Whineage
- by Karanth - at 2008.12.28 05:17:00
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2. Assault Ships - in Ships and Modules [original thread]
Originally by: Zarnak Wulf The resistance bonus was a joke. Most T2 ships have an increase in resistances w/o it being one of the four. The AF didn't lose their resistances. They're just accepted as being part of the ship. The ships don't ...
- by Karanth - at 2008.12.28 04:08:00
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3. 10/10 Plex, 1 Torp did 583k Damage, killed my golem - in Ships and Modules [original thread]
Three guesses where the OP sits on this graph. --- Wheel of Whineage
- by Karanth - at 2008.11.13 16:53:00
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4. The Orca - in Ships and Modules [original thread]
Looks good.
- by Karanth - at 2008.10.23 18:14:00
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5. Why do Capsules use LADAR? - in Ships and Modules [original thread]
As in, why not all four types? Or Gravimetric, as the Caldari were supposed to get the pod technology from the Jove first. --- Wheel of Whineage
- by Karanth - at 2008.10.07 08:04:00
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6. New rumours about the State Issue Raven - in Ships and Modules [original thread]
Originally by: Mioelnir Oh and another point, 1 million LP are... well... the new subfaction pirate implants (virtue, harvester, centurion, edge, nomad) are 721k LP each for a full set. Last time I checked, virtue sets weren't rare at all...
- by Karanth - at 2008.10.07 06:16:00
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7. Why do Capsules use LADAR? - in Ships and Modules [original thread]
Just like the title says, why LADAR? --- Wheel of Whineage
- by Karanth - at 2008.10.07 05:04:00
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8. Rorqual, Clone Vat Bay, and Jump Clone creation...how does this work? - in Ships and Modules [original thread]
Originally by: Cynthissa make sure you have 1 liquid ozone undock activate clone vat system ask your pals to undock now or come close to you(5km) right click on your ship choose configure ship option now clone and invite your mates they ne...
- by Karanth - at 2008.09.17 06:21:00
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9. Rorqual, Clone Vat Bay, and Jump Clone creation...how does this work? - in Ships and Modules [original thread]
First, get into space, and activate the Clone Vat Bay. Then, have the person needing a clone nearby (within 20km or something). Right-click them and you should find an option somewhere to offer them clone space. (Can't recall if you need to be in ...
- by Karanth - at 2008.09.16 18:59:00
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10. Boost Gallente! - in Ships and Modules [original thread]
Originally by: NightmareX Edited by: NightmareX on 16/09/2008 15:59:24 Theron Gyrow, i bet you have never used a Megathron EVER. Stop being stupid. Arrggg, i hate players who can't use the Megathron or other ship like they should. Bu...
- by Karanth - at 2008.09.16 18:49:00
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11. Amarr sux - in Ships and Modules [original thread]
I'm, too sexy for my Hulk, too sexy for my Hulk, so sexy IT HURTS. --- Wheel of Whineage
- by Karanth - at 2008.09.09 07:57:00
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12. Damage Control - a redesign? - in Ships and Modules [original thread]
What if it repaired 0.1% of hull damage every 15 seconds? In no way is it useful in combat, but helps deal with those tiny amounts of hull damage that crop up every once in a while. Warp Speed skill needed!
- by Karanth - at 2008.08.16 09:29:00
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13. Angel Ratting Raven - in Ships and Modules [original thread]
I use only one kinetic, and put a SBA in its place. The rest is the same. Warp Speed skill needed!
- by Karanth - at 2008.08.14 06:29:00
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14. The Battlecruisers Drake, what wood you put in it? - in Ships and Modules [original thread]
Originally by: Car Wars building a log cabin? don't forget 15 min aggro when logging ... /thread Warp Speed skill needed!
- by Karanth - at 2008.08.14 06:27:00
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15. Nyx mining setup - in Ships and Modules [original thread]
So, Mothership mining is overpowered? NERF. Warp Speed skill needed!
- by Karanth - at 2008.08.07 11:57:00
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16. Halo implants for interceptors with the coming changes - in Ships and Modules [original thread]
If some of those factions had agents in highsec, or implants with better effects, they would most likely be more common. Better yet, if the factions themselves sold them on the market (yes, the real one), it wouldn't be nearly so bad. Seeing as th...
- by Karanth - at 2008.08.05 06:44:00
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17. New lighter solution to the nano problem using a new equation - in Ships and Modules [original thread]
Refusing to read it due to crosspoasting. Also, your retorts are lame. <fart> Warp Speed skill needed!
- by Karanth - at 2008.08.04 17:48:00
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18. Halo implants for interceptors with the coming changes - in Ships and Modules [original thread]
Hah, got my Halos ages ago, when everyone laughed at me. Now, who's laughing!? BWAHAHAHAHAH!!! ...It's me. Warp Speed skill needed!
- by Karanth - at 2008.08.04 00:01:00
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19. OMG nerf miner IIs - in Ships and Modules [original thread]
MY MINING MEGATHRON IS FIT WITH THE FOLLOWING: 7x Civilian Mining Laser 1x Remote Hull Repairer I 2x Survey Scanner I 1x Heavy Cap Injector w/ 25 charges 1x Omnidirectional Tracking Link I 1x Heat Sink II 2x Nanomechanical Co-processor 4x Nanof...
- by Karanth - at 2008.07.31 11:58:00
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20. Would you buy Rogue Elite Drones? - in Ships and Modules [original thread]
Edited by: Karanth on 30/07/2008 13:05:58 Can someone name some of those drones? I'd look at them, if I could find them... EDIT: Nevermind, I'm ******ed. Warp Speed skill needed!
- by Karanth - at 2008.07.30 13:00:00
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