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181. Amarr and AWU lvl 5 worth it? - in Skill Discussions [original thread]
You need it if you intend to get into a dread since its a pre requisite for the "siege mode" module, so i trained it, I cant fly a dread yet but its there for when i need it. It also looks cool haiving another 1mil SP's in gunnary Author of ...
- by Jim Steele - at 2006.02.23 11:10:00
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182. True Sansha spawns ??????? - in EVE General Discussion [original thread]
Edited by: Jim Steele on 22/02/2006 21:39:57 There was a site that listed the actual security status of a system, i cant remeber where the closer to -1 the more chance of geetting a decent spawn. As a rule of thumb, its the systems furthest ...
- by Jim Steele - at 2006.02.22 21:39:00
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183. Apocalypse/Armageddon good backup in Lv 4s? - in Ships and Modules [original thread]
Could try a geddon with a damage setup and lots of repair drones. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.22 21:36:00
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184. new tranquility license - in EVE General Discussion [original thread]
Edited by: Jim Steele on 20/02/2006 21:01:48 if eve used linux im sure jita would be alot more stable. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.20 21:01:00
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185. How do I enable multi-monitor support in EVE? - in EVE General Discussion [original thread]
dont think its possible, you can run two accounts one per moniter though if you run each account in "window" mode and drag one accross to the other monitor. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.20 21:00:00
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186. Capital Ships skill - in Skill Discussions [original thread]
Titans need lvl 5 , personally id probibly do it to level 4 will make aligning a bit quicker when not being bummped by frigates that is. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.17 10:19:00
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187. The "Must Have" List - in Skill Discussions [original thread]
Edited by: Jim Steele on 17/02/2006 10:17:20 All the learning skills are a good place to start.. They are no "must have" skills it all depends on what you want to do, i mean large energy turret isnt really needed if you mine allday where as ...
- by Jim Steele - at 2006.02.17 10:17:00
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188. Not enough power help - in Ships and Modules [original thread]
cap power batter or train the warp drive operation skill makes you use less cap when you jump.. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.15 23:26:00
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189. How fast can you fly a ship indefinetly? - in Ships and Modules [original thread]
i think a crusader with domination nano-fibres and a gistii MWD goes about 7500m/s non stop... Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.15 21:20:00
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190. Gallente Mining Crusier - in Ships and Modules [original thread]
Originally by: Ghoz Kross Exequeror can get over 1km3 cargo hold with 3x expander I's and cruiser I - I suspect you could push 1500m3 with cruiser 5. useless if you mine properly, the jetcan way.. Thorax wins hands down with an extra mi...
- by Jim Steele - at 2006.02.15 21:17:00
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191. *Cries* And I worked so hard =( - in EVE General Discussion [original thread]
wow thats awesome, but i can see the effects of can spammage on the yarrdware.. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.15 20:52:00
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192. tier 3 CALDARI BS dont diss cal in order to make all other happy - in Ships and Modules [original thread]
Originally by: Chi Prime 8 high, 4 mid, 8 low. 7 turret and 1 missile slot. i half expected a crap 4 turret 4 launcher khanid piece of crap so thats some good news.. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.15 20:43:00
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193. Why the idiotic RMR mission changes?? - in EVE General Discussion [original thread]
your mate isnt agroing another group is he? also try to keep a tight leash on any drones you have.. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.15 20:35:00
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194. A question for experienced miners - in EVE General Discussion [original thread]
Edited by: Jim Steele on 15/02/2006 18:56:15 The key question 1) how far you have to go to refine the ore and 2) are they lots of camps? If your in an alliance everyone looks after each other, so if hostiles warp in there is a friendly gang w...
- by Jim Steele - at 2006.02.15 18:55:00
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195. Fitting a Navy Apoc - in Ships and Modules [original thread]
Im a bit poor so cant afford one but id probibly fit a heatsink in my extra lowslot. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.15 18:46:00
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196. maller weapon question - in Ships and Modules [original thread]
it depends if, like me, you cant be arsed to buy ammo. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.15 17:41:00
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197. Whats the best way to snipe with an Amarr cruiser? - in Skill Discussions [original thread]
maller/omen with heavy beams and tracking comps Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.15 15:46:00
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198. POLL: If heavy NOS is nerfed, will you still use a battleship in PvP? - in Ships and Modules [original thread]
Quote: the only possible nerf is a range reduction of heavy nosferatu I to 19km... so you can tackle him with a 20k scrambler.... or increase the range of smalls to 20k, and large to 50-100k but give them tracking so they are only usfull o...
- by Jim Steele - at 2006.02.15 15:42:00
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199. POLL: If heavy NOS is nerfed, will you still use a battleship in PvP? - in Ships and Modules [original thread]
I dont fly around with my nossies on my Apoc now so i dont think a nerf will effect my ship choice. Author of "The Apoc Guide"
- by Jim Steele - at 2006.02.15 15:34:00
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200. Best Disposable tackler - in Ships and Modules [original thread]
Tanking in a tackler? there role is to be quick i.e. to tackle your prey while the big guns warp in and blow them to smitheriners. Though there is no "best" ship for any role since otherwise everyone would fly the same ships and eve would be a ta...
- by Jim Steele - at 2006.02.15 14:05:00
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