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121. UI Shortcuts: ADD Drone Release Key and REMOVE Double-Click to Align - in Player Features and Ideas Discussion [original thread]
Double clicking does not align you to warp, it may be a consequence of the direction you chose, but that's not what it's for. Double clicking is your only method of manual flight in EVE. If you remove it then you destroy numerous tactics and strat...
- by Kaerakh - at 2014.11.13 16:41:52
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122. Musings of a Hisec Miner - in EVE General Discussion [original thread]
Schwartzbrot wrote: Kaerakh wrote: Glad you don't agree with me, but unlike you I'm not going to tell you to shut up because I don't like what you're saying. Says the guy with the disrespectful behaviour. In case you haven't noticed, you a...
- by Kaerakh - at 2014.11.13 00:10:31
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123. Musings of a Hisec Miner - in EVE General Discussion [original thread]
Schwartzbrot wrote: Kaerakh wrote: Yet again no point. This is like a filibuster. Maybe you could find a point if you stopped avaliating sentences separately and read the text as a whole like you were thought in school. Your attitude is m...
- by Kaerakh - at 2014.11.12 23:56:16
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124. Musings of a Hisec Miner - in EVE General Discussion [original thread]
Jsuelieta wrote: To conclude this series of somewhat disjointed thoughts, Somewhat? and address the people that just absolutely hate mining and miners for whatever reason, Because they have a pathological need to do repetitive tasks such...
- by Kaerakh - at 2014.11.12 23:54:22
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125. Musings of a Hisec Miner - in EVE General Discussion [original thread]
Jsuelieta wrote: -Lives saved.- , but either way it's all about sitting there and waiting. Sweet, glad we had to waste a year explaining something everyone knows. How about the other industries? Well, I've also worked as a long-ha- W...
- by Kaerakh - at 2014.11.12 23:38:48
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126. Musings of a Hisec Miner - in EVE General Discussion [original thread]
Jsuelieta wrote: -Snipped to save lives- What do these stories have to do with each other? Well, nothing really, Then why post it if it's irrelevant? but here's a third and final tale before I get into the part of the topic that's more i...
- by Kaerakh - at 2014.11.12 23:19:51
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127. All Pirate ships should be intredictor nullified!!! - in Player Features and Ideas Discussion [original thread]
Gay Pornstar wrote: Why dont we just make all non ORE or Industrial ships interdiction nullified? If they're intended to be in combat you bet they would have the same counter the pirates have. While we're at it, let's remove warp disruptio...
- by Kaerakh - at 2014.11.12 22:44:17
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128. Cosmic signature popups in space - in Player Features and Ideas Discussion [original thread]
Opmas wrote: Iain Cariaba wrote: Opmas wrote: After Phoebe launched the cosmic signature popups in space got removed (These Image ). The popups were extremely useful for probing and made probing significantly faster than it is now since...
- by Kaerakh - at 2014.11.12 22:34:26
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129. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
I disapprove of the changes. More tank was already dubious enough, but an inertia bonus on top of that is just too much. There is simply no precedent for both in the industrial/freighter line up and for good reason. These ships should not be escap...
- by Kaerakh - at 2014.11.12 05:51:59
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130. Missions specially for logistic ships - in Player Features and Ideas Discussion [original thread]
It's been mentioned in one of the previous CSM minutes I believe that getting NPCs to attack each other is problematic under the current system. That would have to be dealt with first and it doesn't look like it's anywhere near a priority from the...
- by Kaerakh - at 2014.11.09 17:16:33
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131. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: @ Kaerakh: Yep. The t2 cruisers are pretty darned nasty, and especially so in W-space, where mass restrictions and system effects are going to limit a whole bunch of the battleships fairly hard. While I never played around...
- by Kaerakh - at 2014.11.07 04:25:08
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132. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Kaerakh wrote: As a hictor pilot, I would ask you if it was reasonable choose a battleship over a cruiser that can have as much EHP as a battleship, 60% of the DPS, warp faster, have an interdiction bubble, and isn't really ...
- by Kaerakh - at 2014.11.06 15:56:16
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133. Flagged for solo - in Player Features and Ideas Discussion [original thread]
Remiel Pollard wrote: -snip- EVE is a game that does not cater to 'that's not fair' kiddos. If you're solo PVPing and then guess what? The guy with more than one buddy has an advantage over you. That guy shouldn't be punished for making the ...
- by Kaerakh - at 2014.11.06 14:59:46
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134. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Mike Whiite wrote: I think, CCP should look in a different direction. I think bigger ships should have more E-war resistance and have that as an advantage over their smaller and faster counterparts. All the suggestions fo...
- by Kaerakh - at 2014.11.06 14:52:40
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135. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Bronson Hughes wrote: Overall, I think your observations are sound. I see the Domi and the Geddon as being the most useful battleships at the moment, but that's due more to their versatility than to their actual performance (which, admittedly, ...
- by Kaerakh - at 2014.11.05 23:07:19
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136. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
I left a couple of comments. Almost entirely related to the weapon systems.
- by Kaerakh - at 2014.11.05 22:06:58
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137. Why are Damage Controls still active modules? - in Player Features and Ideas Discussion [original thread]
Saidin Thor wrote: -snip- +1 I have yet to hear a good argument for why a DC shouldn't be passive. The closest one to any substantive value is that neuts can shut them off, but that's a terrible argument considering all you need to do ...
- by Kaerakh - at 2014.11.05 18:12:12
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138. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Kaerakh wrote: As I stated in the previous thread, but I will reiterate, I feel that the OP's assessments at the time of this post are fair and deserved. Battleships and Battlecruisers(in general*) have suffered immensely...
- by Kaerakh - at 2014.11.05 18:01:25
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139. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
As I stated in the previous thread, but I will reiterate, I feel that the OP's assessments at the time of this post are fair and deserved. Battleships and Battlecruisers(in general*) have suffered immensely due to the recent changes and I agree th...
- by Kaerakh - at 2014.11.05 17:38:06
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140. "I Had A Dream" (Malcolm X, and I said this) - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: PtolemaiosPlato Solomon wrote: That sounds like an end of progress, and I am sorry to hear that. You have my condolences. Woosh . This is the best post in the thread.
- by Kaerakh - at 2014.11.05 04:57:35
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