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1. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
Originally by: Tesal There will be more ratting resource than there was before. Why do you deny that? Ratting is not being nerfed, there will not be fewer rats. Why do you deny that? *edit I demand an answer to this question. Because ...
- by Jonnuus - at 2009.11.10 23:18:00
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2. Daugar for a lateral vote - in Jita Park Speakers Corner [original thread]
Originally by: Daugar Draaken In short - expanding the game far beyond the current content I think you are overestimating CSM's reach and have wrong assumptions on CSM's role. Quote: - adding ship crews To what end? Are they just...
- by Jonnuus - at 2009.11.03 03:28:00
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3. Covert Ops cloak petition for change - in Player Features and Ideas Discussion [original thread]
Originally by: voiddragon Edited by: voiddragon on 29/10/2009 16:08:57 I wouldn't mind a module that decloaks ships within 20km or so with a very long cooldown / fuel consumption... But as for safespotted cloakers, I am sick of the whi...
- by Jonnuus - at 2009.10.29 21:33:00
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4. Why is the CNR better for missions than a regular Raven? - in Ships and Modules [original thread]
Edited by: Jonnuus on 29/10/2009 21:16:18 Originally by: Gavin DeVries Not mentioned yet is the Navy Raven has SIGNIFICANTLY stronger tank; it has more hit points all around. At my skills, CNR - Raven: Shield: 15504 - 10336 Armor: 119...
- by Jonnuus - at 2009.10.29 21:14:00
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5. Declaring war on Corporations - in Player Features and Ideas Discussion [original thread]
Originally by: Otto3d I noticed there was a brand new corporation just for new people and a pirate corporation declared war against them soon after. How fair would it be for a new corporation who havent played for a little over a month jus...
- by Jonnuus - at 2009.10.15 01:43:00
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6. Missile graphic upgrade - in Player Features and Ideas Discussion [original thread]
How does this effect: 1. Flight Time 2. Velocity This really sounds like it would further delay the missiles arrival on the target. This could also reduce the max firing range. While it does seem cool, I am not sure I would trade a 0.5 second de...
- by Jonnuus - at 2009.10.14 02:05:00
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7. Tugboat - in Player Features and Ideas Discussion [original thread]
Originally by: Jack Sabastian I agree with what several people here have said, that some ships are too big to place in a hold, so I was thinking don't. So I was thinking instead of placing the ships in the hold, have the tug be a small, i...
- by Jonnuus - at 2009.10.13 22:46:00
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8. Easy way for ccp to counter blob warfare - in Player Features and Ideas Discussion [original thread]
To the OP: No way. All it means is that tacklers are gonna have to accept that they are gonna die. A better way would be to divide server attention based on fleets instead of all players equal. Let's say a system has 4 "fleets" in it. 1. Fleet o...
- by Jonnuus - at 2009.10.13 22:33:00
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9. Target Painting and Cruise missiles - in Player Features and Ideas Discussion [original thread]
Edited by: Jonnuus on 13/10/2009 22:13:44 Personally, I would be very happy if Target Painters preempted your and your gang's FOF missiles. Giving priority to your own TP (if you have more than one it would go to the one farthest to the count...
- by Jonnuus - at 2009.10.13 22:13:00
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