Pages: [1] 2 3 |
1. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
hello CCP(s) i tried to understand the "add plex" panel but i think it is confusing ... could you guys update the buttons to read "ADD plex to game time" ? instead of BUY PLEX? ... there are 3 things i could click ... and they dont make sense ....
- by KanashiiKami - at 2017.05.14 08:06:38
|
2. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
i DO NOT like the idea of CCP dropping DX9
- by KanashiiKami - at 2016.06.02 02:10:10
|
3. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Michus Danether wrote: I love this thread, it is full of so many emotions :D! A few thoughts, somewhat in order: 1. A purely linear jump fatigue cooldown of 1 per minute seems to be making a lot of people uneasy. Even if in practice people wo...
- by KanashiiKami - at 2014.10.02 09:55:00
|
4. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Lion DaGion wrote: It amuses me to see people in 0.0 will finally be vulnerable. You have had it safe for your logistics far too long. I remember the days way back when there were no jump bridges, jump drives, hell eve freighters. Logistics w...
- by KanashiiKami - at 2014.10.02 08:58:00
|
5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
come to think of it, im interested to know what sparked this change ... in some cases, it is said CSM sat down with DEVs to discuss or exchange ideas ... 1) by explaining the spark that fired a trail of reasons leading to this change, maybe so...
- by KanashiiKami - at 2014.10.02 08:45:00
|
6. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Torgeir Hekard wrote: Prince Kobol wrote: So a even bigger blue doughnut that we have now.. great Wasnt that the purpose of the change? ha yea ... even more added to the swarm MORE jump points scattered all over. MORE systems will be ...
- by KanashiiKami - at 2014.10.02 07:06:00
|
7. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kasarch wrote: This "improvement" is a head shot for small roaming alliances, that must change their regroup points to find any kind of pvp. That alliances have lot of ships that must be transported to new regroup point and no such of many carr...
- by KanashiiKami - at 2014.10.02 06:57:00
|
8. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
KanashiiKami wrote: just a note to the DEV, once this mechanics is on, as per what has been highlighted, will there be adjustments or re-balances in mining resources? moon resources? cos everything that needs some distance in sourcing, has now...
- by KanashiiKami - at 2014.10.02 06:41:00
|
9. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
just a note to the DEV, once this mechanics is on, as per what has been highlighted, will there be adjustments or re-balances in mining resources? moon resources? cos everything that needs some distance in sourcing, has now changed. esp the part ...
- by KanashiiKami - at 2014.10.02 06:36:00
|
10. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
KIller Wabbit wrote: Daegara Odenson wrote: This may have already been mentioned, apologies if so but RE: logistics and the use of JFs for supplying 0.0: Many people undock from 4-4 in JFs and immediately jump to a cyno to avoid the veritab...
- by KanashiiKami - at 2014.10.02 06:17:00
|
11. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Obsidian Hawk wrote: Ok so here is my post again summarizing everything. But first let me say, everyone that sells their mains and cancels their accounts before this lands is an idiot and will regret doing that, because these changes ARE NOT...
- by KanashiiKami - at 2014.10.02 06:05:00
|
12. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Burl en Daire wrote: DragonZer0 wrote: ISD Dorrim Barstorlode wrote: Removed some off topics post. I will see to it the thread gets a good proper clean in the morning. At 127 pages this kicks in let see how many they remove from this ...
- by KanashiiKami - at 2014.10.02 05:58:00
|
13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kalissis wrote: Yuri Fedorov wrote: Please CCP Cap the fatigue at 24h. Any longer than that and it becomes seriously gamebreaking. It shouldn't take months to cool off a 5 jump trip. if you for some reason need to go that far this means ...
- by KanashiiKami - at 2014.10.02 05:40:00
|
14. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Nazri al Mahdi wrote: Kalissis wrote: So what you are saying is that you dont have anyone else doing some of the "workload", see you are playing eve wrong. if you do 8 hours logistics, why dont you do something fun instead? Like RvB fleets...
- by KanashiiKami - at 2014.10.02 05:38:00
|
15. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
1) for 1, i think that restrictions to the reach of capitals is good. the example of "Bobby tables" in the dev blog means with any activation of a cap going out for a long walk, will effectively restrict it to a somewhat 3 jump affair. its like co...
- by KanashiiKami - at 2014.10.02 05:08:00
|
16. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Sigras wrote: Khan'nikki wrote: POS DEATH & DESTRUCTION Congrats on the lifting of Standings for structures in Highsec Space! Score one for small biz. Now next on the list -- taking care of the Moon Squatters. Folks that anchor an...
- by KanashiiKami - at 2014.07.05 05:37:00
|
17. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
i think the game will truly become game changing if 1) POS now can truly be anchored anywhere, except for restricted zones like 100km away from stargates, from NPC stations, etc. 2) since now bases can be anywhere, MOON GOO should also now be re-...
- by KanashiiKami - at 2014.07.05 05:30:00
|
18. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Letto Atreides wrote: Gospadin wrote: Letto Atreides wrote: Gospadin wrote: I do believe that shooting an anchored but unfueled POS shouldn't require a wardec, and that without fuel or stront, the resists/HP should get nerfed. Cleanup...
- by KanashiiKami - at 2014.07.05 02:43:00
|
19. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Veinnail wrote: Gospadin wrote: I do believe that shooting an anchored but unfueled POS shouldn't require a wardec, and that without fuel or stront, the resists/HP should get nerfed. Cleanup of space junk should be fast and easy. how abo...
- by KanashiiKami - at 2014.07.05 02:36:00
|
20. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: cellestron wrote: Removing the standings requirements without making any other changes to POS mechanics/requirements is a horrible idea. Now any large corp or alliance can go around and wardec smaller corps, kill ...
- by KanashiiKami - at 2014.07.05 02:30:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |