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121. How to stop griping about the "Local Intel" Problem - in Player Features and Ideas Discussion [original thread]
Tarn Kugisa wrote: Add a Structure anchorable to a POS that allows the use of he Local System Communications Channel. It would require Sov upgrades no doubt ooo i like esp in losec/WH and null. maybe even make it default to, POS owning ...
- by KanashiiKami - at 2012.04.08 16:18:00
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122. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
addition on 19th day sansha starts to systematically decimate systems progress bar in each system will show a queue which system sansha has prioritized to decimate. sansha will progress to decimate 2 systems per day. untill entire incursion clu...
- by KanashiiKami - at 2012.04.06 23:06:00
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123. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
in addition to post #544 if an incursion spawn (total of 100 sites fully spawned after 9 days) is not being countered by player based forces by the 14th day (at least 80% of sites must be attacked/overrun succesfully, there should therefore be a ...
- by KanashiiKami - at 2012.04.06 15:52:00
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124. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
some partial requotes from above Make them mean something CCP did get some people to write scifi stories, but everything does not tie up in game. and i do not think the stories are very well ... plotted out for a game ... Increase the risk...
- by KanashiiKami - at 2012.04.06 15:21:00
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125. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
Fractal Muse wrote: Changes that I'd like to see in Incursions after having run them for a little while: Make them mean something It's nice that incursions have been happening but they haven't actually... done anything. I like that the s...
- by KanashiiKami - at 2012.04.06 15:08:00
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126. Sticky:Launcher issues workarounds! - in Issues, Workarounds & Localization [original thread]
Clarius Folkar wrote: While the launcher is still screwy, it appears that the repair tool sort of works. Just keep running it over and over until you can log in. That has worked for me three times now. The last time I had to run the tool 11 tim...
- by KanashiiKami - at 2012.04.06 15:01:00
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127. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
Vimsy Vortis wrote: Add some PVP content to highsec incursions. goto losec/null incursion space ? it will definately be pawnographic :p
- by KanashiiKami - at 2012.04.06 00:55:00
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128. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
additional all incursion sites spawn at the edge of the solar system
- by KanashiiKami - at 2012.04.06 00:54:00
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129. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
this was the idea i suggested many strip mining cycles ago ... (with some edits) 1) rework sizes for max number of pilots in a fleet VG - 8 AS - 14 HQ - 28 MOM- 50 why? smaller fleet sizes = faster fleet forming, improves the waiting time to pla...
- by KanashiiKami - at 2012.04.06 00:48:00
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130. Sticky:Incursion fixes/feedback thread - in EVE General Discussion [original thread]
DarthNefarius wrote: Markus Reese wrote: Hence, increase challenge instead of reducing payout. I don't know about more people, but I find variety alot more enjoyable than farming. Farming for low isk is still farming. Same isk per hour, but...
- by KanashiiKami - at 2012.04.06 00:20:00
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131. Sticky:Launcher issues workarounds! - in Issues, Workarounds & Localization [original thread]
using the repair method ... 1) repair run #1, failed error 2) step 1 run for 3-4 times 3) random test run of evefile.exe, error 4) right after evefile run error, repair ran well and repaired 100% so CCP, why is there such an error? (its ok, i a...
- by KanashiiKami - at 2012.04.05 23:57:00
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132. Sticky:Launcher issues workarounds! - in Issues, Workarounds & Localization [original thread]
and as i was saying .... well unfortunately my other play copy update is unsuccesful (launcher jams at certain % ...) both my play copies uses different ISP, both uses same AV and other programs, etc so it does seem CCP server have certain com...
- by KanashiiKami - at 2012.04.05 23:44:00
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133. Give it a rest with the patches, please - in Issues, Workarounds & Localization [original thread]
they are probably trying to fix their broken update system and using multiple patches to test their progress. and i think it is working ... for now ... at least launcher is doing what it should for past 2 patches.
- by KanashiiKami - at 2012.04.05 13:38:00
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134. Sticky:Launcher issues workarounds! - in Issues, Workarounds & Localization [original thread]
sgEngineer wrote: I am encountering multiple issue here, when will CCP fix this launcher crap issue. I find that I have to run repair tool many time each day with different error messages. It will suddenly work and login successfully but the ne...
- by KanashiiKami - at 2012.04.05 13:34:00
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135. Sticky:Launcher issues workarounds! - in Issues, Workarounds & Localization [original thread]
Hans Roaming wrote: KanashiiKami wrote: bro listen to me lol dont DL new client. it WILL restart a patch process and it will "mess" up again. 1) off anti virus 2) off firewall (some may not need to do this 3) run the repair tool 4) it wi...
- by KanashiiKami - at 2012.04.05 13:16:00
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136. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
KanashiiKami wrote: items icon currently have a top left icon stating T1 / T2 / T3 status i like to suggest ALL items in EVE have the following classification in icon top left indicator/corner stub T1 meta 1-xx (white stub + number, apply t...
- by KanashiiKami - at 2012.03.31 18:54:00
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137. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
DooDoo Gum wrote: ISSUE: Mousing over Blueprints in station provides totally useless popup text. FIX: Mouseover provides useful information such as ME/PE levels and runs remaining. Conclusion: Many happy industrialists. LIKE LIKE LIKE now ...
- by KanashiiKami - at 2012.03.31 18:51:00
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138. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
well ... i wish i can gather the right resources ... ive been thinking to make a MMORPG .... maybe i will name it ADAM online lol ...
- by KanashiiKami - at 2012.03.31 02:44:00
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139. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Halycon Gamma wrote: ChickenandWatermelon wrote: KanashiiKami wrote: KanashiiKami wrote: stuff no comments on the above? or its too radical a change? I haven't had time to give it a good read over. However, i believe Inferno is ...
- by KanashiiKami - at 2012.03.31 00:08:00
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140. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
ChickenandWatermelon wrote: KanashiiKami wrote: KanashiiKami wrote: stuff no comments on the above? or its too radical a change? I haven't had time to give it a good read over. However, i believe Inferno is too close for CCP to rew...
- by KanashiiKami - at 2012.03.30 23:57:00
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